chore(build): use SDL3

This commit is contained in:
phaneron 2025-04-12 04:38:19 -04:00
parent 9d04a35d87
commit b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions

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# Using this package
This package contains @<@PROJECT_NAME@>@ built for the Android platform.
## Gradle integration
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project.
In `app/build.gradle` of your Android project, add:
```
android {
/* ... */
buildFeatures {
prefab true
}
}
dependencies {
implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar')
/* ... */
}
```
If you're using CMake, add the following to your CMakeLists.txt:
```
find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@)
```
If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`:
```
LOCAL_SHARED_LIBARARIES := SDL3 SDL3-Headers
```
And add the following at the bottom:
```
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import @<@PROJECT_NAME@>@ so we can depend on it.
$(call import-module,prefab/@<@PROJECT_NAME@>@)
```
---
## Other build systems (advanced)
If you want to build a project without Gradle,
running the following command will extract the Android archive into a more common directory structure.
```
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix
```
Add `--help` for a list of all available options.
# Documentation
An API reference, tutorials, and additional documentation is available at:
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Example code
There are simple example programs available at:
https://examples.libsdl.org/SDL3
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php

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#!/usr/bin/env python
"""
Create a @<@PROJECT_NAME@>@ SDK prefix from an Android archive
This file is meant to be placed in a the root of an android .aar archive
Example usage:
```sh
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o /usr/opt/android-sdks
cmake -S my-project \
-DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
-B build-arm64 -DANDROID_ABI=arm64-v8a \
-DCMAKE_BUILD_TYPE=Releaase
cmake --build build-arm64
```
"""
import argparse
import io
import json
import os
import pathlib
import re
import stat
import zipfile
AAR_PATH = pathlib.Path(__file__).resolve().parent
ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" }
def main():
parser = argparse.ArgumentParser(
description="Convert a @<@PROJECT_NAME@>@ Android .aar archive into a SDK",
allow_abbrev=False,
)
parser.add_argument("--version", action="version", version="@<@PROJECT_NAME@>@ @<@PROJECT_VERSION@>@")
parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK")
args = parser.parse_args()
print(f"Creating a @<@PROJECT_NAME@>@ SDK at {args.output}...")
prefix = args.output
incdir = prefix / "include"
libdir = prefix / "lib"
RE_LIB_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/libs/android\.(?P<arch>[a-zA-Z0-9_-]+)/(?P<filename>lib[A-Za-z0-9_]+\.(?:so|a))")
RE_INC_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/include/(?P<header>[a-zA-Z0-9_./-]+)")
RE_LICENSE = re.compile(r"(?:.*/)?(?P<filename>(?:license|copying)(?:\.md|\.txt)?)", flags=re.I)
RE_PROGUARD = re.compile(r"(?:.*/)?(?P<filename>proguard.*\.(?:pro|txt))", flags=re.I)
RE_CMAKE = re.compile(r"(?:.*/)?(?P<filename>.*\.cmake)", flags=re.I)
with zipfile.ZipFile(AAR_PATH) as zf:
project_description = json.loads(zf.read("description.json"))
project_name = project_description["name"]
project_version = project_description["version"]
licensedir = prefix / "share/licenses" / project_name
cmakedir = libdir / "cmake" / project_name
javadir = prefix / "share/java" / project_name
javadocdir = prefix / "share/javadoc" / project_name
def read_zipfile_and_write(path: pathlib.Path, zippath: str):
data = zf.read(zippath)
path.parent.mkdir(parents=True, exist_ok=True)
path.write_bytes(data)
for zip_info in zf.infolist():
zippath = zip_info.filename
if m := RE_LIB_MODULE_ARCH.match(zippath):
lib_path = libdir / m["arch"] / m["filename"]
read_zipfile_and_write(lib_path, zippath)
if m["filename"].endswith(".so"):
os.chmod(lib_path, stat.S_IRWXU | stat.S_IRGRP | stat.S_IXGRP | stat.S_IROTH | stat.S_IXOTH)
elif m := RE_INC_MODULE_ARCH.match(zippath):
header_path = incdir / m["header"]
read_zipfile_and_write(header_path, zippath)
elif m:= RE_LICENSE.match(zippath):
license_path = licensedir / m["filename"]
read_zipfile_and_write(license_path, zippath)
elif m:= RE_PROGUARD.match(zippath):
proguard_path = javadir / m["filename"]
read_zipfile_and_write(proguard_path, zippath)
elif m:= RE_CMAKE.match(zippath):
cmake_path = cmakedir / m["filename"]
read_zipfile_and_write(cmake_path, zippath)
elif zippath == "classes.jar":
versioned_jar_path = javadir / f"{project_name}-{project_version}.jar"
unversioned_jar_path = javadir / f"{project_name}.jar"
read_zipfile_and_write(versioned_jar_path, zippath)
os.symlink(src=versioned_jar_path.name, dst=unversioned_jar_path)
elif zippath == "classes-sources.jar":
jarpath = javadir / f"{project_name}-{project_version}-sources.jar"
read_zipfile_and_write(jarpath, zippath)
elif zippath == "classes-doc.jar":
jarpath = javadocdir / f"{project_name}-{project_version}-javadoc.jar"
read_zipfile_and_write(jarpath, zippath)
print("... done")
return 0
if __name__ == "__main__":
raise SystemExit(main())

