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https://github.com/thunderbrewhq/thunderbrew
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chore(build): use SDL3
This commit is contained in:
parent
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commit
b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions
91
vendor/sdl-3.2.10/build-scripts/pkg-support/android/INSTALL.md.in
vendored
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91
vendor/sdl-3.2.10/build-scripts/pkg-support/android/INSTALL.md.in
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@ -0,0 +1,91 @@
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for the Android platform.
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## Gradle integration
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For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
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Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project.
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In `app/build.gradle` of your Android project, add:
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```
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android {
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/* ... */
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buildFeatures {
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prefab true
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}
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}
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dependencies {
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implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar')
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/* ... */
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}
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```
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If you're using CMake, add the following to your CMakeLists.txt:
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```
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find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG)
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target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@)
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```
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If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`:
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```
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LOCAL_SHARED_LIBARARIES := SDL3 SDL3-Headers
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```
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And add the following at the bottom:
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```
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# https://google.github.io/prefab/build-systems.html
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# Add the prefab modules to the import path.
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$(call import-add-path,/out)
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# Import @<@PROJECT_NAME@>@ so we can depend on it.
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$(call import-module,prefab/@<@PROJECT_NAME@>@)
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```
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---
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## Other build systems (advanced)
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If you want to build a project without Gradle,
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running the following command will extract the Android archive into a more common directory structure.
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```
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python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix
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```
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Add `--help` for a list of all available options.
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# Documentation
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An API reference, tutorials, and additional documentation is available at:
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https://wiki.libsdl.org/@<@PROJECT_NAME@>@
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# Example code
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There are simple example programs available at:
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https://examples.libsdl.org/SDL3
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# Discussions
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## Discord
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You can join the official Discord server at:
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https://discord.com/invite/BwpFGBWsv8
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## Forums/mailing lists
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You can join SDL development discussions at:
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https://discourse.libsdl.org/
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Once you sign up, you can use the forum through the website or as a mailing list from your email client.
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## Announcement list
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You can sign up for the low traffic announcement list at:
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https://www.libsdl.org/mailing-list.php
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104
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/__main__.py.in
vendored
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104
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/__main__.py.in
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@ -0,0 +1,104 @@
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#!/usr/bin/env python
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"""
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Create a @<@PROJECT_NAME@>@ SDK prefix from an Android archive
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This file is meant to be placed in a the root of an android .aar archive
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Example usage:
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```sh
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python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o /usr/opt/android-sdks
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cmake -S my-project \
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-DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \
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-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
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-B build-arm64 -DANDROID_ABI=arm64-v8a \
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-DCMAKE_BUILD_TYPE=Releaase
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cmake --build build-arm64
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```
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"""
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import argparse
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import io
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import json
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import os
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import pathlib
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import re
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import stat
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import zipfile
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AAR_PATH = pathlib.Path(__file__).resolve().parent
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ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" }
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def main():
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parser = argparse.ArgumentParser(
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description="Convert a @<@PROJECT_NAME@>@ Android .aar archive into a SDK",
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allow_abbrev=False,
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)
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parser.add_argument("--version", action="version", version="@<@PROJECT_NAME@>@ @<@PROJECT_VERSION@>@")
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parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK")
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args = parser.parse_args()
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print(f"Creating a @<@PROJECT_NAME@>@ SDK at {args.output}...")
