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chore(build): revert to sdl2
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2095 changed files with 244085 additions and 192940 deletions
195
vendor/sdl-2.30.5/src/video/cocoa/SDL_cocoametalview.m
vendored
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195
vendor/sdl-2.30.5/src/video/cocoa/SDL_cocoametalview.m
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* @author Mark Callow, www.edgewise-consulting.com.
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*
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* Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer
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* backed view.
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*/
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#include "../../SDL_internal.h"
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#import "SDL_cocoametalview.h"
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#if defined(SDL_VIDEO_DRIVER_COCOA) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL))
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#include "SDL_events.h"
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#include "SDL_syswm.h"
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static int SDLCALL
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SDL_MetalViewEventWatch(void *userdata, SDL_Event *event)
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{
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/* Update the drawable size when SDL receives a size changed event for
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* the window that contains the metal view. It would be nice to use
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* - (void)resizeWithOldSuperviewSize:(NSSize)oldSize and
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* - (void)viewDidChangeBackingProperties instead, but SDL's size change
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* events don't always happen in the same frame (for example when a
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* resizable window exits a fullscreen Space via the user pressing the OS
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* exit-space button). */
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if (event->type == SDL_WINDOWEVENT && event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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@autoreleasepool {
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SDL_cocoametalview *view = (__bridge SDL_cocoametalview *)userdata;
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if (view.sdlWindowID == event->window.windowID) {
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[view updateDrawableSize];
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}
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}
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}
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return 0;
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}
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@implementation SDL_cocoametalview
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/* Return a Metal-compatible layer. */
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+ (Class)layerClass
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{
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return NSClassFromString(@"CAMetalLayer");
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}
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/* Indicate the view wants to draw using a backing layer instead of drawRect. */
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- (BOOL)wantsUpdateLayer
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{
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return YES;
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}
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/* When the wantsLayer property is set to YES, this method will be invoked to
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* return a layer instance.
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*/
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- (CALayer*)makeBackingLayer
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{
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return [self.class.layerClass layer];
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}
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- (instancetype)initWithFrame:(NSRect)frame
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highDPI:(BOOL)highDPI
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windowID:(Uint32)windowID;
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{
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self = [super initWithFrame:frame];
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if (self != nil) {
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self.highDPI = highDPI;
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self.sdlWindowID = windowID;
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self.wantsLayer = YES;
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/* Allow resize. */
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self.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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SDL_AddEventWatch(SDL_MetalViewEventWatch, (__bridge void *)(self));
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[self updateDrawableSize];
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}
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return self;
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}
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- (void)dealloc
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{
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SDL_DelEventWatch(SDL_MetalViewEventWatch, (__bridge void *)(self));
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}
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- (NSInteger)tag
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{
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return SDL_METALVIEW_TAG;
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}
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- (void)updateDrawableSize
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{
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CAMetalLayer *metalLayer = (CAMetalLayer *)self.layer;
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NSSize size = self.bounds.size;
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NSSize backingSize = size;
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if (self.highDPI) {
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/* Note: NSHighResolutionCapable must be set to true in the app's
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* Info.plist in order for the backing size to be high res.
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*/
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backingSize = [self convertSizeToBacking:size];
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}
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metalLayer.contentsScale = backingSize.height / size.height;
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metalLayer.drawableSize = NSSizeToCGSize(backingSize);
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}
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- (NSView *)hitTest:(NSPoint)point {
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return nil;
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}
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@end
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SDL_MetalView Cocoa_Metal_CreateView(_THIS, SDL_Window * window)
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{ @autoreleasepool {
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SDL_WindowData* data = (__bridge SDL_WindowData *)window->driverdata;
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NSView *view = data.nswindow.contentView;
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BOOL highDPI = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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Uint32 windowID = SDL_GetWindowID(window);
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SDL_cocoametalview *newview;
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SDL_MetalView metalview;
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newview = [[SDL_cocoametalview alloc] initWithFrame:view.frame
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highDPI:highDPI
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windowID:windowID];
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if (newview == nil) {
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SDL_OutOfMemory();
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return NULL;
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}
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[view addSubview:newview];
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/* Make sure the drawable size is up to date after attaching the view. */
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[newview updateDrawableSize];
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metalview = (SDL_MetalView)CFBridgingRetain(newview);
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return metalview;
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}}
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void Cocoa_Metal_DestroyView(_THIS, SDL_MetalView view)
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{ @autoreleasepool {
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SDL_cocoametalview *metalview = CFBridgingRelease(view);
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[metalview removeFromSuperview];
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}}
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void *Cocoa_Metal_GetLayer(_THIS, SDL_MetalView view)
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{ @autoreleasepool {
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SDL_cocoametalview *cocoaview = (__bridge SDL_cocoametalview *)view;
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return (__bridge void *)cocoaview.layer;
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}}
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void Cocoa_Metal_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
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{ @autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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NSView *contentView = data.sdlContentView;
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SDL_cocoametalview* metalview = [contentView viewWithTag:SDL_METALVIEW_TAG];
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if (metalview) {
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CAMetalLayer *layer = (CAMetalLayer*)metalview.layer;
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SDL_assert(layer != NULL);
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if (w) {
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*w = layer.drawableSize.width;
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}
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if (h) {
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*h = layer.drawableSize.height;
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}
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} else {
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/* Fall back to the viewport size. */
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SDL_GetWindowSizeInPixels(window, w, h);
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}
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}}
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#endif /* SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */
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/* vi: set ts=4 sw=4 expandtab: */
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