feat(gx): handle window messages in d3d backend

This commit is contained in:
fallenoak 2023-03-06 08:44:13 -06:00 committed by GitHub
parent 49237bf68d
commit c34ea0f30d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 109 additions and 0 deletions

View file

@ -31,6 +31,7 @@ class CGxDeviceGLL : public CGxDevice {
virtual void IRsSendToHw(EGxRenderState);
virtual int32_t DeviceCreate(long (*)(void*, uint32_t, uint32_t, long), const CGxFormat&);
virtual int32_t DeviceSetFormat(const CGxFormat&);
virtual void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) {};
virtual void CapsWindowSize(CRect&);
virtual void CapsWindowSizeInScreenCoords(CRect& dst);
virtual void ScenePresent(void);