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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
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vendor/sdl-3.2.10/test/testffmpeg_vulkan.h
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vendor/sdl-3.2.10/test/testffmpeg_vulkan.h
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/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_vulkan.h>
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typedef struct VulkanVideoContext VulkanVideoContext;
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extern VulkanVideoContext *CreateVulkanVideoContext(SDL_Window *window);
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extern void SetupVulkanRenderProperties(VulkanVideoContext *context, SDL_PropertiesID props);
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extern void SetupVulkanDeviceContextData(VulkanVideoContext *context, AVVulkanDeviceContext *ctx);
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extern SDL_Texture *CreateVulkanVideoTexture(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer, SDL_PropertiesID props);
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extern int BeginVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
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extern int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
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extern void DestroyVulkanVideoContext(VulkanVideoContext *context);
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