mirror of
https://github.com/thunderbrewhq/thunderbrew
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chore(build): use SDL3
This commit is contained in:
parent
9d04a35d87
commit
b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions
45
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsevents.c
vendored
Normal file
45
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsevents.c
vendored
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@ -0,0 +1,45 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_N3DS
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#include <3ds.h>
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#include "../../events/SDL_events_c.h"
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#include "SDL_n3dsevents_c.h"
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#include "SDL_n3dstouch.h"
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void N3DS_PumpEvents(SDL_VideoDevice *_this)
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{
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hidScanInput();
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N3DS_PollTouch(_this);
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if (!aptMainLoop()) {
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SDL_Event ev;
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ev.type = SDL_EVENT_QUIT;
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ev.common.timestamp = 0;
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SDL_PushEvent(&ev);
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return;
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}
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}
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#endif // SDL_VIDEO_DRIVER_N3DS
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29
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsevents_c.h
vendored
Normal file
29
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsevents_c.h
vendored
Normal file
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@ -0,0 +1,29 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
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This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_n3dsevents_c_h_
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#define SDL_n3dsevents_c_h_
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#include "SDL_internal.h"
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extern void N3DS_PumpEvents(SDL_VideoDevice *_this);
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#endif // SDL_n3dsevents_c_h_
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161
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsframebuffer.c
vendored
Normal file
161
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsframebuffer.c
vendored
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
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This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
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Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_N3DS
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#include "../SDL_sysvideo.h"
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#include "../../SDL_properties_c.h"
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#include "SDL_n3dsframebuffer_c.h"
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#include "SDL_n3dsvideo.h"
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#define N3DS_SURFACE "SDL.internal.window.surface"
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typedef struct
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{
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int width, height;
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} Dimensions;
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static void CopyFramebuffertoN3DS_16(u16 *dest, const Dimensions dest_dim, const u16 *source, const Dimensions source_dim);
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static void CopyFramebuffertoN3DS_24(u8 *dest, const Dimensions dest_dim, const u8 *source, const Dimensions source_dim);
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static void CopyFramebuffertoN3DS_32(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim);
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static int GetDestOffset(int x, int y, int dest_width);
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static int GetSourceOffset(int x, int y, int source_width);
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static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen);
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bool SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
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{
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SDL_Surface *framebuffer;
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const SDL_DisplayMode *mode;
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int w, h;
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SDL_N3DS_DestroyWindowFramebuffer(_this, window);
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mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(window));
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SDL_GetWindowSizeInPixels(window, &w, &h);
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framebuffer = SDL_CreateSurface(w, h, mode->format);
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if (!framebuffer) {
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return false;
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}
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SDL_SetSurfaceProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, framebuffer);
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*format = mode->format;
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*pixels = framebuffer->pixels;
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*pitch = framebuffer->pitch;
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return true;
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}
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bool SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
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{
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SDL_WindowData *drv_data = window->internal;
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SDL_Surface *surface;
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u16 width, height;
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void *framebuffer;
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u32 bufsize;
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surface = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, NULL);
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if (!surface) {
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return SDL_SetError("%s: Unable to get the window surface.", __func__);
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}
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// Get the N3DS internal framebuffer and its size
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framebuffer = gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height);
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bufsize = width * height * 4;
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if (SDL_BYTESPERPIXEL(surface->format) == 2)
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CopyFramebuffertoN3DS_16(framebuffer, (Dimensions){ width, height },
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surface->pixels, (Dimensions){ surface->w, surface->h });
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else if (SDL_BYTESPERPIXEL(surface->format) == 3)
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CopyFramebuffertoN3DS_24(framebuffer, (Dimensions){ width, height },
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surface->pixels, (Dimensions){ surface->w, surface->h });
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else
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CopyFramebuffertoN3DS_32(framebuffer, (Dimensions){ width, height },
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surface->pixels, (Dimensions){ surface->w, surface->h });
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FlushN3DSBuffer(framebuffer, bufsize, drv_data->screen);
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return true;
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}
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static void CopyFramebuffertoN3DS_16(u16 *dest, const Dimensions dest_dim, const u16 *source, const Dimensions source_dim)
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{
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int rows = SDL_min(dest_dim.width, source_dim.height);
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int cols = SDL_min(dest_dim.height, source_dim.width);
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for (int y = 0; y < rows; ++y) {
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for (int x = 0; x < cols; ++x) {
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const u16 *s = source + GetSourceOffset(x, y, source_dim.width);
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u16 *d = dest + GetDestOffset(x, y, dest_dim.width);
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*d = *s;
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}
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}
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}
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static void CopyFramebuffertoN3DS_24(u8 *dest, const Dimensions dest_dim, const u8 *source, const Dimensions source_dim)
