fix(ui): eliminate script errors

This commit is contained in:
VDm 2025-08-13 01:17:15 +04:00
parent dbc140d1e4
commit 9d2b94b0cd
12 changed files with 121 additions and 20 deletions

View file

@ -1,4 +1,5 @@
#include "gameui/CGTooltipScript.hpp"
#include "gameui/CGTooltip.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
@ -23,11 +24,40 @@ static int32_t Script_GetPadding(lua_State* L) {
}
static int32_t Script_IsOwned(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
if (lua_type(L, 2) != LUA_TTABLE) {
return luaL_error(L, "Usage: %s:IsOwned(frame)", tooltip->GetDisplayName());
}
lua_rawgeti(L, 2, 0);
auto frame = static_cast<CScriptObject*>(lua_touserdata(L, -1));
lua_settop(L, -2);
if (!frame) {
return luaL_error(L, "%s:IsOwned(): Couldn't find 'this' in frame object", tooltip->GetDisplayName());
}
if (!frame->IsA(CSimpleFrame::GetObjectType())) {
return luaL_error(L, "%s:IsOwned(): Wrong object type, expected frame", tooltip->GetDisplayName());
}
if (tooltip->m_parent == frame) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
static int32_t Script_GetOwner(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
// TODO
lua_pushnil(L);
return 1;
}
static int32_t Script_SetOwner(lua_State* L) {