feat(gx): implement draw calls in d3d backend

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fallenoak 2023-03-10 10:33:38 -06:00 committed by GitHub
parent 34c7593ddb
commit d869c6d898
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4 changed files with 78 additions and 0 deletions

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@ -200,6 +200,7 @@ class CGxDeviceD3d : public CGxDevice {
static D3DFORMAT s_GxFormatToD3dFormat[];
static D3DFORMAT s_GxTexFmtToD3dFmt[];
static EGxTexFormat s_GxTexFmtToUse[];
static D3DPRIMITIVETYPE s_primitiveConversion[];
static EGxTexFormat s_tolerableTexFmtMapping[];
static D3DTEXTUREADDRESS s_wrapModes[];
@ -229,6 +230,7 @@ class CGxDeviceD3d : public CGxDevice {
virtual void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2);
virtual void CapsWindowSize(CRect& dst);
virtual void CapsWindowSizeInScreenCoords(CRect& dst);
virtual void Draw(CGxBatch* batch, int32_t count);
virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
virtual char* BufLock(CGxBuf* buf);
virtual int32_t BufUnlock(CGxBuf* buf, uint32_t size);
@ -254,6 +256,7 @@ class CGxDeviceD3d : public CGxDevice {
void ISetTexture(uint32_t tmu, CGxTex* texId);
void IShaderCreatePixel(CGxShader* shader);
void IShaderCreateVertex(CGxShader* shader);
void IStateSync();
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
};