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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
298
vendor/sdl-3.2.10/src/joystick/n3ds/SDL_sysjoystick.c
vendored
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298
vendor/sdl-3.2.10/src/joystick/n3ds/SDL_sysjoystick.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_N3DS
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// This is the N3DS implementation of the SDL joystick API
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#include <3ds.h>
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#include "../SDL_sysjoystick.h"
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#define NB_BUTTONS 23
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/*
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N3DS sticks values are roughly within +/-160
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which is too small to pass the jitter tolerance.
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This correction is applied to axis values
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so they fit better in SDL's value range.
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*/
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static inline int Correct_Axis_X(int X) {
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if (X > 160) {
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return SDL_JOYSTICK_AXIS_MAX;
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}
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else if (X < -160) {
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return -SDL_JOYSTICK_AXIS_MAX;
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}
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return (X * SDL_JOYSTICK_AXIS_MAX) / 160;
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}
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/*
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The Y axis needs to be flipped because SDL's "up"
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is reversed compared to libctru's "up"
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*/
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static inline int Correct_Axis_Y(int Y) {
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return Correct_Axis_X(-Y);
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}
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static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick);
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static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick);
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static void UpdateN3DSCircle(Uint64 timestamp, SDL_Joystick *joystick);
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static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick);
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static bool N3DS_JoystickInit(void)
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{
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hidInit();
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SDL_PrivateJoystickAdded(1);
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return true;
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}
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static const char *N3DS_JoystickGetDeviceName(int device_index)
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{
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return "Nintendo 3DS";
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}
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static int N3DS_JoystickGetCount(void)
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{
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return 1;
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}
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static SDL_GUID N3DS_JoystickGetDeviceGUID(int device_index)
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{
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SDL_GUID guid = SDL_CreateJoystickGUIDForName("Nintendo 3DS");
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return guid;
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}
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static SDL_JoystickID N3DS_JoystickGetDeviceInstanceID(int device_index)
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{
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return device_index + 1;
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}
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static bool N3DS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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joystick->nbuttons = NB_BUTTONS;
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joystick->naxes = 4;
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joystick->nhats = 0;
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return true;
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}
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static bool N3DS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
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{
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return SDL_Unsupported();
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}
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static void N3DS_JoystickUpdate(SDL_Joystick *joystick)
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{
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Uint64 timestamp = SDL_GetTicksNS();
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UpdateN3DSPressedButtons(timestamp, joystick);
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UpdateN3DSReleasedButtons(timestamp, joystick);
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UpdateN3DSCircle(timestamp, joystick);
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UpdateN3DSCStick(timestamp, joystick);
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}
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static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick)
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{
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static u32 previous_state = 0;
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u32 updated_down;
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u32 current_state = hidKeysDown();
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updated_down = previous_state ^ current_state;
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if (updated_down) {
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for (Uint8 i = 0; i < joystick->nbuttons; i++) {
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if (current_state & BIT(i) & updated_down) {
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SDL_SendJoystickButton(timestamp, joystick, i, true);
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}
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}
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}
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previous_state = current_state;
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}
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static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick)
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{
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static u32 previous_state = 0;
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u32 updated_up;
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u32 current_state = hidKeysUp();
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updated_up = previous_state ^ current_state;
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if (updated_up) {
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for (Uint8 i = 0; i < joystick->nbuttons; i++) {
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if (current_state & BIT(i) & updated_up) {
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SDL_SendJoystickButton(timestamp, joystick, i, false);
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}
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}
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}
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previous_state = current_state;
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}
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static void UpdateN3DSCircle(Uint64 timestamp, SDL_Joystick *joystick)
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{
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static circlePosition previous_state = { 0, 0 };
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circlePosition current_state;
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hidCircleRead(¤t_state);
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if (previous_state.dx != current_state.dx) {
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SDL_SendJoystickAxis(timestamp, joystick,
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0,
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Correct_Axis_X(current_state.dx));
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}
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if (previous_state.dy != current_state.dy) {
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SDL_SendJoystickAxis(timestamp, joystick,
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1,
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Correct_Axis_Y(current_state.dy));
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}
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previous_state = current_state;
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}
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static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick)
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{
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static circlePosition previous_state = { 0, 0 };
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circlePosition current_state;
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hidCstickRead(¤t_state);
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if (previous_state.dx != current_state.dx) {
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SDL_SendJoystickAxis(timestamp, joystick,
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2,
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Correct_Axis_X(current_state.dx));
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}
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if (previous_state.dy != current_state.dy) {
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SDL_SendJoystickAxis(timestamp, joystick,
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3,
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Correct_Axis_Y(current_state.dy));
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}
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previous_state = current_state;
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}
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static void N3DS_JoystickClose(SDL_Joystick *joystick)
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{
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}
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static void N3DS_JoystickQuit(void)
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{
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hidExit();
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}
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static bool N3DS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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// There is only one possible mapping.
