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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
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vendor/sdl-3.2.10/src/events/SDL_touch_c.h
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vendor/sdl-3.2.10/src/events/SDL_touch_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_touch_c_h_
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#define SDL_touch_c_h_
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typedef struct SDL_Touch
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{
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SDL_TouchID id;
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SDL_TouchDeviceType type;
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int num_fingers;
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int max_fingers;
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SDL_Finger **fingers;
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char *name;
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} SDL_Touch;
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// Initialize the touch subsystem
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extern bool SDL_InitTouch(void);
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// Returns true if _any_ connected touch devices are known to SDL
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extern bool SDL_TouchDevicesAvailable(void);
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// Add a touch, returning the index of the touch, or -1 if there was an error.
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extern int SDL_AddTouch(SDL_TouchID id, SDL_TouchDeviceType type, const char *name);
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// Get the touch with a given id
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extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
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// Send a touch down/up event for a touch
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extern void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_EventType type, float x, float y, float pressure);
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// Send a touch motion event for a touch
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extern void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, float x, float y, float pressure);
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// Remove a touch
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extern void SDL_DelTouch(SDL_TouchID id);
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// Shutdown the touch subsystem
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extern void SDL_QuitTouch(void);
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#endif // SDL_touch_c_h_
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