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{
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int rows = SDL_min(dest_dim.width, source_dim.height);
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int cols = SDL_min(dest_dim.height, source_dim.width);
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for (int y = 0; y < rows; ++y) {
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for (int x = 0; x < cols; ++x) {
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const u8 *s = source + GetSourceOffset(x, y, source_dim.width) * 3;
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u8 *d = dest + GetDestOffset(x, y, dest_dim.width) * 3;
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d[0] = s[0];
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d[1] = s[1];
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d[2] = s[2];
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}
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}
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}
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static void CopyFramebuffertoN3DS_32(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim)
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{
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int rows = SDL_min(dest_dim.width, source_dim.height);
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int cols = SDL_min(dest_dim.height, source_dim.width);
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for (int y = 0; y < rows; ++y) {
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for (int x = 0; x < cols; ++x) {
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const u32 *s = source + GetSourceOffset(x, y, source_dim.width);
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u32 *d = dest + GetDestOffset(x, y, dest_dim.width);
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*d = *s;
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}
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}
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}
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static int GetDestOffset(int x, int y, int dest_width)
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{
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return dest_width - y - 1 + dest_width * x;
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}
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static int GetSourceOffset(int x, int y, int source_width)
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{
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return x + y * source_width;
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}
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static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen)
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{
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GSPGPU_FlushDataCache(buffer, bufsize);
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gfxScreenSwapBuffers(screen, false);
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}
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void SDL_N3DS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_ClearProperty(SDL_GetWindowProperties(window), N3DS_SURFACE);
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}
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#endif // SDL_VIDEO_DRIVER_N3DS
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31
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsframebuffer_c.h
vendored
Normal file
31
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsframebuffer_c.h
vendored
Normal file
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@ -0,0 +1,31 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#ifndef SDL_n3dsframebuffer_c_h_
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#define SDL_n3dsframebuffer_c_h_
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#include "SDL_internal.h"
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extern bool SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
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extern bool SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
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extern void SDL_N3DS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
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#endif // SDL_n3dsframebuffer_c_h_
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69
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsswkb.c
vendored
Normal file
69
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsswkb.c
vendored
Normal file
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@ -0,0 +1,69 @@
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/*
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Simple DirectMedia Layer
|
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
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|
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_N3DS
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#include <3ds.h>
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#include "SDL_n3dsswkb.h"
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static SwkbdState sw_keyboard;
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const static size_t BUFFER_SIZE = 256;
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void N3DS_SwkbInit(void)
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{
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swkbdInit(&sw_keyboard, SWKBD_TYPE_NORMAL, 2, -1);
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}
|
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void N3DS_SwkbPoll(void)
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{
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return;
|
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}
|
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|
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void N3DS_SwkbQuit(void)
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{
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return;
|
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}
|
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bool N3DS_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
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{
|
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return true;
|
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}
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bool N3DS_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
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{
|
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char buffer[BUFFER_SIZE];
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SwkbdButton button_pressed;
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button_pressed = swkbdInputText(&sw_keyboard, buffer, BUFFER_SIZE);
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if (button_pressed == SWKBD_BUTTON_CONFIRM) {
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SDL_SendKeyboardText(buffer);
|
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}
|
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return true;
|
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}
|
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|
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bool N3DS_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window)
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{
|
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return true;
|
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}
|
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|
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#endif // SDL_VIDEO_DRIVER_N3DS
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36
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsswkb.h
vendored
Normal file
36
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsswkb.h
vendored
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_n3dskeyboard_h_
|
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#define SDL_n3dskeyboard_h_
|
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|
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#include "../../events/SDL_events_c.h"
|
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|
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void N3DS_SwkbInit();
|
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void N3DS_SwkbPoll();
|
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void N3DS_SwkbQuit();
|
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|
||||
bool N3DS_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
|
||||
|
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bool N3DS_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
|
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bool N3DS_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window);
|
||||
|
||||
#endif // SDL_n3dskeyboard_h_
|
||||
86
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dstouch.c
vendored
Normal file
86
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dstouch.c
vendored
Normal file
|
|
@ -0,0 +1,86 @@
|
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/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_N3DS
|
||||
|
||||
#include <3ds.h>
|
||||
|
||||
#include "../../events/SDL_touch_c.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "SDL_n3dstouch.h"
|
||||
#include "SDL_n3dsvideo.h"
|
||||
|
||||
#define N3DS_TOUCH_ID 1
|
||||
#define N3DS_TOUCH_FINGER 1
|
||||
|
||||
/*
|
||||
Factors used to convert touchscreen coordinates to
|
||||
SDL's 0-1 values. Note that the N3DS's screen is
|
||||
internally in a portrait disposition so the
|
||||
GSP_SCREEN constants are flipped.
