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https://github.com/thunderbrewhq/thunderbrew
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chore(build): revert to sdl2
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20f392cd74
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b5902f5230
2095 changed files with 244085 additions and 192940 deletions
409
vendor/sdl-2.30.5/src/joystick/vita/SDL_sysjoystick.c
vendored
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409
vendor/sdl-2.30.5/src/joystick/vita/SDL_sysjoystick.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_VITA
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/* This is the PSVita implementation of the SDL joystick API */
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#include <psp2/types.h>
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#include <psp2/ctrl.h>
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#include <psp2/kernel/threadmgr.h>
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#include <stdio.h> /* For the definition of NULL */
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#include <stdlib.h>
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#include "SDL_events.h"
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include "SDL_mutex.h"
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#include "SDL_timer.h"
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/* Current pad state */
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static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static int ext_port_map[4] = { 1, 2, 3, 4 }; // index: SDL joy number, entry: Vita port number. For external controllers
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static int SDL_numjoysticks = 1;
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static const unsigned int ext_button_map[] = {
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SCE_CTRL_TRIANGLE,
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SCE_CTRL_CIRCLE,
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SCE_CTRL_CROSS,
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SCE_CTRL_SQUARE,
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SCE_CTRL_L1,
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SCE_CTRL_R1,
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SCE_CTRL_DOWN,
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SCE_CTRL_LEFT,
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SCE_CTRL_UP,
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SCE_CTRL_RIGHT,
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SCE_CTRL_SELECT,
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SCE_CTRL_START,
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SCE_CTRL_L2,
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SCE_CTRL_R2,
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SCE_CTRL_L3,
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SCE_CTRL_R3
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};
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static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
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typedef struct
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{
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int x;
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int y;
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} point;
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/* 4 points define the bezier-curve. */
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/* The Vita has a good amount of analog travel, so use a linear curve */
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static point a = { 0, 0 };
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static point b = { 0, 0 };
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static point c = { 128, 32767 };
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static point d = { 128, 32767 };
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/* simple linear interpolation between two points */
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static SDL_INLINE void lerp(point *dest, point *first, point *second, float t)
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{
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dest->x = first->x + (second->x - first->x) * t;
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dest->y = first->y + (second->y - first->y) * t;
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}
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/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
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static int calc_bezier_y(float t)
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{
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point ab, bc, cd, abbc, bccd, dest;
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lerp(&ab, &a, &b, t); /* point between a and b */
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lerp(&bc, &b, &c, t); /* point between b and c */
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lerp(&cd, &c, &d, t); /* point between c and d */
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lerp(&abbc, &ab, &bc, t); /* point between ab and bc */
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lerp(&bccd, &bc, &cd, t); /* point between bc and cd */
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lerp(&dest, &abbc, &bccd, t); /* point on the bezier-curve */
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return dest.y;
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}
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* It should return number of joysticks, or -1 on an unrecoverable fatal error.
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*/
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int VITA_JoystickInit(void)
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{
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int i;
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SceCtrlPortInfo myPortInfo;
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/* Setup input */
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
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sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE);
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/* Create an accurate map from analog inputs (0 to 255)
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to SDL joystick positions (-32768 to 32767) */
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for (i = 0; i < 128; i++) {
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float t = (float)i / 127.0f;
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analog_map[i + 128] = calc_bezier_y(t);
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analog_map[127 - i] = -1 * analog_map[i + 128];
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}
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// Assume we have at least one controller, even when nothing is paired
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// This way the user can jump in, pair a controller
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// and control things immediately even if it is paired
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// after the app has already started.
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SDL_numjoysticks = 1;
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SDL_PrivateJoystickAdded(0);
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// How many additional paired controllers are there?
