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https://github.com/thunderbrewhq/thunderbrew
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chore(build): use SDL3
This commit is contained in:
parent
9d04a35d87
commit
b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions
67
vendor/sdl-3.2.10/src/thread/n3ds/SDL_sysmutex.c
vendored
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67
vendor/sdl-3.2.10/src/thread/n3ds/SDL_sysmutex.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_THREAD_N3DS
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// An implementation of mutexes using libctru's RecursiveLock
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#include "SDL_sysmutex_c.h"
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SDL_Mutex *SDL_CreateMutex(void)
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{
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SDL_Mutex *mutex = (SDL_Mutex *)SDL_malloc(sizeof(*mutex));
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if (mutex) {
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RecursiveLock_Init(&mutex->lock);
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}
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return mutex;
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}
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void SDL_DestroyMutex(SDL_Mutex *mutex)
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{
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if (mutex) {
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SDL_free(mutex);
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}
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}
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void SDL_LockMutex(SDL_Mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
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{
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if (mutex) {
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RecursiveLock_Lock(&mutex->lock);
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}
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}
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bool SDL_TryLockMutex(SDL_Mutex *mutex)
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{
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if (mutex) {
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return RecursiveLock_TryLock(&mutex->lock);
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}
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return true;
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}
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void SDL_UnlockMutex(SDL_Mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
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{
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if (mutex) {
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RecursiveLock_Unlock(&mutex->lock);
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}
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}
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#endif // SDL_THREAD_N3DS
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33
vendor/sdl-3.2.10/src/thread/n3ds/SDL_sysmutex_c.h
vendored
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33
vendor/sdl-3.2.10/src/thread/n3ds/SDL_sysmutex_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_sysmutex_c_h_
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#define SDL_sysmutex_c_h_
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#include <3ds.h>
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struct SDL_Mutex
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{
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RecursiveLock lock;
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};
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#endif // SDL_sysmutex_c_h
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112
vendor/sdl-3.2.10/src/thread/n3ds/SDL_syssem.c
vendored
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112
vendor/sdl-3.2.10/src/thread/n3ds/SDL_syssem.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_THREAD_N3DS
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// An implementation of semaphores using libctru's LightSemaphore
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#include <3ds.h>
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struct SDL_Semaphore
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{
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LightSemaphore semaphore;
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};
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SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
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{
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SDL_Semaphore *sem;
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if (initial_value > SDL_MAX_SINT16) {
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SDL_SetError("Initial semaphore value too high for this platform");
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return NULL;
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}
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sem = (SDL_Semaphore *)SDL_malloc(sizeof(*sem));
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if (!sem) {
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return NULL;
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}
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LightSemaphore_Init(&sem->semaphore, initial_value, SDL_MAX_SINT16);
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return sem;
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}
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/* WARNING:
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You cannot call this function when another thread is using the semaphore.
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*/
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void SDL_DestroySemaphore(SDL_Semaphore *sem)
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{
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SDL_free(sem);
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}
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static bool WaitOnSemaphoreFor(SDL_Semaphore *sem, Sint64 timeoutNS)
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{
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Uint64 stop_time = SDL_GetTicksNS() + timeoutNS;
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while (SDL_GetTicksNS() < stop_time) {
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if (LightSemaphore_TryAcquire(&sem->semaphore, 1) == 0) {
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return true;
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}
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// 100 microseconds seems to be the sweet spot
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SDL_DelayNS(SDL_US_TO_NS(100));
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}
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// If we failed, yield to avoid starvation on busy waits
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SDL_DelayNS(1);
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return false;
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}
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bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
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{
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if (!sem) {
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return true;
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}
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if (timeoutNS < 0) { // -1 == wait indefinitely.
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LightSemaphore_Acquire(&sem->semaphore, 1);
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return true;
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}
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if (LightSemaphore_TryAcquire(&sem->semaphore, 1) == 0) {
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return true;
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}
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return WaitOnSemaphoreFor(sem, timeoutNS);
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}
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Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
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{
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if (!sem) {
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return 0;
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}
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return sem->semaphore.current_count;
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}
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void SDL_SignalSemaphore(SDL_Semaphore *sem)
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{
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if (!sem) {
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return;
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}
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LightSemaphore_Release(&sem->semaphore, 1);
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}
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#endif // SDL_THREAD_N3DS
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139
vendor/sdl-3.2.10/src/thread/n3ds/SDL_systhread.c
vendored
Normal file
139
vendor/sdl-3.2.10/src/thread/n3ds/SDL_systhread.c
vendored
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@ -0,0 +1,139 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_THREAD_N3DS
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// Thread management routines for SDL
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#include "../SDL_systhread.h"
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// N3DS has very limited RAM (128MB), so we set a low default thread stack size.
