feat(gameui): add most of the script functions (still unimplemented)

This commit is contained in:
VDm 2025-08-03 23:58:03 +04:00
parent 5013c920ce
commit e8130aabe8
66 changed files with 8152 additions and 5 deletions

View file

@ -0,0 +1,36 @@
#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_GetNumTrackingTypes(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetTrackingInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetTracking(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetTrackingTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void MinimapRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_MINIMAP; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_Minimap[i].name,
GameScript::s_ScriptFunctions_Minimap[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_Minimap[NUM_SCRIPT_FUNCTIONS_MINIMAP] = {
{ "GetNumTrackingTypes", &Script_GetNumTrackingTypes },
{ "GetTrackingInfo", &Script_GetTrackingInfo },
{ "SetTracking", &Script_SetTracking },
{ "GetTrackingTexture", &Script_GetTrackingTexture },
};