|
||||
*/
|
||||
#define TOUCHSCREEN_SCALE_X 1.0f / (GSP_SCREEN_HEIGHT_BOTTOM - 1)
|
||||
#define TOUCHSCREEN_SCALE_Y 1.0f / (GSP_SCREEN_WIDTH - 1)
|
||||
|
||||
void N3DS_InitTouch(void)
|
||||
{
|
||||
SDL_AddTouch(N3DS_TOUCH_ID, SDL_TOUCH_DEVICE_DIRECT, "Touchscreen");
|
||||
}
|
||||
|
||||
void N3DS_QuitTouch(void)
|
||||
{
|
||||
SDL_DelTouch(N3DS_TOUCH_ID);
|
||||
}
|
||||
|
||||
void N3DS_PollTouch(SDL_VideoDevice *_this)
|
||||
{
|
||||
SDL_VideoData *internal = (SDL_VideoData *)_this->internal;
|
||||
touchPosition touch;
|
||||
SDL_Window *window;
|
||||
SDL_VideoDisplay *display;
|
||||
static bool was_pressed = false;
|
||||
bool pressed;
|
||||
hidTouchRead(&touch);
|
||||
pressed = (touch.px != 0 || touch.py != 0);
|
||||
|
||||
display = SDL_GetVideoDisplay(internal->touch_display);
|
||||
window = display ? display->fullscreen_window : NULL;
|
||||
|
||||
if (pressed != was_pressed) {
|
||||
was_pressed = pressed;
|
||||
SDL_SendTouch(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER,
|
||||
window,
|
||||
pressed ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP,
|
||||
touch.px * TOUCHSCREEN_SCALE_X,
|
||||
touch.py * TOUCHSCREEN_SCALE_Y,
|
||||
pressed ? 1.0f : 0.0f);
|
||||
} else if (pressed) {
|
||||
SDL_SendTouchMotion(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER,
|
||||
window,
|
||||
touch.px * TOUCHSCREEN_SCALE_X,
|
||||
touch.py * TOUCHSCREEN_SCALE_Y,
|
||||
1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_N3DS
|
||||
29
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dstouch.h
vendored
Normal file
29
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dstouch.h
vendored
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_n3dstouch_h_
|
||||
#define SDL_n3dstouch_h_
|
||||
|
||||
void N3DS_InitTouch(void);
|
||||
void N3DS_QuitTouch(void);
|
||||
void N3DS_PollTouch(SDL_VideoDevice *_this);
|
||||
|
||||
#endif // SDL_n3dstouch_h_
|
||||
259
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsvideo.c
vendored
Normal file
259
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsvideo.c
vendored
Normal file
|
|
@ -0,0 +1,259 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_N3DS
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "SDL_n3dsevents_c.h"
|
||||
#include "SDL_n3dsframebuffer_c.h"
|
||||
#include "SDL_n3dsswkb.h"
|
||||
#include "SDL_n3dstouch.h"
|
||||
#include "SDL_n3dsvideo.h"
|
||||
|
||||
#define N3DSVID_DRIVER_NAME "n3ds"
|
||||
|
||||
static bool AddN3DSDisplay(gfxScreen_t screen);
|
||||
|
||||
static bool N3DS_VideoInit(SDL_VideoDevice *_this);
|
||||
static void N3DS_VideoQuit(SDL_VideoDevice *_this);
|
||||
static bool N3DS_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
|
||||
static bool N3DS_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||
static bool N3DS_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
|
||||
static bool N3DS_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
|
||||
static void N3DS_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
|
||||
|
||||
struct SDL_DisplayData
|
||||
{
|
||||
gfxScreen_t screen;
|
||||
};
|
||||
|
||||
struct SDL_DisplayModeData
|
||||
{
|
||||
GSPGPU_FramebufferFormat fmt;
|
||||
};
|
||||
|
||||
static const struct
|
||||
{
|
||||
SDL_PixelFormat pixfmt;
|
||||
GSPGPU_FramebufferFormat gspfmt;
|
||||
} format_map[] = {
|
||||
