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chore(build): use SDL3
This commit is contained in:
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3286 changed files with 866354 additions and 554996 deletions
8
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/Directory.Build.props
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8
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>SDL_VENDOR_INFO="libsdl.org";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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</Project>
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45
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/INSTALL.md.in
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45
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/INSTALL.md.in
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for Visual Studio.
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To use this package, edit your project properties:
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- Add the include directory to "VC++ Directories" -> "Include Directories"
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- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories"
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- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies"
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- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory.
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# Documentation
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An API reference, tutorials, and additional documentation is available at:
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https://wiki.libsdl.org/@<@PROJECT_NAME@>@
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# Example code
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There are simple example programs available at:
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https://examples.libsdl.org/SDL3
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# Discussions
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## Discord
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You can join the official Discord server at:
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https://discord.com/invite/BwpFGBWsv8
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## Forums/mailing lists
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You can join SDL development discussions at:
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https://discourse.libsdl.org/
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Once you sign up, you can use the forum through the website or as a mailing list from your email client.
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## Announcement list
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You can sign up for the low traffic announcement list at:
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https://www.libsdl.org/mailing-list.php
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13
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in
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vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for arm64 Windows.
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To use this package, simply replace an existing 64-bit ARM @<@PROJECT_NAME@>@.dll with the one included here.
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# Development packages
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If you're looking for packages with headers and libraries, you can download one of these:
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
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135
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/cmake/SDL3Config.cmake.in
vendored
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vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/cmake/SDL3Config.cmake.in
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# @<@PROJECT_NAME@>@ CMake configuration file:
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# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
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cmake_minimum_required(VERSION 3.0...3.28)
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include(FeatureSummary)
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set_package_properties(SDL3 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL3_FOUND TRUE)
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if(SDL_CPU_X86)
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set(_sdl_arch_subdir "x86")
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elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
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set(_sdl_arch_subdir "x64")
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elseif(SDL_CPU_ARM64)
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set(_sdl_arch_subdir "arm64")
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else()
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set(SDL3_FOUND FALSE)
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return()
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endif()
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get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
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set_and_check(_sdl3_prefix "${_sdl3_prefix}")
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set(_sdl3_include_dirs "${_sdl3_prefix}/include")
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set(_sdl3_implib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.lib")
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set(_sdl3_dll "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.dll")
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set(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3_test.lib")
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unset(_sdl_arch_subdir)
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unset(_sdl3_prefix)
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL3-target.cmake files.
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if(NOT TARGET SDL3::Headers)
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add_library(SDL3::Headers INTERFACE IMPORTED)
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set_target_properties(SDL3::Headers
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
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)
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endif()
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set(SDL3_Headers_FOUND TRUE)
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unset(_sdl3_include_dirs)
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if(EXISTS "${_sdl3_implib}" AND EXISTS "${_sdl3_dll}")
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if(NOT TARGET SDL3::SDL3-shared)
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add_library(SDL3::SDL3-shared SHARED IMPORTED)
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set_target_properties(SDL3::SDL3-shared
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PROPERTIES
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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IMPORTED_IMPLIB "${_sdl3_implib}"
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IMPORTED_LOCATION "${_sdl3_dll}"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
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INTERFACE_SDL_VERSION "SDL3"
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)
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endif()
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set(SDL3_SDL3-shared_FOUND TRUE)
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else()
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set(SDL3_SDL3-shared_FOUND FALSE)
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endif()
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unset(_sdl3_implib)
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unset(_sdl3_dll)
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set(SDL3_SDL3-static_FOUND FALSE)
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if(EXISTS "${_sdl3test_lib}")
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if(NOT TARGET SDL3::SDL3_test)
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add_library(SDL3::SDL3_test STATIC IMPORTED)
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set_target_properties(SDL3::SDL3_test
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PROPERTIES
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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IMPORTED_LOCATION "${_sdl3test_lib}"
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COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
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INTERFACE_SDL_VERSION "SDL3"
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)
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endif()
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set(SDL3_SDL3_test_FOUND TRUE)
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else()
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set(SDL3_SDL3_test_FOUND FALSE)
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endif()
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unset(_sdl3test_lib)
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if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
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set(SDL3_SDL3_FOUND TRUE)
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endif()
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function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
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if(CMAKE_VERSION VERSION_LESS "3.18")
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# Aliasing local targets is not supported on CMake < 3.18, so make it global.
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add_library(${NEW_TARGET} INTERFACE IMPORTED)
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set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
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else()
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add_library(${NEW_TARGET} ALIAS ${TARGET})
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endif()
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endfunction()
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# Make sure SDL3::SDL3 always exists
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if(NOT TARGET SDL3::SDL3)
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if(TARGET SDL3::SDL3-shared)
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_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
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endif()
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endif()
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check_required_components(SDL3)
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set(SDL3_LIBRARIES SDL3::SDL3)
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set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
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set(SDL3_STATIC_PRIVATE_LIBS)
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set(SDL3TEST_LIBRARY SDL3::SDL3_test)
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38
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/cmake/SDL3ConfigVersion.cmake.in
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vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/cmake/SDL3ConfigVersion.cmake.in
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# @<@PROJECT_NAME@>@ CMake version configuration file:
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# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
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set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
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if(PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
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OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
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OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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endif()
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else()
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if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
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set(PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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endif()
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# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
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if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
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SDL_DetectTargetCPUArchitectures(_detected_archs)
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# check that the installed version has a compatible architecture as the one which is currently searching:
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if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
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set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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13
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/x64/INSTALL.md.in
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vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/x64/INSTALL.md.in
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for x64 Windows.
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To use this package, simply replace an existing 64-bit @<@PROJECT_NAME@>@.dll with the one included here.
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# Development packages
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If you're looking for packages with headers and libraries, you can download one of these:
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
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13
vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/x86/INSTALL.md.in
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vendor/sdl-3.2.10/build-scripts/pkg-support/msvc/x86/INSTALL.md.in
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# Using this package
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This package contains @<@PROJECT_NAME@>@ built for x86 Windows.
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To use this package, simply replace an existing 32-bit @<@PROJECT_NAME@>@.dll with the one included here.
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# Development packages
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If you're looking for packages with headers and libraries, you can download one of these:
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio
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- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64
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