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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
36
vendor/sdl-3.2.10/src/joystick/SDL_steam_virtual_gamepad.h
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vendor/sdl-3.2.10/src/joystick/SDL_steam_virtual_gamepad.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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typedef struct SDL_SteamVirtualGamepadInfo
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{
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Uint64 handle;
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char *name;
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Uint16 vendor_id;
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Uint16 product_id;
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SDL_GamepadType type;
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} SDL_SteamVirtualGamepadInfo;
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void SDL_InitSteamVirtualGamepadInfo(void);
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bool SDL_SteamVirtualGamepadEnabled(void);
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bool SDL_UpdateSteamVirtualGamepadInfo(void);
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const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot);
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void SDL_QuitSteamVirtualGamepadInfo(void);
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