chore(build): use SDL3

This commit is contained in:
phaneron 2025-04-12 04:38:19 -04:00
parent 9d04a35d87
commit b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,31 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_emscriptenevents_h_
#define SDL_emscriptenevents_h_
#include "SDL_emscriptenvideo.h"
extern void Emscripten_RegisterEventHandlers(SDL_WindowData *data);
extern void Emscripten_UnregisterEventHandlers(SDL_WindowData *data);
extern EM_BOOL Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userData);
#endif // SDL_emscriptenevents_h_

View file

@ -0,0 +1,161 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenframebuffer.h"
#include <emscripten/threading.h>
bool Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
{
SDL_Surface *surface;
const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_XBGR8888;
int w, h;
// Free the old framebuffer surface
SDL_WindowData *data = window->internal;
surface = data->surface;
SDL_DestroySurface(surface);
// Create a new one
SDL_GetWindowSizeInPixels(window, &w, &h);
surface = SDL_CreateSurface(w, h, surface_format);
if (!surface) {
return false;
}
// Save the info and return!
data->surface = surface;
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return true;
}
bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
SDL_Surface *surface;
SDL_WindowData *data = window->internal;
surface = data->surface;
if (!surface) {
return SDL_SetError("Couldn't find framebuffer surface for window");
}
// Send the data to the display
/* *INDENT-OFF* */ // clang-format off
MAIN_THREAD_EM_ASM({
var w = $0;
var h = $1;
var pixels = $2;
var canvasId = UTF8ToString($3);
var canvas = document.querySelector(canvasId);
//TODO: this should store a context per canvas
if (!Module['SDL3']) Module['SDL3'] = {};
var SDL3 = Module['SDL3'];
if (SDL3.ctxCanvas !== canvas) {
SDL3.ctx = Module['createContext'](canvas, false, true);
SDL3.ctxCanvas = canvas;
}
if (SDL3.w !== w || SDL3.h !== h || SDL3.imageCtx !== SDL3.ctx) {
SDL3.image = SDL3.ctx.createImageData(w, h);
SDL3.w = w;
SDL3.h = h;
SDL3.imageCtx = SDL3.ctx;
}
var data = SDL3.image.data;
var src = pixels / 4;
var dst = 0;
var num;
if (SDL3.data32Data !== data) {
SDL3.data32 = new Int32Array(data.buffer);
SDL3.data8 = new Uint8Array(data.buffer);
SDL3.data32Data = data;
}
var data32 = SDL3.data32;
num = data32.length;
// logically we need to do
// while (dst < num) {
// data32[dst++] = HEAP32[src++] | 0xff000000
// }
// the following code is faster though, because
// .set() is almost free - easily 10x faster due to
// native SDL_memcpy efficiencies, and the remaining loop
// just stores, not load + store, so it is faster
data32.set(HEAP32.subarray(src, src + num));
var data8 = SDL3.data8;
var i = 3;
var j = i + 4*num;
if (num % 8 == 0) {
// unrolling gives big speedups
while (i < j) {
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
}
} else {
while (i < j) {
data8[i] = 0xff;
i = i + 4 | 0;
}
}
SDL3.ctx.putImageData(SDL3.image, 0, 0);
}, surface->w, surface->h, surface->pixels, data->canvas_id);
/* *INDENT-ON* */ // clang-format on
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, true)) {
// give back control to browser for screen refresh
emscripten_sleep(0);
}
return true;
}
void Emscripten_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *data = window->internal;
SDL_DestroySurface(data->surface);
data->surface = NULL;
}
#endif // SDL_VIDEO_DRIVER_EMSCRIPTEN

View file

@ -0,0 +1,30 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_emscriptenframebuffer_h_
#define SDL_emscriptenframebuffer_h_
extern bool Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
extern bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
extern void Emscripten_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
#endif // SDL_emscriptenframebuffer_h_

