feat(gx): handle depth render states in d3d backend

This commit is contained in:
fallenoak 2023-03-11 14:21:25 -06:00
parent 5d80397fa6
commit ffb121fe42
2 changed files with 37 additions and 0 deletions

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@ -196,6 +196,7 @@ class CGxDeviceD3d : public CGxDevice {
};
// Static variables
static D3DCMPFUNC s_cmpFunc[];
static D3DTEXTUREFILTERTYPE s_filterModes[GxTexFilters_Last][3];
static uint32_t s_gxAttribToD3dAttribSize[];
static D3DDECLTYPE s_gxAttribToD3dAttribType[];