chore(build): revert to sdl2

This commit is contained in:
phaneron 2024-07-21 17:06:25 -04:00
parent 20f392cd74
commit b5902f5230
2095 changed files with 244085 additions and 192940 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_OFFSCREEN
/* Being a offscreen driver, there's no event stream. We just define stubs for
most of the API. */
#include "../../events/SDL_events_c.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenevents_c.h"
void OFFSCREEN_PumpEvents(_THIS)
{
/* do nothing. */
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern void OFFSCREEN_PumpEvents(_THIS);
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_OFFSCREEN
#include "../SDL_sysvideo.h"
#include "SDL_offscreenframebuffer_c.h"
#define OFFSCREEN_SURFACE "_SDL_DummySurface"
int SDL_OFFSCREEN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
{
SDL_Surface *surface;
const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
int w, h;
/* Free the old framebuffer surface */
SDL_OFFSCREEN_DestroyWindowFramebuffer(_this, window);
/* Create a new one */
SDL_GetWindowSizeInPixels(window, &w, &h);
surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
if (!surface) {
return -1;
}
/* Save the info and return! */
SDL_SetWindowData(window, OFFSCREEN_SURFACE, surface);
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
int SDL_OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
static int frame_number;
SDL_Surface *surface;
surface = (SDL_Surface *)SDL_GetWindowData(window, OFFSCREEN_SURFACE);
if (!surface) {
return SDL_SetError("Couldn't find offscreen surface for window");
}
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_OFFSCREEN_SAVE_FRAMES")) {
char file[128];
(void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIu32 "-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
}
return 0;
}
void SDL_OFFSCREEN_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
{
SDL_Surface *surface;
surface = (SDL_Surface *)SDL_SetWindowData(window, OFFSCREEN_SURFACE, NULL);
SDL_FreeSurface(surface);
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern int SDL_OFFSCREEN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch);
extern int SDL_OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects);
extern void SDL_OFFSCREEN_DestroyWindowFramebuffer(_THIS, SDL_Window *window);
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL)
#include "SDL_offscreenopengles.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenwindow.h"
/* EGL implementation of SDL OpenGL support */
int OFFSCREEN_GLES_LoadLibrary(_THIS, const char *path)
{
int ret = SDL_EGL_LoadLibraryOnly(_this, path);
if (ret != 0) {
return ret;
}
/* driver_loaded gets incremented by SDL_GL_LoadLibrary when we return,
but SDL_EGL_InitializeOffscreen checks that we're loaded before then,
so temporarily bump it since we know that LoadLibraryOnly succeeded. */
_this->gl_config.driver_loaded++;
ret = SDL_EGL_InitializeOffscreen(_this, 0);
_this->gl_config.driver_loaded--;
if (ret != 0) {
return ret;
}
ret = SDL_EGL_ChooseConfig(_this);
if (ret != 0) {
return ret;
}
return 0;
}
SDL_GLContext OFFSCREEN_GLES_CreateContext(_THIS, SDL_Window *window)
{
OFFSCREEN_Window *offscreen_window = window->driverdata;
SDL_GLContext context;
context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface);
return context;
}
int OFFSCREEN_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
{
if (window) {
EGLSurface egl_surface = ((OFFSCREEN_Window *)window->driverdata)->egl_surface;
return SDL_EGL_MakeCurrent(_this, egl_surface, context);
} else {
return SDL_EGL_MakeCurrent(_this, NULL, NULL);
}
}
int OFFSCREEN_GLES_SwapWindow(_THIS, SDL_Window *window)
{
OFFSCREEN_Window *offscreen_wind = window->driverdata;
return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface);
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_offscreenopengles_h
#define _SDL_offscreenopengles_h
#if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL)
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
#define OFFSCREEN_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define OFFSCREEN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define OFFSCREEN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define OFFSCREEN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define OFFSCREEN_GLES_DeleteContext SDL_EGL_DeleteContext
extern int OFFSCREEN_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext OFFSCREEN_GLES_CreateContext(_THIS, SDL_Window *window);
extern int OFFSCREEN_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
extern int OFFSCREEN_GLES_SwapWindow(_THIS, SDL_Window *window);
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL */
#endif /* _SDL_offscreenopengles_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_OFFSCREEN
/* Offscreen video driver is similar to dummy driver, however its purpose
* is enabling applications to use some of the SDL video functionality
* (notably context creation) while not requiring a display output.
*
* An example would be running a graphical program on a headless box
* for automated testing.
