feat(gameui): add most of the script functions (still unimplemented)

This commit is contained in:
VDm 2025-08-03 23:58:03 +04:00
parent 5013c920ce
commit e8130aabe8
66 changed files with 8152 additions and 5 deletions

View file

@ -0,0 +1,76 @@
#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_CloseSocketInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSocketItemInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumSockets(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetExistingSocketInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetExistingSocketLink(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNewSocketInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNewSocketLink(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ClickSocketButton(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AcceptSockets(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSocketTypes(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSocketItemRefundable(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSocketItemBoundTradeable(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void ItemSocketInfoRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_ITEM_SOCKET_INFO; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_ItemSocketInfo[i].name,
GameScript::s_ScriptFunctions_ItemSocketInfo[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_ItemSocketInfo[NUM_SCRIPT_FUNCTIONS_ITEM_SOCKET_INFO] = {
{ "CloseSocketInfo", &Script_CloseSocketInfo },
{ "GetSocketItemInfo", &Script_GetSocketItemInfo },
{ "GetNumSockets", &Script_GetNumSockets },
{ "GetExistingSocketInfo", &Script_GetExistingSocketInfo },
{ "GetExistingSocketLink", &Script_GetExistingSocketLink },
{ "GetNewSocketInfo", &Script_GetNewSocketInfo },
{ "GetNewSocketLink", &Script_GetNewSocketLink },
{ "ClickSocketButton", &Script_ClickSocketButton },
{ "AcceptSockets", &Script_AcceptSockets },
{ "GetSocketTypes", &Script_GetSocketTypes },
{ "GetSocketItemRefundable", &Script_GetSocketItemRefundable },
{ "GetSocketItemBoundTradeable", &Script_GetSocketItemBoundTradeable },
};