From f81a6fb92b1814da6f5095b876130a3acb73c81f Mon Sep 17 00:00:00 2001 From: superp00t Date: Tue, 5 Mar 2024 16:39:45 -0500 Subject: [PATCH] fix(gx): dispatch SDL window events in SceneClear() --- src/gx/glsdl/CGxDeviceGLSDL.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gx/glsdl/CGxDeviceGLSDL.cpp b/src/gx/glsdl/CGxDeviceGLSDL.cpp index 16eba2c..89f7444 100644 --- a/src/gx/glsdl/CGxDeviceGLSDL.cpp +++ b/src/gx/glsdl/CGxDeviceGLSDL.cpp @@ -1268,6 +1268,8 @@ void CGxDeviceGLSDL::SceneClear(uint32_t mask, CImVector color) { } void CGxDeviceGLSDL::ScenePresent() { + this->m_GLSDLWindow.DispatchEvents(); + if (this->m_context) { // TODO