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feat(gx): handle depth render states in d3d backend
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@ -196,6 +196,7 @@ class CGxDeviceD3d : public CGxDevice {
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};
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// Static variables
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static D3DCMPFUNC s_cmpFunc[];
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static D3DTEXTUREFILTERTYPE s_filterModes[GxTexFilters_Last][3];
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static uint32_t s_gxAttribToD3dAttribSize[];
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static D3DDECLTYPE s_gxAttribToD3dAttribType[];
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