*/
#include "SDL_video.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenevents_c.h"
#include "SDL_offscreenframebuffer_c.h"
#include "SDL_offscreenopengles.h"
#include "SDL_offscreenwindow.h"
#define OFFSCREENVID_DRIVER_NAME "offscreen"
/* Initialization/Query functions */
static int OFFSCREEN_VideoInit(_THIS);
static int OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
static void OFFSCREEN_VideoQuit(_THIS);
/* OFFSCREEN driver bootstrap functions */
static void OFFSCREEN_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
static SDL_VideoDevice *OFFSCREEN_CreateDevice(void)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return 0;
}
/* General video */
device->VideoInit = OFFSCREEN_VideoInit;
device->VideoQuit = OFFSCREEN_VideoQuit;
device->SetDisplayMode = OFFSCREEN_SetDisplayMode;
device->PumpEvents = OFFSCREEN_PumpEvents;
device->CreateWindowFramebuffer = SDL_OFFSCREEN_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_OFFSCREEN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_OFFSCREEN_DestroyWindowFramebuffer;
device->free = OFFSCREEN_DeleteDevice;
#ifdef SDL_VIDEO_OPENGL_EGL
/* GL context */
device->GL_SwapWindow = OFFSCREEN_GLES_SwapWindow;
device->GL_MakeCurrent = OFFSCREEN_GLES_MakeCurrent;
device->GL_CreateContext = OFFSCREEN_GLES_CreateContext;
device->GL_DeleteContext = OFFSCREEN_GLES_DeleteContext;
device->GL_LoadLibrary = OFFSCREEN_GLES_LoadLibrary;
device->GL_UnloadLibrary = OFFSCREEN_GLES_UnloadLibrary;
device->GL_GetProcAddress = OFFSCREEN_GLES_GetProcAddress;
device->GL_GetSwapInterval = OFFSCREEN_GLES_GetSwapInterval;
device->GL_SetSwapInterval = OFFSCREEN_GLES_SetSwapInterval;
#endif
/* "Window" */
device->CreateSDLWindow = OFFSCREEN_CreateWindow;
device->DestroyWindow = OFFSCREEN_DestroyWindow;
return device;
}
VideoBootStrap OFFSCREEN_bootstrap = {
OFFSCREENVID_DRIVER_NAME, "SDL offscreen video driver",
OFFSCREEN_CreateDevice,
NULL /* no ShowMessageBox implementation */
};
int OFFSCREEN_VideoInit(_THIS)
{
SDL_DisplayMode mode;
/* Use a fake 32-bpp desktop mode */
mode.format = SDL_PIXELFORMAT_RGB888;
mode.w = 1024;
mode.h = 768;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
/* We're done! */
return 0;
}
static int OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
return 0;
}
void OFFSCREEN_VideoQuit(_THIS)
{
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_offscreenvideo_h
#define _SDL_offscreenvideo_h
#include "../SDL_sysvideo.h"
#endif /* _SDL_offscreenvideo_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_OFFSCREEN
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
#include "SDL_offscreenwindow.h"
int OFFSCREEN_CreateWindow(_THIS, SDL_Window *window)
{
OFFSCREEN_Window *offscreen_window = SDL_calloc(1, sizeof(OFFSCREEN_Window));
if (!offscreen_window) {
return SDL_OutOfMemory();
}
window->driverdata = offscreen_window;
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
window->x = 0;
}
if (window->y == SDL_WINDOWPOS_UNDEFINED) {
window->y = 0;
}
offscreen_window->sdl_window = window;
#ifdef SDL_VIDEO_OPENGL_EGL
if (window->flags & SDL_WINDOW_OPENGL) {
if (!_this->egl_data) {
return SDL_SetError("Cannot create an OPENGL window invalid egl_data");
}
offscreen_window->egl_surface = SDL_EGL_CreateOffscreenSurface(_this, window->w, window->h);
if (offscreen_window->egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Failed to created an offscreen surface (EGL display: %p)",
_this->egl_data->egl_display);
}
} else {
offscreen_window->egl_surface = EGL_NO_SURFACE;
}
#endif /* SDL_VIDEO_OPENGL_EGL */
return 0;
}
void OFFSCREEN_DestroyWindow(_THIS, SDL_Window *window)
{
OFFSCREEN_Window *offscreen_window = window->driverdata;
if (offscreen_window) {
#ifdef SDL_VIDEO_OPENGL_EGL
SDL_EGL_DestroySurface(_this, offscreen_window->egl_surface);
#endif
SDL_free(offscreen_window);
}
window->driverdata = NULL;
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_offscreenwindow_h
#define _SDL_offscreenwindow_h
#include "SDL_offscreenvideo.h"
typedef struct
{
SDL_Window *sdl_window;
#ifdef SDL_VIDEO_OPENGL_EGL
EGLSurface egl_surface;
#endif
} OFFSCREEN_Window;
extern int OFFSCREEN_CreateWindow(_THIS, SDL_Window *window);
extern void OFFSCREEN_DestroyWindow(_THIS, SDL_Window *window);
#endif /* _SDL_offscreenwindow */
/* vi: set ts=4 sw=4 expandtab: */