View file

@ -0,0 +1,216 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_EMSCRIPTEN
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include <emscripten/threading.h>
#include "SDL_emscriptenmouse.h"
#include "SDL_emscriptenvideo.h"
#include "../SDL_video_c.h"
#include "../../events/SDL_mouse_c.h"
// older Emscriptens don't have this, but we need to for wasm64 compatibility.
#ifndef MAIN_THREAD_EM_ASM_PTR
#ifdef __wasm64__
#error You need to upgrade your Emscripten compiler to support wasm64
#else
#define MAIN_THREAD_EM_ASM_PTR MAIN_THREAD_EM_ASM_INT
#endif
#endif
static SDL_Cursor *Emscripten_CreateCursorFromString(const char *cursor_str, bool is_custom)
{
SDL_CursorData *curdata;
SDL_Cursor *cursor = SDL_calloc(1, sizeof(SDL_Cursor));
if (cursor) {
curdata = (SDL_CursorData *)SDL_calloc(1, sizeof(*curdata));
if (!curdata) {
SDL_free(cursor);
return NULL;
}
curdata->system_cursor = cursor_str;
curdata->is_custom = is_custom;
cursor->internal = curdata;
}
return cursor;
}
static SDL_Cursor *Emscripten_CreateDefaultCursor(void)
{
SDL_SystemCursor id = SDL_GetDefaultSystemCursor();
const char *cursor_name = SDL_GetCSSCursorName(id, NULL);
return Emscripten_CreateCursorFromString(cursor_name, false);
}
EM_JS_DEPS(sdlmouse, "$stringToUTF8,$UTF8ToString");
static SDL_Cursor *Emscripten_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
{
const char *cursor_url = NULL;
SDL_Surface *conv_surf;
conv_surf = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ABGR8888);
if (!conv_surf) {
return NULL;
}
/* *INDENT-OFF* */ // clang-format off
cursor_url = (const char *)MAIN_THREAD_EM_ASM_PTR({
var w = $0;
var h = $1;
var hot_x = $2;
var hot_y = $3;
var pixels = $4;
var canvas = document.createElement("canvas");
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext("2d");
var image = ctx.createImageData(w, h);
var data = image.data;
var src = pixels / 4;
var data32 = new Int32Array(data.buffer);
data32.set(HEAP32.subarray(src, src + data32.length));
ctx.putImageData(image, 0, 0);
var url = hot_x === 0 && hot_y === 0
? "url(" + canvas.toDataURL() + "), auto"
: "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto";
var urlBuf = _SDL_malloc(url.length + 1);
stringToUTF8(url, urlBuf, url.length + 1);
return urlBuf;
}, surface->w, surface->h, hot_x, hot_y, conv_surf->pixels);
/* *INDENT-ON* */ // clang-format on
SDL_DestroySurface(conv_surf);
return Emscripten_CreateCursorFromString(cursor_url, true);
}
static SDL_Cursor *Emscripten_CreateSystemCursor(SDL_SystemCursor id)
{
const char *cursor_name = SDL_GetCSSCursorName(id, NULL);
return Emscripten_CreateCursorFromString(cursor_name, false);
}
static void Emscripten_FreeCursor(SDL_Cursor *cursor)
{
SDL_CursorData *curdata;
if (cursor) {
curdata = cursor->internal;
if (curdata) {
if (curdata->is_custom) {
SDL_free((char *)curdata->system_cursor);
}
SDL_free(cursor->internal);
}
SDL_free(cursor);
}
}
static bool Emscripten_ShowCursor(SDL_Cursor *cursor)
{
SDL_CursorData *curdata;
if (SDL_GetMouseFocus() != NULL) {
if (cursor && cursor->internal) {
curdata = cursor->internal;
if (curdata->system_cursor) {
/* *INDENT-OFF* */ // clang-format off
MAIN_THREAD_EM_ASM({
if (Module['canvas']) {
Module['canvas'].style['cursor'] = UTF8ToString($0);
}
}, curdata->system_cursor);
/* *INDENT-ON* */ // clang-format on
}
} else {
/* *INDENT-OFF* */ // clang-format off
MAIN_THREAD_EM_ASM(
if (Module['canvas']) {
Module['canvas'].style['cursor'] = 'none';
}
);
/* *INDENT-ON* */ // clang-format on
}
}
return true;
}
static bool Emscripten_SetRelativeMouseMode(bool enabled)
{
SDL_Window *window;
SDL_WindowData *window_data;
// TODO: pointer lock isn't actually enabled yet
if (enabled) {
window = SDL_GetMouseFocus();
if (!window) {
return false;
}
window_data = window->internal;
if (emscripten_request_pointerlock(window_data->canvas_id, 1) >= EMSCRIPTEN_RESULT_SUCCESS) {
return true;
}
} else {
if (emscripten_exit_pointerlock() >= EMSCRIPTEN_RESULT_SUCCESS) {
return true;
}
}
return false;
}
void Emscripten_InitMouse(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
mouse->CreateCursor = Emscripten_CreateCursor;
mouse->ShowCursor = Emscripten_ShowCursor;
mouse->FreeCursor = Emscripten_FreeCursor;
mouse->CreateSystemCursor = Emscripten_CreateSystemCursor;
mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode;
SDL_SetDefaultCursor(Emscripten_CreateDefaultCursor());
}
void Emscripten_QuitMouse(void)
{
}
#endif // SDL_VIDEO_DRIVER_EMSCRIPTEN

