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feat(gx): handle window messages in d3d backend
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@ -31,6 +31,7 @@ class CGxDeviceGLL : public CGxDevice {
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virtual void IRsSendToHw(EGxRenderState);
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virtual int32_t DeviceCreate(long (*)(void*, uint32_t, uint32_t, long), const CGxFormat&);
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virtual int32_t DeviceSetFormat(const CGxFormat&);
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virtual void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) {};
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virtual void CapsWindowSize(CRect&);
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virtual void CapsWindowSizeInScreenCoords(CRect& dst);
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virtual void ScenePresent(void);
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