feat(glue): add realm and character handling (#7)

* fix(build): make project compilable

* feat(glue): update Character Selection screen to support switching

* fix(ui): fix CSimpleFontString::GetHeight() to use proper method

* feat(db): add static database classes from whoa-autocode

* feat(ui): use class and area IDs for Character Selection

* chore(db): update ItemRandomPropertiesRec

* feat(glue): update CCharacterSelection methods

* chore(db): uncomment DB records

* feat(glue): implement character deletion

* feat(gx): update supported text tags in GxuDetermineQuotedCode

* fix(ui): fix CSimpleFontString to use the FixedColor flag only if the string does not contain color tags

* feat(net): implement GrunLogin::LogOff

* feat(net): implement NetClient::Disconnect

* feat(login): implement trimming of realm name in LoginResponse::HandleRealmData

* feat(net): implement proper disconnection from login and realm servers

* feat(net): implement PING/PONG messages

* feat(net): add NetClient::Destroy method

* feat(net): implement ClientServices::GetRealmList (second request of Realm List)

* feat(glue): implement CGlueMgr::PollRealmList

* feat(glue): implement CGlueMgr::PollCreateCharacter

* chore(glue): add skeleton of CCharacterComponent class

* fix(build): fix build using latest features

* fix(glue): kill gotos in CGlueMgr::NetDisconnectHandler

* fix(build): include SDL3

---------

Co-authored-by: superp00t <superp00t@tutanota.com>
This commit is contained in:
VDm 2025-04-17 01:32:37 +04:00 committed by GitHub
parent 50e37d16bc
commit 957a4c7e2f
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GPG key ID: B5690EEEBB952194
633 changed files with 1729 additions and 227 deletions

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@ -348,7 +348,7 @@ int32_t CGxString::Initialize(float fontHeight, const C3Vector& position, float
face->m_strings.LinkToTail(this);
float requestedFontHeight = this->m_flags & 0x4 && !(this->m_flags & 0x80)
float requestedFontHeight = ((this->m_flags & 0x4) && !(this->m_flags & 0x80))
? GxuFontGetOneToOneHeight(face)
: fontHeight;
this->m_requestedFontHeight = requestedFontHeight;
@ -382,7 +382,7 @@ void CGxString::InitializeTextLine(const char* currentText, uint32_t numBytes, C
float stepGlyph = 0.0f;
float stepScreen = 0.0f;
uint32_t prevCode = 0;
CImVector color;
CImVector color = this->m_fontColor;
while (numBytes && *currentText) {
int32_t advance;