View file

@ -0,0 +1,34 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_emscriptenmouse_h_
#define SDL_emscriptenmouse_h_
struct SDL_CursorData
{
const char *system_cursor;
bool is_custom;
};
extern void Emscripten_InitMouse(void);
extern void Emscripten_QuitMouse(void);
#endif // SDL_emscriptenmouse_h_

View file

@ -0,0 +1,162 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_EMSCRIPTEN
#include <emscripten/emscripten.h>
#include <emscripten/html5_webgl.h>
#include <GLES2/gl2.h>
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenopengles.h"
bool Emscripten_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
{
return true;
}
void Emscripten_GLES_UnloadLibrary(SDL_VideoDevice *_this)
{
}
SDL_FunctionPointer Emscripten_GLES_GetProcAddress(SDL_VideoDevice *_this, const char *proc)
{
return emscripten_webgl_get_proc_address(proc);
}
bool Emscripten_GLES_SetSwapInterval(SDL_VideoDevice *_this, int interval)
{
if (interval < 0) {
return SDL_SetError("Late swap tearing currently unsupported");
}
if (Emscripten_ShouldSetSwapInterval(interval)) {
if (interval == 0) {
emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, 0);
} else {
emscripten_set_main_loop_timing(EM_TIMING_RAF, interval);
}
}
return true;
}
bool Emscripten_GLES_GetSwapInterval(SDL_VideoDevice *_this, int *interval)
{
int mode, value;
emscripten_get_main_loop_timing(&mode, &value);
if (mode == EM_TIMING_RAF) {
*interval = value;
return true;
} else {
*interval = 0;
return true;
}
}
SDL_GLContext Emscripten_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *window_data;
EmscriptenWebGLContextAttributes attribs;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context;
emscripten_webgl_init_context_attributes(&attribs);
attribs.alpha = _this->gl_config.alpha_size > 0;
attribs.depth = _this->gl_config.depth_size > 0;
attribs.stencil = _this->gl_config.stencil_size > 0;
attribs.antialias = _this->gl_config.multisamplebuffers == 1;
if (_this->gl_config.major_version == 3)
attribs.majorVersion = 2; // WebGL 2.0 ~= GLES 3.0
window_data = window->internal;
if (window_data->gl_context) {
SDL_SetError("Cannot create multiple webgl contexts per window");
return NULL;
}
context = emscripten_webgl_create_context(window_data->canvas_id, &attribs);
if (context < 0) {
SDL_SetError("Could not create webgl context");
return NULL;
}
if (emscripten_webgl_make_context_current(context) != EMSCRIPTEN_RESULT_SUCCESS) {
emscripten_webgl_destroy_context(context);
return NULL;
}
window_data->gl_context = (SDL_GLContext)context;
return (SDL_GLContext)context;
}
bool Emscripten_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context)
{
SDL_Window *window;
// remove the context from its window
for (window = _this->windows; window; window = window->next) {
SDL_WindowData *window_data = window->internal;
if (window_data->gl_context == context) {
window_data->gl_context = NULL;
}
}
emscripten_webgl_destroy_context((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context);
return true;
}
bool Emscripten_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, true)) {
// give back control to browser for screen refresh
emscripten_sleep(0);
}
return true;
}
bool Emscripten_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context)
{
// it isn't possible to reuse contexts across canvases
if (window && context) {
SDL_WindowData *window_data = window->internal;
if (context != window_data->gl_context) {
return SDL_SetError("Cannot make context current to another window");
}
}
if (emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context) != EMSCRIPTEN_RESULT_SUCCESS) {
return SDL_SetError("Unable to make context current");
}
return true;
}
#endif // SDL_VIDEO_DRIVER_EMSCRIPTEN

