chore(build): use SDL3

This commit is contained in:
phaneron 2025-04-12 04:38:19 -04:00
parent 9d04a35d87
commit b3c0734a9e
3286 changed files with 866354 additions and 554996 deletions

View file

@ -0,0 +1,31 @@
#define REG(reg, space) register(reg, space)
cbuffer UBO : REG(b0, space1)
{
float4x4 ModelViewProj;
};
struct VSInput
{
float3 Position : TEXCOORD0;
float3 Color : TEXCOORD1;
};
struct VSOutput
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};
VSOutput VSMain(VSInput input)
{
VSOutput output;
output.Color = float4(input.Color, 1.0f);
output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
return output;
}
float4 PSMain(VSOutput input) : SV_Target0
{
return input.Color;
}