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# SDL CMake configuration file:
# This file is meant to be placed in lib/cmake/SDL3 subfolder of a reconstructed Android SDL3 SDK
cmake_minimum_required(VERSION 3.0...3.28)
include(FeatureSummary)
set_package_properties(SDL3 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_FOUND TRUE)
if(SDL_CPU_X86)
set(_sdl_arch_subdir "x86")
elseif(SDL_CPU_X64)
set(_sdl_arch_subdir "x86_64")
elseif(SDL_CPU_ARM32)
set(_sdl_arch_subdir "armeabi-v7a")
elseif(SDL_CPU_ARM64)
set(_sdl_arch_subdir "arm64-v8a")
else()
set(SDL3_FOUND FALSE)
return()
endif()
get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
set_and_check(_sdl3_prefix "${_sdl3_prefix}")
set_and_check(_sdl3_include_dirs "${_sdl3_prefix}/include")
set_and_check(_sdl3_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3.so")
set_and_check(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3_test.a")
set_and_check(_sdl3_jar "${_sdl3_prefix}/share/java/SDL3/SDL3-${SDL3_VERSION}.jar")
unset(_sdl_arch_subdir)
unset(_sdl3_prefix)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3-target.cmake files.
if(NOT TARGET SDL3::Headers)
add_library(SDL3::Headers INTERFACE IMPORTED)
set_target_properties(SDL3::Headers
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
)
endif()
set(SDL3_Headers_FOUND TRUE)
unset(_sdl3_include_dirs)
if(EXISTS "${_sdl3_lib}")
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
set_target_properties(SDL3::SDL3-shared
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_LOCATION "${_sdl3_lib}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3-shared_FOUND TRUE)
else()
set(SDL3_SDL3-shared_FOUND FALSE)
endif()
unset(_sdl3_lib)
set(SDL3_SDL3-static_FOUND FALSE)
if(EXISTS "${_sdl3test_lib}")
if(NOT TARGET SDL3::SDL3_test)
add_library(SDL3::SDL3_test STATIC IMPORTED)
set_target_properties(SDL3::SDL3_test
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_LOCATION "${_sdl3test_lib}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3_test_FOUND TRUE)
else()
set(SDL3_SDL3_test_FOUND FALSE)
endif()
unset(_sdl3test_lib)
if(SDL3_SDL3-shared_FOUND)
set(SDL3_SDL3_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3::SDL3 always exists
if(NOT TARGET SDL3::SDL3)
if(TARGET SDL3::SDL3-shared)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
endif()
endif()
if(EXISTS "${_sdl3_jar}")
if(NOT TARGET SDL3::Jar)
add_library(SDL3::Jar INTERFACE IMPORTED)
set_property(TARGET SDL3::Jar PROPERTY JAR_FILE "${_sdl3_jar}")
endif()
set(SDL3_Jar_FOUND TRUE)
else()
set(SDL3_Jar_FOUND FALSE)
endif()
unset(_sdl3_jar)
check_required_components(SDL3)
set(SDL3_LIBRARIES SDL3::SDL3)
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
set(SDL3_STATIC_PRIVATE_LIBS)
set(SDL3TEST_LIBRARY SDL3::SDL3_test)

