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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
1
vendor/sdl-3.2.10/android-project/app/jni/Android.mk
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vendor/sdl-3.2.10/android-project/app/jni/Android.mk
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include $(call all-subdir-makefiles)
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vendor/sdl-3.2.10/android-project/app/jni/Application.mk
vendored
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vendor/sdl-3.2.10/android-project/app/jni/Application.mk
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# Uncomment this if you're using STL in your project
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# You can find more information here:
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# https://developer.android.com/ndk/guides/cpp-support
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# APP_STL := c++_shared
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APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
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# Min runtime API level
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APP_PLATFORM=android-16
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vendor/sdl-3.2.10/android-project/app/jni/CMakeLists.txt
vendored
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vendor/sdl-3.2.10/android-project/app/jni/CMakeLists.txt
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cmake_minimum_required(VERSION 3.6)
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project(GAME)
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# SDL sources are in a subfolder named "SDL"
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add_subdirectory(SDL)
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# Compilation of companion libraries
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#add_subdirectory(SDL_image)
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#add_subdirectory(SDL_mixer)
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#add_subdirectory(SDL_ttf)
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# Your game and its CMakeLists.txt are in a subfolder named "src"
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add_subdirectory(src)
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19
vendor/sdl-3.2.10/android-project/app/jni/src/Android.mk
vendored
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vendor/sdl-3.2.10/android-project/app/jni/src/Android.mk
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@ -0,0 +1,19 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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# Add your application source files here...
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LOCAL_SRC_FILES := \
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YourSourceHere.c
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SDL_PATH := ../SDL # SDL
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include # SDL
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LOCAL_SHARED_LIBRARIES := SDL3
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LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid # SDL
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include $(BUILD_SHARED_LIBRARY)
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29
vendor/sdl-3.2.10/android-project/app/jni/src/CMakeLists.txt
vendored
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vendor/sdl-3.2.10/android-project/app/jni/src/CMakeLists.txt
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cmake_minimum_required(VERSION 3.6)
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project(my_app)
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if(NOT TARGET SDL3::SDL3)
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find_package(SDL3 CONFIG)
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endif()
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if(NOT TARGET SDL3::SDL3)
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find_library(SDL3_LIBRARY NAMES "SDL3")
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find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h")
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add_library(SDL3::SDL3 UNKNOWN IMPORTED)
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set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}")
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set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}")
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endif()
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if(NOT TARGET SDL3::SDL3)
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message(FATAL_ERROR "Cannot find SDL3.
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Possible ways to fix this:
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- Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required.
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- Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there.
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")
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endif()
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add_library(main SHARED
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YourSourceHere.c
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)
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target_link_libraries(main PRIVATE SDL3::SDL3)
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26
vendor/sdl-3.2.10/android-project/app/jni/src/YourSourceHere.c
vendored
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vendor/sdl-3.2.10/android-project/app/jni/src/YourSourceHere.c
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
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/* */
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/* Remove this source, and replace with your SDL sources */
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/* */
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/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
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int main(int argc, char *argv[]) {
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(void)argc;
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(void)argv;
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if (!SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed (%s)", SDL_GetError());
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return 1;
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}
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if (!SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Hello World",
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"!! Your SDL project successfully runs on Android !!", NULL)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_ShowSimpleMessageBox failed (%s)", SDL_GetError());
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return 1;
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}
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SDL_Quit();
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return 0;
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}
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