{ SDL_PIXELFORMAT_RGBA8888, GSP_RGBA8_OES },
|
||||
{ SDL_PIXELFORMAT_BGR24, GSP_BGR8_OES },
|
||||
{ SDL_PIXELFORMAT_RGB565, GSP_RGB565_OES },
|
||||
{ SDL_PIXELFORMAT_RGBA5551, GSP_RGB5_A1_OES },
|
||||
{ SDL_PIXELFORMAT_RGBA4444, GSP_RGBA4_OES }
|
||||
};
|
||||
|
||||
// N3DS driver bootstrap functions
|
||||
|
||||
static void N3DS_DeleteDevice(SDL_VideoDevice *device)
|
||||
{
|
||||
SDL_free(device->internal);
|
||||
SDL_free(device);
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *N3DS_CreateDevice(void)
|
||||
{
|
||||
SDL_VideoDevice *device;
|
||||
SDL_VideoData *phdata;
|
||||
|
||||
// Initialize all variables that we clean on shutdown
|
||||
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
|
||||
if (!device) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Initialize internal data
|
||||
phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
|
||||
if (!phdata) {
|
||||
SDL_free(device);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
device->internal = phdata;
|
||||
|
||||
device->VideoInit = N3DS_VideoInit;
|
||||
device->VideoQuit = N3DS_VideoQuit;
|
||||
|
||||
device->GetDisplayModes = N3DS_GetDisplayModes;
|
||||
device->SetDisplayMode = N3DS_SetDisplayMode;
|
||||
device->GetDisplayBounds = N3DS_GetDisplayBounds;
|
||||
|
||||
device->CreateSDLWindow = N3DS_CreateWindow;
|
||||
device->DestroyWindow = N3DS_DestroyWindow;
|
||||
|
||||
device->HasScreenKeyboardSupport = N3DS_HasScreenKeyboardSupport;
|
||||
device->StartTextInput = N3DS_StartTextInput;
|
||||
device->StopTextInput = N3DS_StopTextInput;
|
||||
|
||||
device->PumpEvents = N3DS_PumpEvents;
|
||||
|
||||
device->CreateWindowFramebuffer = SDL_N3DS_CreateWindowFramebuffer;
|
||||
device->UpdateWindowFramebuffer = SDL_N3DS_UpdateWindowFramebuffer;
|
||||
device->DestroyWindowFramebuffer = SDL_N3DS_DestroyWindowFramebuffer;
|
||||
|
||||
device->free = N3DS_DeleteDevice;
|
||||
|
||||
device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS_CreateDevice, NULL, /* no ShowMessageBox implementation */ false };
|
||||
|
||||
static bool N3DS_VideoInit(SDL_VideoDevice *_this)
|
||||
{
|
||||
SDL_VideoData *internal = (SDL_VideoData *)_this->internal;
|
||||
|
||||
gfxInit(GSP_RGBA8_OES, GSP_RGBA8_OES, false);
|
||||
hidInit();
|
||||
|
||||
internal->top_display = AddN3DSDisplay(GFX_TOP);
|
||||
internal->touch_display = AddN3DSDisplay(GFX_BOTTOM);
|
||||
|
||||
N3DS_InitTouch();
|
||||
N3DS_SwkbInit();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool AddN3DSDisplay(gfxScreen_t screen)
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_DisplayModeData *modedata;
|
||||
SDL_VideoDisplay display;
|
||||
SDL_DisplayData *display_driver_data = SDL_calloc(1, sizeof(SDL_DisplayData));
|
||||
if (!display_driver_data) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_zero(mode);
|
||||
SDL_zero(display);
|
||||
|
||||
display_driver_data->screen = screen;
|
||||
|
||||
modedata = SDL_malloc(sizeof(SDL_DisplayModeData));
|
||||
if (!modedata) {
|
||||
return false;
|
||||
}
|
||||
|
||||
mode.w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
|
||||
mode.h = GSP_SCREEN_WIDTH;
|
||||
mode.refresh_rate = 60.0f;
|
||||
mode.format = SDL_PIXELFORMAT_RGBA8888;
|
||||
mode.internal = modedata;
|
||||
modedata->fmt = GSP_RGBA8_OES;
|
||||
|
||||
display.name = (screen == GFX_TOP) ? "N3DS top screen" : "N3DS bottom screen";
