chore(build): use SDL3

This commit is contained in:
phaneron 2025-04-12 04:38:19 -04:00
parent 9d04a35d87
commit b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions

View file

@ -0,0 +1,12 @@
This example creates an SDL window and renderer, and draws a
rotating texture to it, reads back the rendered pixels, converts them to
black and white, and then draws the converted image to a corner of the
screen.
This isn't necessarily an efficient thing to do--in real life one might
want to do this sort of thing with a render target--but it's just a visual
example of how to use SDL_RenderReadPixels().
A better, but less visual, use of SDL_RenderReadPixels() is to make
screenshots: you grab the current contents of the screen, and save the pixels
as a bitmap file or whatever.