View file

@ -0,0 +1,43 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_emscriptenopengles_h_
#define SDL_emscriptenopengles_h_
#ifdef SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "../SDL_sysvideo.h"
// OpenGLES functions
extern bool Emscripten_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern void Emscripten_GLES_UnloadLibrary(SDL_VideoDevice *_this);
extern SDL_FunctionPointer Emscripten_GLES_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
extern bool Emscripten_GLES_SetSwapInterval(SDL_VideoDevice *_this, int interval);
extern bool Emscripten_GLES_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
extern SDL_GLContext Emscripten_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern bool Emscripten_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
extern bool Emscripten_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern bool Emscripten_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context);
#endif // SDL_VIDEO_DRIVER_EMSCRIPTEN
#endif // SDL_emscriptenopengles_h_

View file

@ -0,0 +1,459 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenopengles.h"
#include "SDL_emscriptenframebuffer.h"
#include "SDL_emscriptenevents.h"
#include "SDL_emscriptenmouse.h"
#define EMSCRIPTENVID_DRIVER_NAME "emscripten"
// Initialization/Query functions
static bool Emscripten_VideoInit(SDL_VideoDevice *_this);
static bool Emscripten_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
static void Emscripten_VideoQuit(SDL_VideoDevice *_this);
static bool Emscripten_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
static void Emscripten_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
static void Emscripten_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h);
static void Emscripten_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
static SDL_FullscreenResult Emscripten_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
static void Emscripten_PumpEvents(SDL_VideoDevice *_this);
static void Emscripten_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
static bool pumpevents_has_run = false;
static int pending_swap_interval = -1;
// Emscripten driver bootstrap functions
static void Emscripten_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
static SDL_SystemTheme Emscripten_GetSystemTheme(void)
{
/* Technically, light theme can mean explicit light theme or no preference.
https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme#syntax */
int theme_code = EM_ASM_INT({
if (!window.matchMedia) {
return -1;
}
if (window.matchMedia('(prefers-color-scheme: light)').matches) {
return 0;
}
if (window.matchMedia('(prefers-color-scheme: dark)').matches) {
return 1;
}
return -1;
});
switch (theme_code) {
case 0:
return SDL_SYSTEM_THEME_LIGHT;
case 1:
return SDL_SYSTEM_THEME_DARK;
default:
return SDL_SYSTEM_THEME_UNKNOWN;
}
}
static void Emscripten_ListenSystemTheme(void)
{
MAIN_THREAD_EM_ASM({
if (window.matchMedia) {
if (typeof(Module['SDL3']) === 'undefined') {
Module['SDL3'] = {};
}
var SDL3 = Module['SDL3'];
SDL3.eventHandlerThemeChanged = function(event) {
_Emscripten_SendSystemThemeChangedEvent();
};
SDL3.themeChangedMatchMedia = window.matchMedia('(prefers-color-scheme: dark)');
SDL3.themeChangedMatchMedia.addEventListener('change', SDL3.eventHandlerThemeChanged);
}
});
}
static void Emscripten_UnlistenSystemTheme(void)
{
MAIN_THREAD_EM_ASM({
if (typeof(Module['SDL3']) !== 'undefined') {
var SDL3 = Module['SDL3'];
SDL3.themeChangedMatchMedia.removeEventListener('change', SDL3.eventHandlerThemeChanged);
SDL3.themeChangedMatchMedia = undefined;
SDL3.eventHandlerThemeChanged = undefined;
}
});
}
EMSCRIPTEN_KEEPALIVE void Emscripten_SendSystemThemeChangedEvent(void)
{
SDL_SetSystemTheme(Emscripten_GetSystemTheme());
}
static SDL_VideoDevice *Emscripten_CreateDevice(void)
{
SDL_VideoDevice *device;
// Initialize all variables that we clean on shutdown
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
return NULL;
}
/* Firefox sends blur event which would otherwise prevent full screen
* when the user clicks to allow full screen.
* See https://bugzilla.mozilla.org/show_bug.cgi?id=1144964
*/
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
// Set the function pointers
device->VideoInit = Emscripten_VideoInit;
device->VideoQuit = Emscripten_VideoQuit;
device->GetDisplayUsableBounds = Emscripten_GetDisplayUsableBounds;
device->SetDisplayMode = Emscripten_SetDisplayMode;
