feat(gameui): implement CVarGet* script methods

This commit is contained in:
VDm 2025-08-11 22:38:57 +04:00
parent 9d88498809
commit fcc3be490c
8 changed files with 189 additions and 14 deletions

View file

@ -180,11 +180,58 @@ int32_t CSimpleFrame_HasScript(lua_State* L) {
}
int32_t CSimpleFrame_GetScript(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
int32_t type = CSimpleFrame::GetObjectType();
CSimpleFrame* frame = static_cast<CSimpleFrame*>(FrameScript_GetObjectThis(L, type));
if (!lua_isstring(L, 2)) {
return luaL_error(L, "Usage: %s:GetScript(\"type\")", frame->GetDisplayName());
}
auto scriptName = lua_tolstring(L, 2, nullptr);
FrameScript_Object::ScriptData scriptData;
auto script = frame->GetScriptByName(scriptName, scriptData);
if (!script) {
return luaL_error(L, "%s doesn't have a \"%s\" script", frame->GetDisplayName(), scriptName);
}
// TODO: if (script->unk && lua_taintexpected && !lua_taintedclosure )
if (script->luaRef <= 0) {
lua_pushnil(L);
} else {
lua_rawgeti(L, LUA_REGISTRYINDEX, script->luaRef);
}
return 1;
}
int32_t CSimpleFrame_SetScript(lua_State* L) {
// WARNING: This implementation breaks the client
WHOA_UNIMPLEMENTED(0);
int32_t type = CSimpleFrame::GetObjectType();
CSimpleFrame* frame = static_cast<CSimpleFrame*>(FrameScript_GetObjectThis(L, type));
if (!lua_isstring(L, 2) || (lua_type(L, 3) != LUA_TFUNCTION && lua_type(L, 3) != LUA_TNIL)) {
return luaL_error(L, "Usage: %s:SetScript(\"type\", function)", frame->GetDisplayName());
}
auto scriptName = lua_tolstring(L, 2, nullptr);
FrameScript_Object::ScriptData scriptData;
auto script = frame->GetScriptByName(scriptName, scriptData);
if (!script) {
return luaL_error(L, "%s doesn't have a \"%s\" script", frame->GetDisplayName(), scriptName);
}
if (script->luaRef) {
luaL_unref(L, LUA_REGISTRYINDEX, script->luaRef);
}
auto ref = luaL_ref(L, LUA_REGISTRYINDEX);
script->luaRef = ref <= 0 ? 0 : ref;
// TODO: script->unk = lua_tainted;
return 0;
}
int32_t CSimpleFrame_HookScript(lua_State* L) {

View file

@ -23,6 +23,9 @@ class CSimpleStatusBar : public CSimpleFrame {
virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
// Member variables
float m_minValue = 0.0f;
float m_maxValue = 0.0f;
float m_value = 0.0f;
ScriptIx m_onValueChanged;
ScriptIx m_onMinMaxChanged;
};

View file

@ -12,7 +12,11 @@ static int32_t Script_SetOrientation(lua_State* L) {
}
static int32_t Script_GetMinMaxValues(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CSimpleStatusBar::GetObjectType();
auto statusBar = static_cast<CSimpleStatusBar*>(FrameScript_GetObjectThis(L, type));
lua_pushnumber(L, statusBar->m_minValue);
lua_pushnumber(L, statusBar->m_maxValue);
return 2;
}
static int32_t Script_SetMinMaxValues(lua_State* L) {
@ -20,7 +24,10 @@ static int32_t Script_SetMinMaxValues(lua_State* L) {
}
static int32_t Script_GetValue(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CSimpleStatusBar::GetObjectType();
auto statusBar = static_cast<CSimpleStatusBar*>(FrameScript_GetObjectThis(L, type));
lua_pushnumber(L, statusBar->m_value);
return 1;
}
static int32_t Script_SetValue(lua_State* L) {