mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-12-12 19:22:30 +00:00
chore(build): use SDL3
This commit is contained in:
parent
9d04a35d87
commit
b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions
172
vendor/sdl-3.2.10/test/testautomation_main.c
vendored
Normal file
172
vendor/sdl-3.2.10/test/testautomation_main.c
vendored
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
/**
|
||||
* Automated SDL subsystems management test.
|
||||
*
|
||||
* Written by J<EFBFBD>rgen Tjern<EFBFBD> "jorgenpt"
|
||||
*
|
||||
* Released under Public Domain.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_test.h>
|
||||
#include "testautomation_suites.h"
|
||||
#ifdef HAVE_BUILD_CONFIG
|
||||
#include "SDL_build_config.h"
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_Quit
|
||||
*/
|
||||
static int SDLCALL main_testInitQuitSubSystem(void *arg)
|
||||
{
|
||||
int i;
|
||||
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMEPAD };
|
||||
|
||||
for (i = 0; i < SDL_arraysize(subsystems); ++i) {
|
||||
int initialized_system;
|
||||
int subsystem = subsystems[i];
|
||||
|
||||
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem);
|
||||
SDLTest_AssertCheck(SDL_InitSubSystem(subsystem), "SDL_InitSubSystem(%x)", subsystem);
|
||||
|
||||
initialized_system = SDL_WasInit(subsystem);
|
||||
SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system);
|
||||
|
||||
SDL_QuitSubSystem(subsystem);
|
||||
|
||||
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem);
|
||||
}
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
static const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD;
|
||||
static int SDLCALL main_testImpliedJoystickInit(void *arg)
|
||||
{
|
||||
int initialized_system;
|
||||
|
||||
/* First initialize the controller */
|
||||
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
|
||||
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
|
||||
|
||||
/* Then make sure this implicitly initialized the joystick subsystem */
|
||||
initialized_system = SDL_WasInit(joy_and_controller);
|
||||
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
|
||||
|
||||
/* Then quit the controller, and make sure that implicitly also quits the */
|
||||
/* joystick subsystem */
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
|
||||
initialized_system = SDL_WasInit(joy_and_controller);
|
||||
SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
static int SDLCALL main_testImpliedJoystickQuit(void *arg)
|
||||
{
|
||||
int initialized_system;
|
||||
|
||||
/* First initialize the controller and the joystick (explicitly) */
|
||||
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
|
||||
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK), "SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
|
||||
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
|
||||
|
||||
/* Then make sure they're both initialized properly */
|
||||
initialized_system = SDL_WasInit(joy_and_controller);
|
||||
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
|
||||
|
||||
/* Then quit the controller, and make sure that it does NOT quit the */
|
||||
/* explicitly initialized joystick subsystem. */
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
|
||||
initialized_system = SDL_WasInit(joy_and_controller);
|
||||
SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wformat-zero-length"
|
||||
#endif
|
||||
|
||||
static int SDLCALL
|
||||
main_testSetError(void *arg)
|
||||
{
|
||||
size_t i;
|
||||
char error_input[1024];
|
||||
int result;
|
||||
const char *error;
|
||||
size_t expected_len;
|
||||
|
||||
SDLTest_AssertPass("SDL_SetError(NULL)");
|
||||
result = SDL_SetError(NULL);
|
||||
SDLTest_AssertCheck(result == false, "SDL_SetError(NULL) -> %d (expected %d)", result, false);
|
||||
error = SDL_GetError();
|
||||
SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, "");
|
||||
|
||||
SDLTest_AssertPass("SDL_SetError(\"\")");
|
||||
result = SDL_SetError("");
|
||||
SDLTest_AssertCheck(result == false, "SDL_SetError(\"\") -> %d (expected %d)", result, false);
|
||||
error = SDL_GetError();
|
||||
SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, "");
|
||||
|
||||
error_input[0] = '\0';
|
||||
for (i = 0; i < (sizeof(error_input) - 1); ++i) {
|
||||
error_input[i] = 'a' + (i % 26);
|
||||
}
|
||||
error_input[i] = '\0';
|
||||
SDLTest_AssertPass("SDL_SetError(\"abc...\")");
|
||||
result = SDL_SetError("%s", error_input);
|
||||
SDLTest_AssertCheck(result == false, "SDL_SetError(\"abc...\") -> %d (expected %d)", result, false);
|
||||
error = SDL_GetError();
|
||||
|
||||
#ifdef SDL_THREADS_DISABLED
|
||||
expected_len = 128 - 1;
|
||||
#else
|
||||
expected_len = sizeof(error_input) - 1;
|
||||
#endif
|
||||
SDLTest_AssertPass("Verify SDL error is identical to the input error");
|
||||
SDLTest_CompareMemory(error, SDL_strlen(error), error_input, expected_len);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
static const SDLTest_TestCaseReference mainTest1 = {
|
||||
main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference mainTest2 = {
|
||||
main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference mainTest3 = {
|
||||
main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference mainTest4 = {
|
||||
main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED
|
||||
};
|
||||
|
||||
/* Sequence of Main test cases */
|
||||
static const SDLTest_TestCaseReference *mainTests[] = {
|
||||
&mainTest1,
|
||||
&mainTest2,
|
||||
&mainTest3,
|
||||
&mainTest4,
|
||||
NULL
|
||||
};
|
||||
|
||||
/* Main test suite (global) */
|
||||
SDLTest_TestSuiteReference mainTestSuite = {
|
||||
"Main",
|
||||
NULL,
|
||||
mainTests,
|
||||
NULL
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue