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feat(gx): handle window messages in d3d backend
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5 changed files with 109 additions and 0 deletions
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@ -32,6 +32,7 @@ class CGxDeviceD3d : public CGxDevice {
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virtual void IRsSendToHw(EGxRenderState rs);
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virtual int32_t DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, long), const CGxFormat& format);
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virtual int32_t DeviceSetFormat(const CGxFormat& format);
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virtual void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2);
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virtual void CapsWindowSize(CRect& dst);
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virtual void CapsWindowSizeInScreenCoords(CRect& dst);
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virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
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