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https://github.com/thunderbrewhq/thunderbrew
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chore(style): normalize memory allocations
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parent
90403bfd29
commit
97a6a8dd91
27 changed files with 147 additions and 279 deletions
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@ -166,8 +166,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* backgroundTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* backgroundTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto backgroundTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND, 1);
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this->m_backgroundTexture = backgroundTexture;
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@ -185,8 +185,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* leftTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* leftTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto leftTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_leftTexture = leftTexture;
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@ -204,8 +204,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* rightTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* rightTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto rightTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_rightTexture = rightTexture;
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@ -223,8 +223,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* topTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* topTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto topTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_topTexture = topTexture;
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@ -242,8 +242,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* bottomTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* bottomTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto bottomTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_bottomTexture = bottomTexture;
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@ -261,8 +261,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* topLeftTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* topLeftTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto topLeftTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_topLeftTexture = topLeftTexture;
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@ -284,8 +284,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* topRightTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* topRightTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto topRightTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_topRightTexture = topRightTexture;
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@ -307,8 +307,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* bottomLeftTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* bottomLeftTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto bottomLeftTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_bottomLeftTexture = bottomLeftTexture;
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@ -330,8 +330,8 @@ void CBackdropGenerator::SetOutput(CSimpleFrame* frame) {
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// TODO
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// CSimpleTexture* bottomRightTexture = CSimpleTexture::s_allocator.GetData(0, __FILE__, __LINE__);
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void* m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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CSimpleTexture* bottomRightTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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auto m = SMemAlloc(sizeof(CSimpleTexture), __FILE__, __LINE__, 0x0);
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auto bottomRightTexture = new (m) CSimpleTexture(frame, DRAWLAYER_BACKGROUND_BORDER, 1);
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this->m_bottomRightTexture = bottomRightTexture;
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