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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
277
vendor/sdl-3.2.10/src/joystick/psp/SDL_sysjoystick.c
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277
vendor/sdl-3.2.10/src/joystick/psp/SDL_sysjoystick.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_PSP
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// This is the PSP implementation of the SDL joystick API
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#include <pspctrl.h>
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#include <stdio.h> // For the definition of NULL
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#include <stdlib.h>
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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// Current pad state
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static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
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static const enum PspCtrlButtons button_map[] = {
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PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
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PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
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PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
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PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD
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};
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static int analog_map[256]; // Map analog inputs to -32768 -> 32767
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// 4 points define the bezier-curve.
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static SDL_Point a = { 0, 0 };
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static SDL_Point b = { 50, 0 };
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static SDL_Point c = { 78, 32767 };
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static SDL_Point d = { 128, 32767 };
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// simple linear interpolation between two points
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static SDL_INLINE void lerp(SDL_Point *dest, const SDL_Point *pt_a, const SDL_Point *pt_b, float t)
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{
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dest->x = pt_a->x + (int)((pt_b->x - pt_a->x) * t);
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dest->y = pt_a->y + (int)((pt_b->y - pt_a->y) * t);
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}
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// evaluate a point on a bezier-curve. t goes from 0 to 1.0
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static int calc_bezier_y(float t)
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{
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SDL_Point ab, bc, cd, abbc, bccd, dest;
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lerp(&ab, &a, &b, t); // point between a and b
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lerp(&bc, &b, &c, t); // point between b and c
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lerp(&cd, &c, &d, t); // point between c and d
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lerp(&abbc, &ab, &bc, t); // point between ab and bc
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lerp(&bccd, &bc, &cd, t); // point between bc and cd
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lerp(&dest, &abbc, &bccd, t); // point on the bezier-curve
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return dest.y;
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}
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* It should return number of joysticks, or -1 on an unrecoverable fatal error.
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*/
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static bool PSP_JoystickInit(void)
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{
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int i;
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// Setup input
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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/* Create an accurate map from analog inputs (0 to 255)
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to SDL joystick positions (-32768 to 32767) */
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for (i = 0; i < 128; i++) {
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float t = (float)i / 127.0f;
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analog_map[i + 128] = calc_bezier_y(t);
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analog_map[127 - i] = -1 * analog_map[i + 128];
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}
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SDL_PrivateJoystickAdded(1);
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return 1;
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}
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static int PSP_JoystickGetCount(void)
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{
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return 1;
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}
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static void PSP_JoystickDetect(void)
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{
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}
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static bool PSP_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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// We don't override any other drivers
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return false;
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}
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// Function to get the device-dependent name of a joystick
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static const char *PSP_JoystickGetDeviceName(int device_index)
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{
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if (device_index == 0) {
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return "PSP builtin joypad";
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}
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SDL_SetError("No joystick available with that index");
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return NULL;
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}
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static const char *PSP_JoystickGetDevicePath(int index)
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{
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return NULL;
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}
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static int PSP_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
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{
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return -1;
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}
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static int PSP_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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}
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static void PSP_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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static SDL_GUID PSP_JoystickGetDeviceGUID(int device_index)
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{
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// the GUID is just the name for now
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const char *name = PSP_JoystickGetDeviceName(device_index);
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return SDL_CreateJoystickGUIDForName(name);
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}
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// Function to perform the mapping from device index to the instance id for this index
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static SDL_JoystickID PSP_JoystickGetDeviceInstanceID(int device_index)
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{
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return device_index + 1;
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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static bool PSP_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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joystick->nbuttons = SDL_arraysize(button_map);
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joystick->naxes = 2;
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joystick->nhats = 0;
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return true;
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}
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static bool PSP_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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}
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static bool PSP_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static bool PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static bool PSP_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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static bool PSP_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
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{
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return SDL_Unsupported();
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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static void PSP_JoystickUpdate(SDL_Joystick *joystick)
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{
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int i;
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enum PspCtrlButtons buttons;
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enum PspCtrlButtons changed;
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unsigned char x, y;
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static enum PspCtrlButtons old_buttons = 0;
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static unsigned char old_x = 0, old_y = 0;
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Uint64 timestamp = SDL_GetTicksNS();
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if (sceCtrlPeekBufferPositive(&pad, 1) <= 0) {
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return;
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}
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buttons = pad.Buttons;
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x = pad.Lx;
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y = pad.Ly;
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// Axes
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if (old_x != x) {
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SDL_SendJoystickAxis(timestamp, joystick, 0, analog_map[x]);
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old_x = x;
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}
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if (old_y != y) {
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SDL_SendJoystickAxis(timestamp, joystick, 1, analog_map[y]);
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old_y = y;
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}
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// Buttons
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changed = old_buttons ^ buttons;
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old_buttons = buttons;
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if (changed) {
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for (i = 0; i < SDL_arraysize(button_map); i++) {
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if (changed & button_map[i]) {
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bool down = ((buttons & button_map[i]) != 0);
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SDL_SendJoystickButton(timestamp,
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joystick, i, down);
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}
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}
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}
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}
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// Function to close a joystick after use
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static void PSP_JoystickClose(SDL_Joystick *joystick)
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{
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}
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// Function to perform any system-specific joystick related cleanup
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static void PSP_JoystickQuit(void)
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{
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}
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static bool PSP_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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return false;
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}
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SDL_JoystickDriver SDL_PSP_JoystickDriver = {
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PSP_JoystickInit,
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PSP_JoystickGetCount,
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PSP_JoystickDetect,
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PSP_JoystickIsDevicePresent,
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PSP_JoystickGetDeviceName,
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PSP_JoystickGetDevicePath,
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PSP_JoystickGetDeviceSteamVirtualGamepadSlot,
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PSP_JoystickGetDevicePlayerIndex,
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PSP_JoystickSetDevicePlayerIndex,
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PSP_JoystickGetDeviceGUID,
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PSP_JoystickGetDeviceInstanceID,
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PSP_JoystickOpen,
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PSP_JoystickRumble,
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PSP_JoystickRumbleTriggers,
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PSP_JoystickSetLED,
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PSP_JoystickSendEffect,
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PSP_JoystickSetSensorsEnabled,
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PSP_JoystickUpdate,
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PSP_JoystickClose,
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PSP_JoystickQuit,
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PSP_JoystickGetGamepadMapping
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};
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#endif // SDL_JOYSTICK_PSP
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