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*out = (SDL_GamepadMapping){
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.a = { EMappingKind_Button, 0 },
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.b = { EMappingKind_Button, 1 },
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.x = { EMappingKind_Button, 10 },
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.y = { EMappingKind_Button, 11 },
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.back = { EMappingKind_Button, 2 },
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.guide = { EMappingKind_None, 255 },
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.start = { EMappingKind_Button, 3 },
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.leftstick = { EMappingKind_None, 255 },
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.rightstick = { EMappingKind_None, 255 },
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.leftshoulder = { EMappingKind_Button, 9 },
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.rightshoulder = { EMappingKind_Button, 8 },
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.dpup = { EMappingKind_Button, 6 },
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.dpdown = { EMappingKind_Button, 7 },
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.dpleft = { EMappingKind_Button, 5 },
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.dpright = { EMappingKind_Button, 4 },
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.misc1 = { EMappingKind_None, 255 },
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.right_paddle1 = { EMappingKind_None, 255 },
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.left_paddle1 = { EMappingKind_None, 255 },
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.right_paddle2 = { EMappingKind_None, 255 },
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.left_paddle2 = { EMappingKind_None, 255 },
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.leftx = { EMappingKind_Axis, 0 },
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.lefty = { EMappingKind_Axis, 1 },
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.rightx = { EMappingKind_Axis, 2 },
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.righty = { EMappingKind_Axis, 3 },
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.lefttrigger = { EMappingKind_Button, 14 },
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.righttrigger = { EMappingKind_Button, 15 },
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};
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return true;
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}
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static void N3DS_JoystickDetect(void)
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{
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}
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static bool N3DS_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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// We don't override any other drivers
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return false;
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}
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static const char *N3DS_JoystickGetDevicePath(int device_index)
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{
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return NULL;
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}
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static int N3DS_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
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{
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return -1;
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}
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static int N3DS_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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}
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static void N3DS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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static bool N3DS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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}
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static bool N3DS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static bool N3DS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static bool N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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SDL_JoystickDriver SDL_N3DS_JoystickDriver = {
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N3DS_JoystickInit,
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N3DS_JoystickGetCount,
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N3DS_JoystickDetect,
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N3DS_JoystickIsDevicePresent,
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N3DS_JoystickGetDeviceName,
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N3DS_JoystickGetDevicePath,
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N3DS_JoystickGetDeviceSteamVirtualGamepadSlot,
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N3DS_JoystickGetDevicePlayerIndex,
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N3DS_JoystickSetDevicePlayerIndex,
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N3DS_JoystickGetDeviceGUID,
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N3DS_JoystickGetDeviceInstanceID,
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N3DS_JoystickOpen,
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N3DS_JoystickRumble,
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N3DS_JoystickRumbleTriggers,
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N3DS_JoystickSetLED,
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N3DS_JoystickSendEffect,
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N3DS_JoystickSetSensorsEnabled,
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N3DS_JoystickUpdate,
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N3DS_JoystickClose,
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N3DS_JoystickQuit,
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N3DS_JoystickGetGamepadMapping
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};
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#endif // SDL_JOYSTICK_N3DS
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