device->PumpEvents = Emscripten_PumpEvents;
device->CreateSDLWindow = Emscripten_CreateWindow;
device->SetWindowTitle = Emscripten_SetWindowTitle;
/*device->SetWindowIcon = Emscripten_SetWindowIcon;
device->SetWindowPosition = Emscripten_SetWindowPosition;*/
device->SetWindowSize = Emscripten_SetWindowSize;
/*device->ShowWindow = Emscripten_ShowWindow;
device->HideWindow = Emscripten_HideWindow;
device->RaiseWindow = Emscripten_RaiseWindow;
device->MaximizeWindow = Emscripten_MaximizeWindow;
device->MinimizeWindow = Emscripten_MinimizeWindow;
device->RestoreWindow = Emscripten_RestoreWindow;
device->SetWindowMouseGrab = Emscripten_SetWindowMouseGrab;*/
device->GetWindowSizeInPixels = Emscripten_GetWindowSizeInPixels;
device->DestroyWindow = Emscripten_DestroyWindow;
device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer;
device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary;
device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress;
device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary;
device->GL_CreateContext = Emscripten_GLES_CreateContext;
device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent;
device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
device->GL_DestroyContext = Emscripten_GLES_DestroyContext;
device->free = Emscripten_DeleteDevice;
Emscripten_ListenSystemTheme();
device->system_theme = Emscripten_GetSystemTheme();
return device;
}
VideoBootStrap Emscripten_bootstrap = {
EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
Emscripten_CreateDevice,
NULL, // no ShowMessageBox implementation
false
};
bool Emscripten_VideoInit(SDL_VideoDevice *_this)
{
SDL_DisplayMode mode;
// Use a fake 32-bpp desktop mode
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_XRGB8888;
emscripten_get_screen_size(&mode.w, &mode.h);
mode.pixel_density = emscripten_get_device_pixel_ratio();
if (SDL_AddBasicVideoDisplay(&mode) == 0) {
return false;
}
Emscripten_InitMouse();
// Assume we have a mouse and keyboard
SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL, false);
SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL, false);
// We're done!
return true;
}
static bool Emscripten_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
// can't do this
return true;
}
static void Emscripten_VideoQuit(SDL_VideoDevice *_this)
{
Emscripten_QuitMouse();
Emscripten_UnlistenSystemTheme();
pumpevents_has_run = false;
pending_swap_interval = -1;
}
static bool Emscripten_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
{
if (rect) {
rect->x = 0;
rect->y = 0;
rect->w = MAIN_THREAD_EM_ASM_INT({
return window.innerWidth;
});
rect->h = MAIN_THREAD_EM_ASM_INT({
return window.innerHeight;
});
}
return true;
}
bool Emscripten_ShouldSetSwapInterval(int interval)
{
if (!pumpevents_has_run) {
pending_swap_interval = interval;
return false;
}
return true;
}
static void Emscripten_PumpEvents(SDL_VideoDevice *_this)
{
if (!pumpevents_has_run) {
// we assume you've set a mainloop by the time you've called pumpevents, so we delay initial SetInterval changes until then.
// otherwise you'll get a warning on the javascript console.
pumpevents_has_run = true;
if (pending_swap_interval >= 0) {
Emscripten_GLES_SetSwapInterval(_this, pending_swap_interval);
pending_swap_interval = -1;
}
}
}
EMSCRIPTEN_KEEPALIVE void requestFullscreenThroughSDL(SDL_Window *window)
{
SDL_SetWindowFullscreen(window, true);
}
static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
{
SDL_WindowData *wdata;
double scaled_w, scaled_h;
double css_w, css_h;
const char *selector;
// Allocate window internal data
wdata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (!wdata) {
return false;
}
selector = SDL_GetHint(SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR);
if (!selector) {
selector = "#canvas";
}
wdata->canvas_id = SDL_strdup(selector);
if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
} else {
wdata->pixel_ratio = 1.0f;
}
scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
// set a fake size to check if there is any CSS sizing the canvas
emscripten_set_canvas_element_size(wdata->canvas_id, 1, 1);
emscripten_get_element_css_size(wdata->canvas_id, &css_w, &css_h);
wdata->external_size = SDL_floor(css_w) != 1 || SDL_floor(css_h) != 1;
if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
// external css has resized us
scaled_w = css_w * wdata->pixel_ratio;