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#define N3DS_THREAD_STACK_SIZE_DEFAULT (80 * 1024)
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#define N3DS_THREAD_PRIORITY_LOW 0x3F /**< Minimum priority */
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#define N3DS_THREAD_PRIORITY_MEDIUM 0x2F /**< Slightly higher than main thread (0x30) */
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#define N3DS_THREAD_PRIORITY_HIGH 0x19 /**< High priority for non-video work */
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#define N3DS_THREAD_PRIORITY_TIME_CRITICAL 0x18 /**< Highest priority */
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static size_t GetStackSize(size_t requested_size);
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static void ThreadEntry(void *arg)
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{
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SDL_RunThread((SDL_Thread *)arg);
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threadExit(0);
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}
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bool SDL_SYS_CreateThread(SDL_Thread *thread,
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SDL_FunctionPointer pfnBeginThread,
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SDL_FunctionPointer pfnEndThread)
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{
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s32 priority = 0x30;
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int cpu = -1;
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size_t stack_size = GetStackSize(thread->stacksize);
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svcGetThreadPriority(&priority, CUR_THREAD_HANDLE);
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// prefer putting audio thread on system core
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if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
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cpu = 1;
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}
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thread->handle = threadCreate(ThreadEntry,
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thread,
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stack_size,
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priority,
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cpu,
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false);
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if (!thread->handle) {
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return SDL_SetError("Couldn't create thread");
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}
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return true;
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}
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static size_t GetStackSize(size_t requested_size)
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{
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if (requested_size == 0) {
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return N3DS_THREAD_STACK_SIZE_DEFAULT;
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}
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return requested_size;
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}
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void SDL_SYS_SetupThread(const char *name)
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{
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return;
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}
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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u32 thread_ID = 0;
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svcGetThreadId(&thread_ID, CUR_THREAD_HANDLE);
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return (SDL_ThreadID)thread_ID;
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}
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bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority sdl_priority)
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{
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s32 svc_priority;
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switch (sdl_priority) {
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case SDL_THREAD_PRIORITY_LOW:
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svc_priority = N3DS_THREAD_PRIORITY_LOW;
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break;
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case SDL_THREAD_PRIORITY_NORMAL:
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svc_priority = N3DS_THREAD_PRIORITY_MEDIUM;
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break;
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case SDL_THREAD_PRIORITY_HIGH:
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svc_priority = N3DS_THREAD_PRIORITY_HIGH;
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break;
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case SDL_THREAD_PRIORITY_TIME_CRITICAL:
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svc_priority = N3DS_THREAD_PRIORITY_TIME_CRITICAL;
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break;
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default:
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svc_priority = N3DS_THREAD_PRIORITY_MEDIUM;
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}
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if (svcSetThreadPriority(CUR_THREAD_HANDLE, svc_priority) < 0) {
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return SDL_SetError("svcSetThreadPriority failed");
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}
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return true;
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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{
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Result res = threadJoin(thread->handle, U64_MAX);
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/*
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Detached threads can be waited on, but should NOT be cleaned manually
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as it would result in a fatal error.
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*/
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if (R_SUCCEEDED(res) && SDL_GetThreadState(thread) != SDL_THREAD_DETACHED) {
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threadFree(thread->handle);
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}
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}
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void SDL_SYS_DetachThread(SDL_Thread *thread)
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{
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threadDetach(thread->handle);
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}
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#endif // SDL_THREAD_N3DS
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30
vendor/sdl-3.2.10/src/thread/n3ds/SDL_systhread_c.h
vendored
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30
vendor/sdl-3.2.10/src/thread/n3ds/SDL_systhread_c.h
vendored
Normal file
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
|
||||
|
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Permission is granted to anyone to use this software for any purpose,
|
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including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
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1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#include "SDL_internal.h"
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#ifndef SDL_systhread_c_h_
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#define SDL_systhread_c_h_
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#include <3ds.h>
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typedef Thread SYS_ThreadHandle;
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#endif // SDL_systhread_c_h_
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