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# @<@PROJECT_NAME@>@ CMake version configuration file:
# This file is meant to be placed in a lib/cmake/@<@PROJECT_NAME@>@ subfolder of a reconstructed Android SDL3 SDK
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM32 OR SDL_CPU_ARM64))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM32,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

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{
"name": "@<@PROJECT_NAME@>@",
"version": "@<@PROJECT_VERSION@>@",
"git-hash": "@<@PROJECT_COMMIT@>@"
}

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# Using this package
This package contains @<@PROJECT_NAME@>@ built for the mingw-w64 toolchain.
The files for 32-bit architecture are in i686-w64-mingw32
The files for 64-bit architecture are in x86_64-w64-mingw32
You can install them to another location, just type `make` for help.
To use this package, point your include path at _arch_/include and your library path at _arch_/lib, link with the @<@PROJECT_NAME@>@ library and copy _arch_/bin/@<@PROJECT_NAME@>@.dll next to your executable.
e.g.
```sh
gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -l@<@PROJECT_NAME@>@
cp x86_64-w64-mingw32/bin/@<@PROJECT_NAME@>@.dll .
./hello.exe
```
# Documentation
An API reference, tutorials, and additional documentation is available at:
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Example code
There are simple example programs available at:
https://examples.libsdl.org/SDL3
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php

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#
# Makefile for installing the mingw32 version of the SDL library
DESTDIR = /usr/local
ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32
default:
@echo "Run \"make install-i686\" to install 32-bit"
@echo "Run \"make install-x86_64\" to install 64-bit"
@echo "Run \"make install-all\" to install both"
@echo "Add DESTDIR=/custom/path to change the destination folder"
install:
@if test -d $(ARCH) && test -d $(DESTDIR); then \
(cd $(ARCH) && cp -rv bin include lib share $(DESTDIR)/); \
else \
echo "*** ERROR: $(ARCH) or $(DESTDIR) does not exist!"; \
exit 1; \
fi
install-i686:
$(MAKE) install ARCH=i686-w64-mingw32
install-x86_64:
$(MAKE) install ARCH=x86_64-w64-mingw32
install-all:
@if test -d $(DESTDIR); then \
mkdir -p $(DESTDIR)/cmake; \
cp -rv cmake/* $(DESTDIR)/cmake; \
for arch in $(ARCHITECTURES); do \
$(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \
done \
else \
echo "*** ERROR: $(DESTDIR) does not exist!"; \
exit 1; \
fi
.PHONY: default install install-i686 install-x86_64 install-all

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# SDL3 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl3_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3/SDL3Config.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl3_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3/SDL3Config.cmake")
else()
set(SDL3_FOUND FALSE)
return()
endif()
if(NOT EXISTS "${sdl3_config_path}")
message(WARNING "${sdl3_config_path} does not exist: MinGW development package is corrupted")
set(SDL3_FOUND FALSE)
return()
endif()
include("${sdl3_config_path}")

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# SDL3 CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl3_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3/SDL3ConfigVersion.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl3_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3/SDL3ConfigVersion.cmake")
else()
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
if(NOT EXISTS "${sdl3_config_path}")
message(WARNING "${sdl3_config_path} does not exist: MinGW development package is corrupted")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
include("${sdl3_config_path}")

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>SDL_VENDOR_INFO="libsdl.org";%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
</Project>

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# Using this package
This package contains @<@PROJECT_NAME@>@ built for Visual Studio.
To use this package, edit your project properties:
- Add the include directory to "VC++ Directories" -> "Include Directories"
- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories"
- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies"
- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory.
# Documentation
An API reference, tutorials, and additional documentation is available at:
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Example code
There are simple example programs available at:
https://examples.libsdl.org/SDL3
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php

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# Using this package
This package contains @<@PROJECT_NAME@>@ built for arm64 Windows.
To use this package, simply replace an existing 64-bit ARM @<@PROJECT_NAME@>@.dll with the one included here.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64

