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feat(ui): clear render batch in dtor
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2 changed files with 5 additions and 0 deletions
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@ -41,6 +41,10 @@ EGxBlend CSimpleBatchedMesh::GetAlphaMode() {
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}
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}
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CRenderBatch::~CRenderBatch() {
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this->Clear();
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}
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void CRenderBatch::Clear() {
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this->m_texturelist.SetCount(0);
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@ -52,6 +52,7 @@ class CRenderBatch {
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TSLink<CRenderBatch> renderLink;
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// Member functions
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~CRenderBatch();
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void Clear();
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void Finish();
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void Queue(CTexture* texture, EGxBlend alphaMode, int32_t posCount, const C3Vector* position, const C2Vector* texCoord, int32_t colorCount, const CImVector* color, int32_t idx, const uint16_t* indices, CGxShader* shader);
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