chore(ui): clean up function declarations

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fallenoak 2023-01-04 17:25:03 -06:00 committed by GitHub
parent f24fbf26c6
commit d61f0faef1
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38 changed files with 471 additions and 471 deletions

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@ -17,36 +17,36 @@ class CScriptRegion : public CScriptObject, public CLayoutFrame {
static const char* s_objectTypeName;
// Static functions
static void RegisterScriptMethods(lua_State*);
static int32_t GetObjectType(void);
static void RegisterScriptMethods(lua_State* L);
static int32_t GetObjectType();
// Member variables
CSimpleFrame* m_parent = NULL; // TODO verify type
// Virtual member functions
virtual bool IsA(int32_t);
virtual CScriptObject* GetScriptObjectParent(void);
virtual bool IsA(const char*);
virtual const char* GetObjectTypeName(void);
virtual bool IsDragging(void);
virtual void PreOnAnimUpdate(void) {};
virtual void OnLayerUpdate(float);
virtual void NotifyAnimBegin(CSimpleAnimGroup*);
virtual void NotifyAnimEnd(CSimpleAnimGroup*);
virtual void StopAnimating(void);
virtual void AnimActivated(CSimpleAnimGroup*, int32_t, int32_t) {};
virtual void AnimDeactivated(CSimpleAnimGroup*, int32_t, int32_t) {};
virtual bool IsA(int32_t type);
virtual CScriptObject* GetScriptObjectParent();
virtual bool IsA(const char* typeName);
virtual const char* GetObjectTypeName();
virtual bool IsDragging();
virtual void PreOnAnimUpdate() {};
virtual void OnLayerUpdate(float elapsedSec);
virtual void NotifyAnimBegin(CSimpleAnimGroup* animGroup);
virtual void NotifyAnimEnd(CSimpleAnimGroup* animGroup);
virtual void StopAnimating();
virtual void AnimActivated(CSimpleAnimGroup* animGroup, int32_t, int32_t) {};
virtual void AnimDeactivated(CSimpleAnimGroup* animGroup, int32_t, int32_t) {};
virtual void AddAnimTranslation(CScriptRegion*, const C2Vector&) {};
virtual void AddAnimRotation(CScriptRegion*, FRAMEPOINT, const C2Vector&, float) {};
virtual void AddAnimScale(CScriptRegion*, FRAMEPOINT, const C2Vector&, const C2Vector&) {};
virtual void AddAnimAlpha(CScriptRegion*, int16_t) {};
virtual void LoadXML(XMLNode*, CStatus*);
virtual CLayoutFrame* GetLayoutParent(void);
virtual CLayoutFrame* GetLayoutFrameByName(const char*);
virtual void LoadXML(XMLNode* node, CStatus* status);
virtual CLayoutFrame* GetLayoutParent();
virtual CLayoutFrame* GetLayoutFrameByName(const char* name);
// Member functions
void LoadXML_Animations(XMLNode*, CStatus*);
bool ProtectedFunctionsAllowed(void);
void LoadXML_Animations(XMLNode* node, CStatus* status);
bool ProtectedFunctionsAllowed();
};
#endif