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sceCtrlGetControllerPortInfo(&myPortInfo);
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// On Vita TV, port 0 and 1 are the same controller
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// and that is the first one, so start at port 2
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for (i = 2; i <= 4; i++) {
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if (myPortInfo.port[i] != SCE_CTRL_TYPE_UNPAIRED) {
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SDL_PrivateJoystickAdded(SDL_numjoysticks);
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SDL_numjoysticks++;
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}
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}
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return SDL_numjoysticks;
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}
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int VITA_JoystickGetCount()
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{
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return SDL_numjoysticks;
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}
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void VITA_JoystickDetect()
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{
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}
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/* Function to perform the mapping from device index to the instance id for this index */
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SDL_JoystickID VITA_JoystickGetDeviceInstanceID(int device_index)
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{
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return device_index;
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}
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const char *VITA_JoystickGetDeviceName(int index)
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{
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if (index == 0) {
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return "PSVita Controller";
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}
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if (index == 1) {
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return "PSVita Controller";
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}
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if (index == 2) {
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return "PSVita Controller";
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}
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if (index == 3) {
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return "PSVita Controller";
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}
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SDL_SetError("No joystick available with that index");
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return NULL;
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}
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const char *VITA_JoystickGetDevicePath(int index)
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{
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return NULL;
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}
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static int VITA_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
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{
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return -1;
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}
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static int VITA_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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}
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static void VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int VITA_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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joystick->nbuttons = SDL_arraysize(ext_button_map);
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joystick->naxes = 6;
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joystick->nhats = 0;
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joystick->instance_id = device_index;
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return 0;
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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static void VITA_JoystickUpdate(SDL_Joystick *joystick)
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{
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int i;
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unsigned int buttons;
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unsigned int changed;
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unsigned char lx, ly, rx, ry, lt, rt;
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static unsigned int old_buttons[] = { 0, 0, 0, 0 };
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static unsigned char old_lx[] = { 0, 0, 0, 0 };
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static unsigned char old_ly[] = { 0, 0, 0, 0 };
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static unsigned char old_rx[] = { 0, 0, 0, 0 };
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static unsigned char old_ry[] = { 0, 0, 0, 0 };
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static unsigned char old_lt[] = { 0, 0, 0, 0 };
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static unsigned char old_rt[] = { 0, 0, 0, 0 };
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SceCtrlData *pad = NULL;
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int index = (int)SDL_JoystickInstanceID(joystick);
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if (index == 0)
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pad = &pad0;
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else if (index == 1)
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pad = &pad1;
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else if (index == 2)
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pad = &pad2;
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else if (index == 3)
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pad = &pad3;
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else
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return;
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if (index == 0) {
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if (sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1) < 0) {
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// on vita fallback to port 0
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sceCtrlPeekBufferPositive2(0, pad, 1);
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}
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} else {
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sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1);
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}
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buttons = pad->buttons;
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lx = pad->lx;
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ly = pad->ly;
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rx = pad->rx;
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ry = pad->ry;
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lt = pad->lt;
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rt = pad->rt;
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// Axes
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if (old_lx[index] != lx) {
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SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
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old_lx[index] = lx;
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}
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if (old_ly[index] != ly) {
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SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
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old_ly[index] = ly;
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}
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if (old_rx[index] != rx) {
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SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
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old_rx[index] = rx;
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}
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if (old_ry[index] != ry) {
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SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
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old_ry[index] = ry;
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}
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if (old_lt[index] != lt) {
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SDL_PrivateJoystickAxis(joystick, 4, analog_map[lt]);
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old_lt[index] = lt;
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}
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if (old_rt[index] != rt) {
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SDL_PrivateJoystickAxis(joystick, 5, analog_map[rt]);
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old_rt[index] = rt;
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}
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// Buttons
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changed = old_buttons[index] ^ buttons;
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old_buttons[index] = buttons;
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if (changed) {
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for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
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if (changed & ext_button_map[i]) {
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SDL_PrivateJoystickButton(
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joystick, i,
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(buttons & ext_button_map[i]) ? SDL_PRESSED : SDL_RELEASED);
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}
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}
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}
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}
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/* Function to close a joystick after use */
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void VITA_JoystickClose(SDL_Joystick *joystick)
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{
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}
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/* Function to perform any system-specific joystick related cleanup */
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void VITA_JoystickQuit(void)
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{
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}
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SDL_JoystickGUID VITA_JoystickGetDeviceGUID(int device_index)
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{
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/* the GUID is just the name for now */
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const char *name = VITA_JoystickGetDeviceName(device_index);
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return SDL_CreateJoystickGUIDForName(name);
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}
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static int VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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int index = (int)SDL_JoystickInstanceID(joystick);
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SceCtrlActuator act;
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SDL_zero(act);
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act.small = high_frequency_rumble / 256;
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act.large = low_frequency_rumble / 256;
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if (sceCtrlSetActuator(ext_port_map[index], &act) < 0) {
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return SDL_Unsupported();
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}
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return 0;
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}
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static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
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{
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return SDL_Unsupported();
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}
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static Uint32 VITA_JoystickGetCapabilities(SDL_Joystick *joystick)
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{
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// always return LED and rumble supported for now
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return SDL_JOYCAP_LED | SDL_JOYCAP_RUMBLE;
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}
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static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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int index = (int)SDL_JoystickInstanceID(joystick);
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if (sceCtrlSetLightBar(ext_port_map[index], red, green, blue) < 0) {
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return SDL_Unsupported();
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}
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return 0;
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}
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static int VITA_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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static int VITA_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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{
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return SDL_Unsupported();
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}
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static SDL_bool VITA_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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return SDL_FALSE;
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}
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SDL_JoystickDriver SDL_VITA_JoystickDriver = {
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VITA_JoystickInit,
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VITA_JoystickGetCount,
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VITA_JoystickDetect,
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VITA_JoystickGetDeviceName,
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VITA_JoystickGetDevicePath,
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VITA_JoystickGetDeviceSteamVirtualGamepadSlot,
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VITA_JoystickGetDevicePlayerIndex,
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VITA_JoystickSetDevicePlayerIndex,
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VITA_JoystickGetDeviceGUID,
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VITA_JoystickGetDeviceInstanceID,
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VITA_JoystickOpen,
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VITA_JoystickRumble,
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VITA_JoystickRumbleTriggers,
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VITA_JoystickGetCapabilities,
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VITA_JoystickSetLED,
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VITA_JoystickSendEffect,
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VITA_JoystickSetSensorsEnabled,
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VITA_JoystickUpdate,
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VITA_JoystickClose,
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VITA_JoystickQuit,
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VITA_JoystickGetGamepadMapping,
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};
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#endif /* SDL_JOYSTICK_VITA */
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/* vi: set ts=4 sw=4 expandtab: */
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