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feat(gx): force render state update when setting d3d defaults
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1 changed files with 1 additions and 2 deletions
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@ -1468,8 +1468,7 @@ void CGxDeviceD3d::IStateSetD3dDefaults() {
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this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
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}
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// TODO
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this->IRsForceUpdate();
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this->IRsSync(0);
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this->m_primVertexDirty = -1;
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