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feat(gx): set caps in d3d backend
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3 changed files with 74 additions and 2 deletions
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@ -249,6 +249,7 @@ class CGxDeviceD3d : public CGxDevice {
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void ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxFormat& format);
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void IDestroyD3d();
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void IDestroyD3dDevice();
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void ISetCaps(const CGxFormat& format);
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void ISetTexture(uint32_t tmu, CGxTex* texId);
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void IShaderCreatePixel(CGxShader* shader);
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void IShaderCreateVertex(CGxShader* shader);
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