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chore(ui): clean up function declarations
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38 changed files with 471 additions and 471 deletions
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@ -39,7 +39,7 @@ class CSimpleBatchedMesh {
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C2Vector atlasOffset;
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// Member functions
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EGxBlend GetAlphaMode(void);
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EGxBlend GetAlphaMode();
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};
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class CRenderBatch {
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@ -52,12 +52,12 @@ class CRenderBatch {
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TSLink<CRenderBatch> renderLink;
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// Member functions
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void Clear(void);
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void Finish(void);
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void Queue(CTexture*, EGxBlend, int32_t, const C3Vector*, const C2Vector*, int32_t, const CImVector*, int32_t, const uint16_t*, CGxShader*);
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void QueueCallback(void (*)(void*), void*);
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void QueueFontString(CSimpleFontString*);
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void QueueTexture(CSimpleTexture*);
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void Clear();
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void Finish();
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void Queue(CTexture* texture, EGxBlend alphaMode, int32_t posCount, const C3Vector* position, const C2Vector* texCoord, int32_t colorCount, const CImVector* color, int32_t idx, const uint16_t* indices, CGxShader* shader);
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void QueueCallback(void (*callback)(void*), void* param);
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void QueueFontString(CSimpleFontString* string);
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void QueueTexture(CSimpleTexture* texture);
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};
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#endif
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