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https://github.com/thunderbrewhq/thunderbrew
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chore(build): use SDL3
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3286 changed files with 866354 additions and 554996 deletions
48
vendor/sdl-3.2.10/test/testkeys.c
vendored
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48
vendor/sdl-3.2.10/test/testkeys.c
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/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Print out all the scancodes we have, just to verify them */
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#include <stdlib.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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int main(int argc, char *argv[])
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{
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SDL_Scancode scancode;
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SDLTest_CommonState *state;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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}
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/* Parse commandline */
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return 1;
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}
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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exit(1);
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}
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for (scancode = 0; scancode < SDL_SCANCODE_COUNT; ++scancode) {
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SDL_Log("Scancode #%d, \"%s\"", scancode,
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SDL_GetScancodeName(scancode));
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}
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return 0;
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}
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