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# @<@PROJECT_NAME@>@ CMake configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
cmake_minimum_required(VERSION 3.0...3.28)
include(FeatureSummary)
set_package_properties(SDL3 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_FOUND TRUE)
if(SDL_CPU_X86)
set(_sdl_arch_subdir "x86")
elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
set(_sdl_arch_subdir "x64")
elseif(SDL_CPU_ARM64)
set(_sdl_arch_subdir "arm64")
else()
set(SDL3_FOUND FALSE)
return()
endif()
get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
set_and_check(_sdl3_prefix "${_sdl3_prefix}")
set(_sdl3_include_dirs "${_sdl3_prefix}/include")
set(_sdl3_implib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.lib")
set(_sdl3_dll "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.dll")
set(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3_test.lib")
unset(_sdl_arch_subdir)
unset(_sdl3_prefix)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3-target.cmake files.
if(NOT TARGET SDL3::Headers)
add_library(SDL3::Headers INTERFACE IMPORTED)
set_target_properties(SDL3::Headers
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
)
endif()
set(SDL3_Headers_FOUND TRUE)
unset(_sdl3_include_dirs)
if(EXISTS "${_sdl3_implib}" AND EXISTS "${_sdl3_dll}")
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
set_target_properties(SDL3::SDL3-shared
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_IMPLIB "${_sdl3_implib}"
IMPORTED_LOCATION "${_sdl3_dll}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3-shared_FOUND TRUE)
else()
set(SDL3_SDL3-shared_FOUND FALSE)
endif()
unset(_sdl3_implib)
unset(_sdl3_dll)
set(SDL3_SDL3-static_FOUND FALSE)
if(EXISTS "${_sdl3test_lib}")
if(NOT TARGET SDL3::SDL3_test)
add_library(SDL3::SDL3_test STATIC IMPORTED)
set_target_properties(SDL3::SDL3_test
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_LOCATION "${_sdl3test_lib}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3_test_FOUND TRUE)
else()
set(SDL3_SDL3_test_FOUND FALSE)
endif()
unset(_sdl3test_lib)
if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
set(SDL3_SDL3_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3::SDL3 always exists
if(NOT TARGET SDL3::SDL3)
if(TARGET SDL3::SDL3-shared)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
endif()
endif()
check_required_components(SDL3)
set(SDL3_LIBRARIES SDL3::SDL3)
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
set(SDL3_STATIC_PRIVATE_LIBS)
set(SDL3TEST_LIBRARY SDL3::SDL3_test)

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# @<@PROJECT_NAME@>@ CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

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# Using this package
This package contains @<@PROJECT_NAME@>@ built for x64 Windows.
To use this package, simply replace an existing 64-bit @<@PROJECT_NAME@>@.dll with the one included here.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64

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# Using this package
This package contains @<@PROJECT_NAME@>@ built for x86 Windows.
To use this package, simply replace an existing 32-bit @<@PROJECT_NAME@>@.dll with the one included here.
# Development packages
If you're looking for packages with headers and libraries, you can download one of these:
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: Version */
/*
* SDL_revision.h contains the SDL revision, which might be defined on the
* compiler command line, or generated right into the header itself by the
* build system.
*/
#ifndef SDL_revision_h_
#define SDL_revision_h_
#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@"
#if defined(SDL_VENDOR_INFO)
#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "@<@PROJECT_REVISION@>@"
#endif
#endif /* SDL_revision_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: Version */
/*
* SDL_revision.h contains the SDL revision, which might be defined on the
* compiler command line, or generated right into the header itself by the
* build system.
*/
#ifndef SDL_revision_h_
#define SDL_revision_h_
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* This macro is a string describing the source at a particular point in
* development.
*
* This string is often generated from revision control's state at build time.
*
* This string can be quite complex and does not follow any standard. For
* example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732".
* It might also be user-defined at build time, so it's best to treat it as a
* clue in debugging forensics and not something the app will parse in any
* way.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_REVISION "Some arbitrary string decided at SDL build time"
#elif defined(SDL_VENDOR_INFO)
#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "@<@PROJECT_REVISION@>@"
#endif
#endif /* SDL_revision_h_ */