feat(gx): partially handle size wm event in d3d backend

This commit is contained in:
fallenoak 2023-03-11 00:09:06 -06:00
parent 298590f52c
commit 9a15edb6e4
2 changed files with 19 additions and 1 deletions

View file

@ -73,6 +73,7 @@ class CGxDevice {
TSHashTable<CGxShader, HASHKEY_STRI> m_shaderList[GxShTargets_Last];
int32_t m_context = 0;
int32_t intF5C = 0;
int32_t m_windowVisible = 0;
int32_t intF64 = 0;
CBoundingBox m_viewport;
C44Matrix m_projection;