|
||||
display.desktop_mode = mode;
|
||||
display.internal = display_driver_data;
|
||||
|
||||
if (SDL_AddVideoDisplay(&display, false) == 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void N3DS_VideoQuit(SDL_VideoDevice *_this)
|
||||
{
|
||||
N3DS_SwkbQuit();
|
||||
N3DS_QuitTouch();
|
||||
|
||||
hidExit();
|
||||
gfxExit();
|
||||
}
|
||||
|
||||
static bool N3DS_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
|
||||
{
|
||||
SDL_DisplayData *displaydata = display->internal;
|
||||
SDL_DisplayModeData *modedata;
|
||||
SDL_DisplayMode mode;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < SDL_arraysize(format_map); i++) {
|
||||
modedata = SDL_malloc(sizeof(SDL_DisplayModeData));
|
||||
if (!modedata)
|
||||
continue;
|
||||
|
||||
SDL_zero(mode);
|
||||
mode.w = (displaydata->screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
|
||||
mode.h = GSP_SCREEN_WIDTH;
|
||||
mode.refresh_rate = 60.0f;
|
||||
mode.format = format_map[i].pixfmt;
|
||||
mode.internal = modedata;
|
||||
modedata->fmt = format_map[i].gspfmt;
|
||||
|
||||
if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
|
||||
SDL_free(modedata);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool N3DS_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
||||
{
|
||||
SDL_DisplayData *displaydata = display->internal;
|
||||
SDL_DisplayModeData *modedata = mode->internal;
|
||||
|
||||
gfxSetScreenFormat(displaydata->screen, modedata->fmt);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool N3DS_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
|
||||
{
|
||||
SDL_DisplayData *driver_data = display->internal;
|
||||
|
||||
if (!driver_data) {
|
||||
return false;
|
||||
}
|
||||
|
||||
rect->x = 0;
|
||||
rect->y = (driver_data->screen == GFX_TOP) ? 0 : GSP_SCREEN_WIDTH;
|
||||
rect->w = display->current_mode->w;
|
||||
rect->h = display->current_mode->h;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool N3DS_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
|
||||
{
|
||||
SDL_DisplayData *display_data;
|
||||
SDL_WindowData *window_data = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
|
||||
if (!window_data) {
|
||||
return false;
|
||||
}
|
||||
display_data = SDL_GetDisplayDriverDataForWindow(window);
|
||||
window_data->screen = display_data->screen;
|
||||
window->internal = window_data;
|
||||
SDL_SetKeyboardFocus(window);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void N3DS_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
{
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
SDL_free(window->internal);
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_N3DS
|
||||
41
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsvideo.h
vendored
Normal file
41
vendor/sdl-3.2.10/src/video/n3ds/SDL_n3dsvideo.h
vendored
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_n3dsvideo_h_
|
||||
#define SDL_n3dsvideo_h_
|
||||
|
||||
#include <3ds.h>
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
|
||||
struct SDL_VideoData
|
||||
{
|
||||
int top_display;
|
||||
int touch_display;
|
||||
};
|
||||
|
||||
struct SDL_WindowData
|
||||
{
|
||||
gfxScreen_t screen; /**< Keeps track of which N3DS screen is targeted */
|
||||
};
|
||||
|
||||
#endif // SDL_n3dsvideo_h_
|
||||
Loading…
Add table
Add a link
Reference in a new issue