scaled_h = css_h * wdata->pixel_ratio;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, SDL_lroundf(css_w), SDL_lroundf(css_h));
}
emscripten_set_canvas_element_size(wdata->canvas_id, SDL_lroundf(scaled_w), SDL_lroundf(scaled_h));
// if the size is not being controlled by css, we need to scale down for hidpi
if (!wdata->external_size) {
if (wdata->pixel_ratio != 1.0f) {
// scale canvas down
emscripten_set_element_css_size(wdata->canvas_id, window->w, window->h);
}
}
wdata->window = window;
// Setup driver data for this window
window->internal = wdata;
// One window, it always has focus
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
Emscripten_RegisterEventHandlers(wdata);
// disable the emscripten "fullscreen" button.
MAIN_THREAD_EM_ASM({
Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {
_requestFullscreenThroughSDL($0);
};
}, window);
// Window has been successfully created
return true;
}
static void Emscripten_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *data;
if (window->internal) {
data = window->internal;
// update pixel ratio
if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
data->pixel_ratio = emscripten_get_device_pixel_ratio();
}
emscripten_set_canvas_element_size(data->canvas_id, SDL_lroundf(window->pending.w * data->pixel_ratio), SDL_lroundf(window->pending.h * data->pixel_ratio));
// scale canvas down
if (!data->external_size && data->pixel_ratio != 1.0f) {
emscripten_set_element_css_size(data->canvas_id, window->pending.w, window->pending.h);
}
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window->pending.w, window->pending.h);
}
}
static void Emscripten_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h)
{
SDL_WindowData *data;
if (window->internal) {
data = window->internal;
*w = SDL_lroundf(window->w * data->pixel_ratio);
*h = SDL_lroundf(window->h * data->pixel_ratio);
}
}
static void Emscripten_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *data;
if (window->internal) {
data = window->internal;
Emscripten_UnregisterEventHandlers(data);
// We can't destroy the canvas, so resize it to zero instead
emscripten_set_canvas_element_size(data->canvas_id, 0, 0);
SDL_free(data->canvas_id);
SDL_free(window->internal);
window->internal = NULL;
}
// just ignore clicks on the fullscreen button while there's no SDL window.
MAIN_THREAD_EM_ASM({ Module['requestFullscreen'] = function(lockPointer, resizeCanvas) {}; });
}
static SDL_FullscreenResult Emscripten_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen)
{
SDL_WindowData *data;
int res = -1;
if (window->internal) {
data = window->internal;
if (fullscreen) {
EmscriptenFullscreenStrategy strategy;
bool is_fullscreen_desktop = !window->fullscreen_exclusive;
SDL_zero(strategy);
strategy.scaleMode = is_fullscreen_desktop ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT;
if (!is_fullscreen_desktop) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE;
} else if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
} else {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
}
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = Emscripten_HandleCanvasResize;
strategy.canvasResizedCallbackUserData = data;
data->fullscreen_mode_flags = (window->flags & SDL_WINDOW_FULLSCREEN);
data->fullscreen_resize = is_fullscreen_desktop;
res = emscripten_request_fullscreen_strategy(data->canvas_id, 1, &strategy);
} else {
res = emscripten_exit_fullscreen();
}
}
if (res == EMSCRIPTEN_RESULT_SUCCESS) {
return SDL_FULLSCREEN_SUCCEEDED;
} else if (res == EMSCRIPTEN_RESULT_DEFERRED) {
return SDL_FULLSCREEN_PENDING;
} else {
return SDL_FULLSCREEN_FAILED;
}
}
static void Emscripten_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window)
{
emscripten_set_window_title(window->title);
}
#endif // SDL_VIDEO_DRIVER_EMSCRIPTEN

View file

@ -0,0 +1,54 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_emscriptenvideo_h_
#define SDL_emscriptenvideo_h_
#include "../SDL_sysvideo.h"
#include "../../events/SDL_touch_c.h"
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
struct SDL_WindowData
{
SDL_Window *window;
SDL_Surface *surface;
SDL_GLContext gl_context;
char *canvas_id;
float pixel_ratio;
bool external_size;
Uint32 fullscreen_mode_flags;
bool fullscreen_resize;
bool has_pointer_lock;
bool mouse_focus_loss_pending;
};
bool Emscripten_ShouldSetSwapInterval(int interval);
#endif // SDL_emscriptenvideo_h_