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chore(build): use SDL3
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182
vendor/sdl-3.2.10/src/video/cocoa/SDL_cocoametalview.m
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182
vendor/sdl-3.2.10/src/video/cocoa/SDL_cocoametalview.m
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* @author Mark Callow, www.edgewise-consulting.com.
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*
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* Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer
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* backed view.
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*/
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#include "SDL_internal.h"
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#include "../../events/SDL_windowevents_c.h"
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#import "SDL_cocoametalview.h"
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#if defined(SDL_VIDEO_DRIVER_COCOA) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL))
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static bool SDLCALL SDL_MetalViewEventWatch(void *userdata, SDL_Event *event)
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{
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/* Update the drawable size when SDL receives a size changed event for
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* the window that contains the metal view. It would be nice to use
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* - (void)resizeWithOldSuperviewSize:(NSSize)oldSize and
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* - (void)viewDidChangeBackingProperties instead, but SDL's size change
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* events don't always happen in the same frame (for example when a
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* resizable window exits a fullscreen Space via the user pressing the OS
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* exit-space button). */
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if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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@autoreleasepool {
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SDL3_cocoametalview *view = (__bridge SDL3_cocoametalview *)userdata;
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if (view.sdlWindowID == event->window.windowID) {
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[view updateDrawableSize];
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}
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}
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}
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return false;
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}
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@implementation SDL3_cocoametalview
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// Return a Metal-compatible layer.
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+ (Class)layerClass
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{
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return NSClassFromString(@"CAMetalLayer");
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}
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// Indicate the view wants to draw using a backing layer instead of drawRect.
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- (BOOL)wantsUpdateLayer
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{
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return YES;
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}
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/* When the wantsLayer property is set to YES, this method will be invoked to
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* return a layer instance.
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*/
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- (CALayer *)makeBackingLayer
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{
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return [self.class.layerClass layer];
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}
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- (instancetype)initWithFrame:(NSRect)frame
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highDPI:(BOOL)highDPI
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windowID:(Uint32)windowID
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opaque:(BOOL)opaque
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{
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self = [super initWithFrame:frame];
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if (self != nil) {
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self.highDPI = highDPI;
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self.sdlWindowID = windowID;
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self.wantsLayer = YES;
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// Allow resize.
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self.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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self.layer.opaque = opaque;
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SDL_AddWindowEventWatch(SDL_WINDOW_EVENT_WATCH_EARLY, SDL_MetalViewEventWatch, (__bridge void *)(self));
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[self updateDrawableSize];
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}
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return self;
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}
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- (void)dealloc
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{
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SDL_RemoveWindowEventWatch(SDL_WINDOW_EVENT_WATCH_EARLY, SDL_MetalViewEventWatch, (__bridge void *)(self));
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}
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- (NSInteger)tag
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{
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return SDL_METALVIEW_TAG;
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}
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- (void)updateDrawableSize
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{
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CAMetalLayer *metalLayer = (CAMetalLayer *)self.layer;
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NSSize size = self.bounds.size;
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NSSize backingSize = size;
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if (self.highDPI) {
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/* Note: NSHighResolutionCapable must be set to true in the app's
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* Info.plist in order for the backing size to be high res.
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*/
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backingSize = [self convertSizeToBacking:size];
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}
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metalLayer.contentsScale = backingSize.height / size.height;
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metalLayer.drawableSize = NSSizeToCGSize(backingSize);
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}
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- (NSView *)hitTest:(NSPoint)point
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{
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return nil;
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}
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@end
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SDL_MetalView Cocoa_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window)
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{
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@autoreleasepool {
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SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
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NSView *view = data.nswindow.contentView;
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BOOL highDPI = (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) != 0;
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BOOL opaque = (window->flags & SDL_WINDOW_TRANSPARENT) == 0;
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Uint32 windowID = SDL_GetWindowID(window);
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SDL3_cocoametalview *newview;
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SDL_MetalView metalview;
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newview = [[SDL3_cocoametalview alloc] initWithFrame:view.frame
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highDPI:highDPI
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windowID:windowID
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opaque:opaque];
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if (newview == nil) {
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SDL_OutOfMemory();
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return NULL;
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}
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[view addSubview:newview];
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// Make sure the drawable size is up to date after attaching the view.
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[newview updateDrawableSize];
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metalview = (SDL_MetalView)CFBridgingRetain(newview);
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return metalview;
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}
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}
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void Cocoa_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view)
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{
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@autoreleasepool {
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SDL3_cocoametalview *metalview = CFBridgingRelease(view);
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[metalview removeFromSuperview];
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}
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}
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void *Cocoa_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view)
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{
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@autoreleasepool {
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SDL3_cocoametalview *cocoaview = (__bridge SDL3_cocoametalview *)view;
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return (__bridge void *)cocoaview.layer;
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}
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}
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#endif // SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
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