feat(gx): handle window messages in d3d backend

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fallenoak 2023-03-06 08:44:13 -06:00 committed by GitHub
parent 49237bf68d
commit c34ea0f30d
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5 changed files with 109 additions and 0 deletions

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@ -99,6 +99,7 @@ class CGxDevice {
virtual void ICursorCreate(const CGxFormat& format);
virtual int32_t DeviceCreate(long (*)(void*, uint32_t, uint32_t, long), const CGxFormat&);
virtual int32_t DeviceSetFormat(const CGxFormat&);
virtual void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) = 0;
virtual void CapsWindowSize(CRect&) = 0;
virtual void CapsWindowSizeInScreenCoords(CRect& dst) = 0;
virtual void ScenePresent(void);