feat(ui): update CSimpleStatusBar to support texture

This commit is contained in:
VDm 2025-08-12 22:23:22 +04:00
parent ff2a0da254
commit fa55a29a93
3 changed files with 169 additions and 4 deletions

View file

@ -1,5 +1,7 @@
#include "ui/CSimpleStatusBar.hpp"
#include "ui/CSimpleStatusBarScript.hpp"
#include "ui/CSimpleTexture.hpp"
#include "util/Lua.hpp"
int32_t CSimpleStatusBar::s_metatable = 0;
int32_t CSimpleStatusBar::s_objectType = 0;
@ -32,6 +34,90 @@ void CSimpleStatusBar::SetOrientation(uint32_t orientation) {
this->m_orientation = orientation;
}
void CSimpleStatusBar::SetMinMaxValues(float minValue, float maxValue) {
if ((this->m_flags & 2) != 0 && this->m_minValue == minValue && this->m_maxValue == maxValue) {
return;
}
this->m_flags |= 3;
this->m_minValue = minValue;
this->m_maxValue = maxValue;
this->RunOnMinMaxChanged();
if (this->m_flags & 4) {
this->SetValue(this->m_value);
}
}
void CSimpleStatusBar::SetBarTexture(const char* texFile, int32_t layer) {
if (this->m_barTexture) {
this->m_barTexture->SetTexture(texFile, false, false, GxTex_Linear, ImageMode_UI);
return;
}
// TODO: CDataAllocator__GetData(CSimpleTexture::s_allocator, 0, ".?AVCSimpleTexture@@", -2);
auto texture = NEW(CSimpleTexture, nullptr, DRAWLAYER_ARTWORK, 0);
if (texture->SetTexture(texFile, false, false, GxTex_Linear, ImageMode_UI)) {
texture->SetAllPoints(this, 1);
texture->SetBlendMode(GxBlend_Add);
this->SetBarTexture(texture, layer);
} else if (texture) {
// TODO: FrameScript_Object::LookupScriptMethod(texture, 1);
}
}
void CSimpleStatusBar::SetBarTexture(CSimpleTexture* texture, int32_t layer) {
if (texture == this->m_barTexture) {
return;
}
if (this->m_barTexture) {
// TODO: FrameScript_Object::LookupScriptMethod(this->m_checkedTexture, 1);
}
if (texture) {
texture->SetFrame(this, layer, 1);
texture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, 1);
texture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, 0.0f, 0.0f, 1);
texture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, 0.0f, 1);
texture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, 0.0f, 0.0f, 1);
}
this->m_flags |= 1;
this->m_barTexture = texture;
}
void CSimpleStatusBar::RunOnMinMaxChanged() {
if (this->m_onMinMaxChanged.luaRef) {
auto L = FrameScript_GetContext();
lua_pushnumber(L, this->m_minValue);
lua_pushnumber(L, this->m_maxValue);
this->RunScript(this->m_onMinMaxChanged, 2, 0);
}
}
void CSimpleStatusBar::RunOnValueChanged() {
if (this->m_onValueChanged.luaRef) {
auto L = FrameScript_GetContext();
lua_pushnumber(L, this->m_value);
this->RunScript(this->m_onMinMaxChanged, 1, 0);
}
}
void CSimpleStatusBar::SetValue(float value) {
if ((this->m_flags & 2) == 0) {
return;
}
value = std::min(value, this->m_maxValue);
value = std::max(value, this->m_minValue);
if ((this->m_flags & 4) == 0 || this->m_value != value) {
this->m_value = value;
this->RunOnValueChanged();
}
}
bool CSimpleStatusBar::IsA(int32_t type) {
return type == CSimpleStatusBar::s_objectType
|| type == CSimpleFrame::s_objectType