feat(gameui): add most of the script functions (still unimplemented)

This commit is contained in:
VDm 2025-08-03 23:58:03 +04:00
parent 5013c920ce
commit e8130aabe8
66 changed files with 8152 additions and 5 deletions

View file

@ -0,0 +1,171 @@
#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_GetNumFriends(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetFriendInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetSelectedFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSelectedFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddOrRemoveFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_RemoveFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ShowFriends(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetFriendNotes(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumIgnores(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetIgnoreName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetSelectedIgnore(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSelectedIgnore(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddOrDelIgnore(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddIgnore(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DelIgnore(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumMutes(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetMuteName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetSelectedMute(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSelectedMute(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddOrDelMute(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddMute(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DelMute(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsIgnored(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsMuted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsIgnoredOrMuted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SendWho(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumWhoResults(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetWhoInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetWhoToUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SortWho(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void FriendListRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_FRIEND_LIST; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_FriendList[i].name,
GameScript::s_ScriptFunctions_FriendList[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_FriendList[NUM_SCRIPT_FUNCTIONS_FRIEND_LIST] = {
{ "GetNumFriends", &Script_GetNumFriends },
{ "GetFriendInfo", &Script_GetFriendInfo },
{ "SetSelectedFriend", &Script_SetSelectedFriend },
{ "GetSelectedFriend", &Script_GetSelectedFriend },
{ "AddOrRemoveFriend", &Script_AddOrRemoveFriend },
{ "AddFriend", &Script_AddFriend },
{ "RemoveFriend", &Script_RemoveFriend },
{ "ShowFriends", &Script_ShowFriends },
{ "SetFriendNotes", &Script_SetFriendNotes },
{ "GetNumIgnores", &Script_GetNumIgnores },
{ "GetIgnoreName", &Script_GetIgnoreName },
{ "SetSelectedIgnore", &Script_SetSelectedIgnore },
{ "GetSelectedIgnore", &Script_GetSelectedIgnore },
{ "AddOrDelIgnore", &Script_AddOrDelIgnore },
{ "AddIgnore", &Script_AddIgnore },
{ "DelIgnore", &Script_DelIgnore },
{ "GetNumMutes", &Script_GetNumMutes },
{ "GetMuteName", &Script_GetMuteName },
{ "SetSelectedMute", &Script_SetSelectedMute },
{ "GetSelectedMute", &Script_GetSelectedMute },
{ "AddOrDelMute", &Script_AddOrDelMute },
{ "AddMute", &Script_AddMute },
{ "DelMute", &Script_DelMute },
{ "IsIgnored", &Script_IsIgnored },
{ "IsMuted", &Script_IsMuted },
{ "IsIgnoredOrMuted", &Script_IsIgnoredOrMuted },
{ "SendWho", &Script_SendWho },
{ "GetNumWhoResults", &Script_GetNumWhoResults },
{ "GetWhoInfo", &Script_GetWhoInfo },
{ "SetWhoToUI", &Script_SetWhoToUI },
{ "SortWho", &Script_SortWho },
};