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prefix = args.output
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incdir = prefix / "include"
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libdir = prefix / "lib"
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RE_LIB_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/libs/android\.(?P<arch>[a-zA-Z0-9_-]+)/(?P<filename>lib[A-Za-z0-9_]+\.(?:so|a))")
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RE_INC_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/include/(?P<header>[a-zA-Z0-9_./-]+)")
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RE_LICENSE = re.compile(r"(?:.*/)?(?P<filename>(?:license|copying)(?:\.md|\.txt)?)", flags=re.I)
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RE_PROGUARD = re.compile(r"(?:.*/)?(?P<filename>proguard.*\.(?:pro|txt))", flags=re.I)
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RE_CMAKE = re.compile(r"(?:.*/)?(?P<filename>.*\.cmake)", flags=re.I)
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with zipfile.ZipFile(AAR_PATH) as zf:
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project_description = json.loads(zf.read("description.json"))
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project_name = project_description["name"]
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project_version = project_description["version"]
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licensedir = prefix / "share/licenses" / project_name
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cmakedir = libdir / "cmake" / project_name
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javadir = prefix / "share/java" / project_name
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javadocdir = prefix / "share/javadoc" / project_name
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def read_zipfile_and_write(path: pathlib.Path, zippath: str):
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data = zf.read(zippath)
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path.parent.mkdir(parents=True, exist_ok=True)
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path.write_bytes(data)
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for zip_info in zf.infolist():
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zippath = zip_info.filename
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if m := RE_LIB_MODULE_ARCH.match(zippath):
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lib_path = libdir / m["arch"] / m["filename"]
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read_zipfile_and_write(lib_path, zippath)
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if m["filename"].endswith(".so"):
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os.chmod(lib_path, stat.S_IRWXU | stat.S_IRGRP | stat.S_IXGRP | stat.S_IROTH | stat.S_IXOTH)
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elif m := RE_INC_MODULE_ARCH.match(zippath):
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header_path = incdir / m["header"]
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read_zipfile_and_write(header_path, zippath)
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elif m:= RE_LICENSE.match(zippath):
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license_path = licensedir / m["filename"]
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read_zipfile_and_write(license_path, zippath)
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elif m:= RE_PROGUARD.match(zippath):
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proguard_path = javadir / m["filename"]
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read_zipfile_and_write(proguard_path, zippath)
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elif m:= RE_CMAKE.match(zippath):
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cmake_path = cmakedir / m["filename"]
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read_zipfile_and_write(cmake_path, zippath)
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elif zippath == "classes.jar":
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versioned_jar_path = javadir / f"{project_name}-{project_version}.jar"
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unversioned_jar_path = javadir / f"{project_name}.jar"
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read_zipfile_and_write(versioned_jar_path, zippath)
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os.symlink(src=versioned_jar_path.name, dst=unversioned_jar_path)
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elif zippath == "classes-sources.jar":
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jarpath = javadir / f"{project_name}-{project_version}-sources.jar"
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read_zipfile_and_write(jarpath, zippath)
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elif zippath == "classes-doc.jar":
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jarpath = javadocdir / f"{project_name}-{project_version}-javadoc.jar"
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read_zipfile_and_write(jarpath, zippath)
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print("... done")
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return 0
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if __name__ == "__main__":
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raise SystemExit(main())
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148
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/cmake/SDL3Config.cmake
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148
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/cmake/SDL3Config.cmake
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@ -0,0 +1,148 @@
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# SDL CMake configuration file:
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# This file is meant to be placed in lib/cmake/SDL3 subfolder of a reconstructed Android SDL3 SDK
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cmake_minimum_required(VERSION 3.0...3.28)
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include(FeatureSummary)
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set_package_properties(SDL3 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL3_FOUND TRUE)
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if(SDL_CPU_X86)
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set(_sdl_arch_subdir "x86")
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elseif(SDL_CPU_X64)
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set(_sdl_arch_subdir "x86_64")
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elseif(SDL_CPU_ARM32)
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set(_sdl_arch_subdir "armeabi-v7a")
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elseif(SDL_CPU_ARM64)
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set(_sdl_arch_subdir "arm64-v8a")
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else()
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set(SDL3_FOUND FALSE)
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return()
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endif()
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get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
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get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
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get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
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set_and_check(_sdl3_prefix "${_sdl3_prefix}")
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set_and_check(_sdl3_include_dirs "${_sdl3_prefix}/include")
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set_and_check(_sdl3_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3.so")
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set_and_check(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3_test.a")
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set_and_check(_sdl3_jar "${_sdl3_prefix}/share/java/SDL3/SDL3-${SDL3_VERSION}.jar")
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unset(_sdl_arch_subdir)
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unset(_sdl3_prefix)
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL3-target.cmake files.
