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chore(build): revert to sdl2
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2095 changed files with 244085 additions and 192940 deletions
64
vendor/sdl-2.30.5/src/video/directfb/SDL_DirectFB_opengl.h
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vendor/sdl-2.30.5/src/video/directfb/SDL_DirectFB_opengl.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_directfb_opengl_h_
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#define SDL_directfb_opengl_h_
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#include "SDL_DirectFB_video.h"
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#ifdef SDL_DIRECTFB_OPENGL
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#include "SDL_opengl.h"
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typedef struct _DirectFB_GLContext DirectFB_GLContext;
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struct _DirectFB_GLContext
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{
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IDirectFBGL *context;
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DirectFB_GLContext *next;
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SDL_Window *sdl_window;
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int is_locked;
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};
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/* OpenGL functions */
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extern int DirectFB_GL_Initialize(_THIS);
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extern void DirectFB_GL_Shutdown(_THIS);
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extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
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extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
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extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
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extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
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SDL_GLContext context);
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extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
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extern int DirectFB_GL_GetSwapInterval(_THIS);
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extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
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extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
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extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
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#endif /* SDL_DIRECTFB_OPENGL */
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#endif /* SDL_directfb_opengl_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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