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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
71
vendor/sdl-3.2.10/src/misc/unix/SDL_sysurl.c
vendored
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71
vendor/sdl-3.2.10/src/misc/unix/SDL_sysurl.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "../SDL_sysurl.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/wait.h>
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#include <errno.h>
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#ifdef USE_POSIX_SPAWN
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#include <spawn.h>
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extern char **environ;
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#endif
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bool SDL_SYS_OpenURL(const char *url)
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{
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const char *args[] = { "xdg-open", url, NULL };
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SDL_Environment *env = NULL;
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SDL_Process *process = NULL;
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bool result = false;
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env = SDL_CreateEnvironment(true);
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if (!env) {
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goto done;
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}
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// Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
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SDL_UnsetEnvironmentVariable(env, "LD_PRELOAD");
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SDL_PropertiesID props = SDL_CreateProperties();
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if (!props) {
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goto done;
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}
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SDL_SetPointerProperty(props, SDL_PROP_PROCESS_CREATE_ARGS_POINTER, args);
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SDL_SetPointerProperty(props, SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER, env);
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SDL_SetBooleanProperty(props, SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN, true);
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process = SDL_CreateProcessWithProperties(props);
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SDL_DestroyProperties(props);
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if (!process) {
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goto done;
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}
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result = true;
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done:
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SDL_DestroyEnvironment(env);
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SDL_DestroyProcess(process);
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return result;
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}
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