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if(NOT TARGET SDL3::Headers)
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add_library(SDL3::Headers INTERFACE IMPORTED)
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set_target_properties(SDL3::Headers
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
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)
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endif()
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set(SDL3_Headers_FOUND TRUE)
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unset(_sdl3_include_dirs)
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if(EXISTS "${_sdl3_lib}")
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if(NOT TARGET SDL3::SDL3-shared)
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add_library(SDL3::SDL3-shared SHARED IMPORTED)
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set_target_properties(SDL3::SDL3-shared
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PROPERTIES
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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IMPORTED_LOCATION "${_sdl3_lib}"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
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INTERFACE_SDL_VERSION "SDL3"
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)
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endif()
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set(SDL3_SDL3-shared_FOUND TRUE)
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else()
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set(SDL3_SDL3-shared_FOUND FALSE)
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endif()
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unset(_sdl3_lib)
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set(SDL3_SDL3-static_FOUND FALSE)
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if(EXISTS "${_sdl3test_lib}")
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if(NOT TARGET SDL3::SDL3_test)
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add_library(SDL3::SDL3_test STATIC IMPORTED)
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set_target_properties(SDL3::SDL3_test
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PROPERTIES
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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IMPORTED_LOCATION "${_sdl3test_lib}"
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COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
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INTERFACE_SDL_VERSION "SDL3"
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)
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endif()
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set(SDL3_SDL3_test_FOUND TRUE)
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else()
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set(SDL3_SDL3_test_FOUND FALSE)
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endif()
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unset(_sdl3test_lib)
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if(SDL3_SDL3-shared_FOUND)
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set(SDL3_SDL3_FOUND TRUE)
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endif()
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function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
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if(CMAKE_VERSION VERSION_LESS "3.18")
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# Aliasing local targets is not supported on CMake < 3.18, so make it global.
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add_library(${NEW_TARGET} INTERFACE IMPORTED)
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set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
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else()
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add_library(${NEW_TARGET} ALIAS ${TARGET})
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endif()
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endfunction()
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# Make sure SDL3::SDL3 always exists
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if(NOT TARGET SDL3::SDL3)
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if(TARGET SDL3::SDL3-shared)
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_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
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endif()
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endif()
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if(EXISTS "${_sdl3_jar}")
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if(NOT TARGET SDL3::Jar)
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add_library(SDL3::Jar INTERFACE IMPORTED)
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set_property(TARGET SDL3::Jar PROPERTY JAR_FILE "${_sdl3_jar}")
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endif()
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set(SDL3_Jar_FOUND TRUE)
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else()
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set(SDL3_Jar_FOUND FALSE)
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endif()
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unset(_sdl3_jar)
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check_required_components(SDL3)
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set(SDL3_LIBRARIES SDL3::SDL3)
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set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
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set(SDL3_STATIC_PRIVATE_LIBS)
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set(SDL3TEST_LIBRARY SDL3::SDL3_test)
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38
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/cmake/SDL3ConfigVersion.cmake.in
vendored
Normal file
38
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/cmake/SDL3ConfigVersion.cmake.in
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@ -0,0 +1,38 @@
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# @<@PROJECT_NAME@>@ CMake version configuration file:
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# This file is meant to be placed in a lib/cmake/@<@PROJECT_NAME@>@ subfolder of a reconstructed Android SDL3 SDK
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set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
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if(PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
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OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
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OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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endif()
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else()
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if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
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set(PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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endif()
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# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
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if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
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SDL_DetectTargetCPUArchitectures(_detected_archs)
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# check that the installed version has a compatible architecture as the one which is currently searching:
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if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM32 OR SDL_CPU_ARM64))
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set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM32,ARM64)")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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5
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/description.json.in
vendored
Normal file
5
vendor/sdl-3.2.10/build-scripts/pkg-support/android/aar/description.json.in
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{
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"name": "@<@PROJECT_NAME@>@",
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"version": "@<@PROJECT_VERSION@>@",
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"git-hash": "@<@PROJECT_COMMIT@>@"
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}
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