#include "gx/d3d/CGxDeviceD3d.hpp" #include "gx/CGxBatch.hpp" #include "gx/texture/CGxTex.hpp" #include D3DTEXTUREFILTERTYPE CGxDeviceD3d::s_filterModes[GxTexFilters_Last][3] = { // Min, Mag, Mip { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE }, // GxTex_Nearest { D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_NONE }, // GxTex_Linear { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT }, // GxTex_NearestMipNearest { D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_POINT }, // GxTex_LinearMipNearest { D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_LINEAR }, // GxTex_LinearMipLinear { D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_LINEAR }, // GxTex_Anisotropic }; D3DFORMAT CGxDeviceD3d::s_GxFormatToD3dFormat[] = { D3DFMT_R5G6B5, // Fmt_Rgb565 D3DFMT_X8R8G8B8, // Fmt_ArgbX888 D3DFMT_A8R8G8B8, // Fmt_Argb8888 D3DFMT_A2R10G10B10, // Fmt_Argb2101010 D3DFMT_D16, // Fmt_Ds160 D3DFMT_D24X8, // Fmt_Ds24X D3DFMT_D24S8, // Fmt_Ds248 D3DFMT_D32, // Fmt_Ds320 }; D3DFORMAT CGxDeviceD3d::s_GxTexFmtToD3dFmt[] = { D3DFMT_UNKNOWN, // GxTex_Unknown D3DFMT_A8B8G8R8, // GxTex_Abgr8888 D3DFMT_A8R8G8B8, // GxTex_Argb8888 D3DFMT_A4R4G4B4, // GxTex_Argb4444 D3DFMT_A1R5G5B5, // GxTex_Argb1555 D3DFMT_R5G6B5, // GxTex_Rgb565 D3DFMT_DXT1, // GxTex_Dxt1 D3DFMT_DXT3, // GxTex_Dxt3 D3DFMT_DXT5, // GxTex_Dxt5 D3DFMT_V8U8, // GxTex_Uv88 D3DFMT_G16R16F, // GxTex_Gr1616F D3DFMT_R32F, // GxTex_R32F D3DFMT_D24X8, // GxTex_D24X8 }; EGxTexFormat CGxDeviceD3d::s_GxTexFmtToUse[] = { GxTex_Unknown, GxTex_Abgr8888, GxTex_Argb8888, GxTex_Argb4444, GxTex_Argb1555, GxTex_Rgb565, GxTex_Dxt1, GxTex_Dxt3, GxTex_Dxt5, GxTex_Uv88, GxTex_Gr1616F, GxTex_R32F, GxTex_D24X8, }; D3DPRIMITIVETYPE CGxDeviceD3d::s_primitiveConversion[] = { D3DPT_POINTLIST, // GxPrim_Points D3DPT_LINELIST, // GxPrim_Lines D3DPT_LINESTRIP, // GxPrim_LineStrip D3DPT_TRIANGLELIST, // GxPrim_Triangles D3DPT_TRIANGLESTRIP, // GxPrim_TriangleStrip D3DPT_TRIANGLEFAN, // GxPrim_TriangleFan }; EGxTexFormat CGxDeviceD3d::s_tolerableTexFmtMapping[] = { GxTex_Unknown, // GxTex_Unknown GxTex_Argb4444, // GxTex_Abgr8888 GxTex_Argb4444, // GxTex_Argb8888 GxTex_Argb4444, // GxTex_Argb4444 GxTex_Argb4444, // GxTex_Argb1555 GxTex_Argb4444, // GxTex_Rgb565 GxTex_Dxt1, // GxTex_Dxt1 GxTex_Dxt3, // GxTex_Dxt3 GxTex_Dxt5, // GxTex_Dxt5 GxTex_Uv88, // GxTex_Uv88 GxTex_Gr1616F, // GxTex_Gr1616F GxTex_R32F, // GxTex_R32F GxTex_D24X8, // GxTex_D24X8 }; D3DTEXTUREADDRESS CGxDeviceD3d::s_wrapModes[] = { D3DTADDRESS_CLAMP, // GxTex_Clamp D3DTADDRESS_WRAP, // GxTex_Wrap }; ATOM WindowClassCreate() { auto instance = GetModuleHandle(nullptr); WNDCLASSEX wc = { 0 }; wc.cbSize = sizeof(wc); wc.style = CS_OWNDC; wc.lpfnWndProc = CGxDeviceD3d::WindowProcD3d; wc.hInstance = instance; wc.lpszClassName = TEXT("GxWindowClassD3d"); wc.hIcon = static_cast(LoadImage(instance, TEXT("BlizzardIcon.ico"), 1u, 0, 0, 0x40)); wc.hCursor = LoadCursor(instance, TEXT("BlizzardCursor.cur")); if (!wc.hCursor) { wc.hCursor = LoadCursor(instance, IDC_ARROW); } return RegisterClassEx(&wc); } int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) { d3dLib = nullptr; d3d = nullptr; d3dLib = LoadLibrary(TEXT("d3d9.dll")); if (d3dLib) { auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9"); if (d3dCreateProc) { d3d = reinterpret_cast(d3dCreateProc()); if (d3d) { return 1; } CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to d3dCreateProc()"); } else { CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to GetProcAddress()"); } } else { CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to LoadLibrary()"); } CGxDeviceD3d::IUnloadD3dLib(d3dLib, d3d); return 0; } void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) { if (d3d) { d3d->Release(); } if (d3dLib) { FreeLibrary(d3dLib); } } LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { auto device = reinterpret_cast(GetWindowLongPtr(hWnd, GWLP_USERDATA)); switch (uMsg) { case WM_CREATE: { auto lpcs = reinterpret_cast(lParam); SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast(lpcs->lpCreateParams)); return 0; } case WM_DESTROY: { device->DeviceWM(GxWM_Destroy, 0, 0); return 0; } case WM_SIZE: { CRect windowRect = { 0.0f, 0.0f, static_cast(HIWORD(lParam)), static_cast(LOWORD(lParam)) }; int32_t resizeType = 0; if (wParam == SIZE_MINIMIZED) { resizeType = 1; } else if (wParam == SIZE_MAXHIDE) { resizeType = 2; } device->DeviceWM(GxWM_Size, reinterpret_cast(&windowRect), resizeType); break; } case WM_ACTIVATE: { // TODO break; } case WM_SETFOCUS: { device->DeviceWM(GxWM_SetFocus, 0, 0); return 0; } case WM_KILLFOCUS: { device->DeviceWM(GxWM_KillFocus, 0, 0); return 0; } case WM_PAINT: { PAINTSTRUCT paint; BeginPaint(hWnd, &paint); EndPaint(hWnd, &paint); return 0; } case WM_ERASEBKGND: { return 0; } case WM_SETCURSOR: { // TODO return 1; } case WM_DISPLAYCHANGE: { // TODO break; } case WM_SYSCOMMAND: { // TODO break; } case WM_SIZING: { // TODO break; } default: break; } // TODO return DefWindowProc(hWnd, uMsg, wParam, lParam); } CGxDeviceD3d::CGxDeviceD3d() : CGxDevice() { // TODO this->m_api = GxApi_D3d9; // TODO remove m_shaderProfiles in favor of caps-defined profiles this->m_shaderProfiles[GxSh_Vertex] = GxShVS_vs_3_0; this->m_shaderProfiles[GxSh_Pixel] = GxShPS_ps_3_0; // TODO memset(this->m_deviceStates, 0xFF, sizeof(this->m_deviceStates)); // TODO this->DeviceCreatePools(); this->DeviceCreateStreamBufs(); } char* CGxDeviceD3d::BufLock(CGxBuf* buf) { CGxDevice::BufLock(buf); return this->IBufLock(buf); } int32_t CGxDeviceD3d::BufUnlock(CGxBuf* buf, uint32_t size) { CGxDevice::BufUnlock(buf, size); this->IBufUnlock(buf); return 1; } void CGxDeviceD3d::CapsWindowSize(CRect& dst) { // TODO } void CGxDeviceD3d::CapsWindowSizeInScreenCoords(CRect& dst) { // TODO } int32_t CGxDeviceD3d::CreatePoolAPI(CGxPool* pool) { if (pool->m_target == GxPoolTarget_Vertex) { pool->m_apiSpecific = this->ICreateD3dVB(pool->m_usage, pool->m_size); } else if (pool->m_target == GxPoolTarget_Index) { pool->m_apiSpecific = this->ICreateD3dIB(pool->m_usage, pool->m_size); } return 1; } int32_t CGxDeviceD3d::DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, long), const CGxFormat& format) { this->m_ownhwnd = 1; // TODO gamma ramp this->m_hwndClass = WindowClassCreate(); if (this->m_hwndClass) { if (this->ICreateD3d() && this->CGxDevice::DeviceCreate(windowProc, format)) { return 1; } else { // TODO // this->DeviceDestroy(); return 0; } } // TODO CGxDevice::Log("CGxDeviceD3d::DeviceCreate(): WindowClassCreate() failed: %s", OsGetLastErrorStr()); // TODO this->DeviceDestroy(); return 0; } int32_t CGxDeviceD3d::DeviceSetFormat(const CGxFormat& format) { CGxDevice::Log("CGxDeviceD3d::DeviceSetFormat():"); CGxDevice::Log(format); if (this->m_hwnd) { ShowWindow(this->m_hwnd, 0); } // TODO if (this->m_hwnd) { DestroyWindow(this->m_hwnd); } this->m_hwnd = nullptr; this->m_format = format; CGxFormat createFormat = format; if (this->ICreateWindow(createFormat) && this->ICreateD3dDevice(createFormat) && this->CGxDevice::DeviceSetFormat(format)) { this->intF64 = 1; // TODO if (this->m_format.window == 0) { RECT windowRect; GetWindowRect(this->m_hwnd, &windowRect); ClipCursor(&windowRect); } return 1; } } void CGxDeviceD3d::DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) { // TODO } void CGxDeviceD3d::Draw(CGxBatch* batch, int32_t indexed) { if (!this->m_context || this->intF5C) { return; } this->IStateSync(); int32_t baseIndex = 0; if (!this->m_caps.int10) { baseIndex = this->m_primVertexFormatBuf[0]->m_index / this->m_primVertexFormatBuf[0]->m_itemSize; } if (indexed) { this->m_d3dDevice->DrawIndexedPrimitive( CGxDeviceD3d::s_primitiveConversion[batch->m_primType], baseIndex, batch->m_minIndex, batch->m_maxIndex - batch->m_minIndex + 1, batch->m_start + (this->m_primIndexBuf->m_index / 2), CGxDevice::PrimCalcCount(batch->m_primType, batch->m_count) ); } else { this->m_d3dDevice->DrawPrimitive( CGxDeviceD3d::s_primitiveConversion[batch->m_primType], baseIndex, CGxDevice::PrimCalcCount(batch->m_primType, batch->m_count) ); } } void CGxDeviceD3d::DsSet(EDeviceState state, uint32_t val) { // TODO } char* CGxDeviceD3d::IBufLock(CGxBuf* buf) { if (!this->m_context) { // TODO return nullptr; } auto pool = buf->m_pool; uint32_t lockFlags = 0x0; if (pool->m_usage == GxPoolUsage_Stream) { auto v6 = buf->m_itemSize + pool->unk1C - 1 - (buf->m_itemSize + pool->unk1C - 1) % buf->m_itemSize; if (buf->m_size + v6 <= pool->m_size) { lockFlags = D3DLOCK_NOOVERWRITE; buf->m_index = v6; pool->unk1C = buf->m_size + v6; } else { lockFlags = D3DLOCK_DISCARD; pool->Discard(); buf->m_index = 0; pool->unk1C = buf->m_size; } } else if (pool->m_usage == GxPoolUsage_Dynamic) { lockFlags = D3DLOCK_NOOVERWRITE; } if (!pool->m_apiSpecific) { this->CreatePoolAPI(pool); } if (!pool->m_apiSpecific) { // TODO return nullptr; } // Invalid target if (pool->m_target >= GxPoolTargets_Last) { return nullptr; } char* data = nullptr; HRESULT lockResult = S_OK; if (pool->m_target == GxPoolTarget_Vertex) { auto d3dBuf = static_cast(pool->m_apiSpecific); lockResult = d3dBuf->Lock(buf->m_index, buf->m_size, reinterpret_cast(&data), lockFlags); } else if (pool->m_target == GxPoolTarget_Index) { auto d3dBuf = static_cast(pool->m_apiSpecific); lockResult = d3dBuf->Lock(buf->m_index, buf->m_size, reinterpret_cast(&data), lockFlags); } if (SUCCEEDED(lockResult)) { if (buf->m_size) { // TODO if (pool->m_usage == GxPoolUsage_Stream) { *data = 0; } else { *data = *data; } // TODO } } else { this->IBufUnlock(buf); // TODO return nullptr; } return data; } void CGxDeviceD3d::IBufUnlock(CGxBuf* buf) { // TODO auto pool = buf->m_pool; if (pool->m_target == GxPoolTarget_Vertex) { auto d3dBuf = static_cast(pool->m_apiSpecific); buf->unk1D = SUCCEEDED(d3dBuf->Unlock()); } else if (pool->m_target == GxPoolTarget_Index) { auto d3dBuf = static_cast(pool->m_apiSpecific); buf->unk1D = SUCCEEDED(d3dBuf->Unlock()); } else { buf->unk1D = 1; } } int32_t CGxDeviceD3d::ICreateD3d() { if (CGxDeviceD3d::ILoadD3dLib(this->m_d3dLib, this->m_d3d) && SUCCEEDED(this->m_d3d->GetDeviceCaps(0, D3DDEVTYPE_HAL, &this->m_d3dCaps))) { if (this->m_desktopDisplayMode.Format != D3DFMT_UNKNOWN) { return 1; } D3DDISPLAYMODE displayMode; if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, &displayMode))) { this->m_desktopDisplayMode.Width = displayMode.Width; this->m_desktopDisplayMode.Height = displayMode.Height; this->m_desktopDisplayMode.RefreshRate = displayMode.RefreshRate; this->m_desktopDisplayMode.Format = displayMode.Format; return 1; } } this->IDestroyD3d(); return 0; } int32_t CGxDeviceD3d::ICreateD3dDevice(const CGxFormat& format) { // TODO stereoscopic setup auto hwTnL = format.hwTnL; if (hwTnL && (this->m_d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0) { hwTnL = false; } this->m_d3dIsHwDevice = hwTnL; D3DPRESENT_PARAMETERS d3dpp; this->ISetPresentParms(d3dpp, format); uint32_t behaviorFlags = hwTnL ? D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE : D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE; if (SUCCEEDED(this->m_d3d->CreateDevice(0, D3DDEVTYPE_HAL, this->m_hwnd, behaviorFlags, &d3dpp, &this->m_d3dDevice))) { // TODO this->m_devAdapterFormat = d3dpp.BackBufferFormat; this->m_context = 1; // TODO this->ISetCaps(format); // TODO return 1; } this->m_d3dDevice = nullptr; return 0; } LPDIRECT3DINDEXBUFFER9 CGxDeviceD3d::ICreateD3dIB(EGxPoolUsage usage, uint32_t size) { uint32_t d3dUsage = this->m_d3dIsHwDevice ? D3DUSAGE_WRITEONLY : D3DUSAGE_SOFTWAREPROCESSING; D3DPOOL d3dPool = D3DPOOL_MANAGED; if (usage == GxPoolUsage_Dynamic || usage == GxPoolUsage_Stream) { d3dUsage |= D3DUSAGE_DYNAMIC; d3dPool = D3DPOOL_DEFAULT; } LPDIRECT3DINDEXBUFFER9 indexBuf = nullptr; if (SUCCEEDED(this->m_d3dDevice->CreateIndexBuffer(size, d3dUsage, D3DFMT_INDEX16, d3dPool, &indexBuf, nullptr))) { return indexBuf; } return nullptr; } LPDIRECT3DVERTEXBUFFER9 CGxDeviceD3d::ICreateD3dVB(EGxPoolUsage usage, uint32_t size) { uint32_t d3dUsage = this->m_d3dIsHwDevice ? D3DUSAGE_WRITEONLY : D3DUSAGE_SOFTWAREPROCESSING; D3DPOOL d3dPool = D3DPOOL_MANAGED; if (usage == GxPoolUsage_Dynamic || usage == GxPoolUsage_Stream) { d3dUsage |= D3DUSAGE_DYNAMIC; d3dPool = D3DPOOL_DEFAULT; } LPDIRECT3DVERTEXBUFFER9 vertexBuf = nullptr; if (SUCCEEDED(this->m_d3dDevice->CreateVertexBuffer(size, d3dUsage, D3DFMT_INDEX16, d3dPool, &vertexBuf, nullptr))) { return vertexBuf; } return nullptr; } bool CGxDeviceD3d::ICreateWindow(CGxFormat& format) { auto instance = GetModuleHandle(nullptr); DWORD dwStyle; if (format.window == 0) { dwStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_SYSMENU; } else if (format.maximize == 1) { dwStyle = WS_POPUP | WS_VISIBLE; } else if (format.maximize == 2) { dwStyle = WS_POPUP; } else { dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU | WS_SIZEBOX | WS_MINIMIZEBOX | WS_MAXIMIZEBOX; } // TODO int32_t width = format.size.x ? format.size.x : CW_USEDEFAULT; int32_t height = format.size.y ? format.size.y : CW_USEDEFAULT; if (format.window && format.maximize != 1 && format.size.x && format.size.y) { // TODO adjust width and height } this->m_hwnd = CreateWindowEx( WS_EX_APPWINDOW, TEXT("GxWindowClassD3d"), TEXT("World of Warcraft"), dwStyle, format.pos.x, format.pos.y, width, height, nullptr, nullptr, instance, this ); if (this->m_hwnd && format.maximize != 2) { ShowWindow(this->m_hwnd, 1); } return this->m_hwnd != nullptr; } void CGxDeviceD3d::IDestroyD3d() { this->IDestroyD3dDevice(); CGxDeviceD3d::IUnloadD3dLib(this->m_d3dLib, this->m_d3d); } void CGxDeviceD3d::IDestroyD3dDevice() { // TODO } void CGxDeviceD3d::IRsSendToHw(EGxRenderState which) { auto state = &this->m_appRenderStates[which]; switch (which) { // TODO handle all render states case GxRs_Texture0: case GxRs_Texture1: case GxRs_Texture2: case GxRs_Texture3: case GxRs_Texture4: case GxRs_Texture5: case GxRs_Texture6: case GxRs_Texture7: case GxRs_Texture8: case GxRs_Texture9: case GxRs_Texture10: case GxRs_Texture11: case GxRs_Texture12: case GxRs_Texture13: case GxRs_Texture14: case GxRs_Texture15: { uint32_t tmu = which - GxRs_Texture0; auto texture = static_cast(static_cast(state->m_value)); this->ISetTexture(tmu, texture); break; } default: break; } } void CGxDeviceD3d::ISetCaps(const CGxFormat& format) { // Texture stages int32_t maxSimultaneousTextures = this->m_d3dCaps.MaxSimultaneousTextures; this->m_caps.m_numTmus = std::min(maxSimultaneousTextures, 8); // Rasterization rules this->m_caps.m_pixelCenterOnEdge = 0; this->m_caps.m_texelCenterOnEdge = 1; // Max texture size uint32_t maxTextureWidth = this->m_d3dCaps.MaxTextureWidth; this->m_caps.m_texMaxSize[GxTex_2d] = std::max(maxTextureWidth, 256u); this->m_caps.m_texMaxSize[GxTex_CubeMap] = std::max(maxTextureWidth, 256u); this->m_caps.m_texMaxSize[GxTex_Rectangle] = std::max(maxTextureWidth, 256u); this->m_caps.m_texMaxSize[GxTex_NonPow2] = std::max(maxTextureWidth, 256u); // Max vertex index this->m_caps.m_maxIndex = this->m_d3dCaps.MaxVertexIndex; // Trilinear filtering this->m_caps.m_texFilterTrilinear = (this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR) != 0; // Anisotropic filtering this->m_caps.m_texFilterAnisotropic = (this->m_d3dCaps.TextureFilterCaps & (D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MAGFANISOTROPIC)) != 0; if (this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) { CGxDeviceD3d::s_filterModes[GxTex_Anisotropic][0] = D3DTEXF_ANISOTROPIC; } if (this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) { CGxDeviceD3d::s_filterModes[GxTex_Anisotropic][1] = D3DTEXF_ANISOTROPIC; } this->m_caps.m_maxTexAnisotropy = this->m_d3dCaps.MaxAnisotropy; if (this->m_caps.m_texFilterAnisotropic && this->m_d3dCaps.MaxAnisotropy < 2) { this->m_caps.m_texFilterAnisotropic = 0; } // Misc capabilities this->m_caps.m_depthBias = (this->m_d3dCaps.RasterCaps & D3DPRASTERCAPS_DEPTHBIAS) != 0; this->m_caps.m_numStreams = this->m_d3dCaps.MaxStreams; this->m_caps.int10 = (this->m_d3dCaps.Caps2 & 1) != 0; // unknown caps flag // Shader targets auto pixelShaderVersion = this->m_d3dCaps.PixelShaderVersion; if (pixelShaderVersion >= D3DPS_VERSION(3, 0)) { this->m_caps.m_pixelShaderTarget = GxShPS_ps_3_0; } else if (pixelShaderVersion >= D3DPS_VERSION(2, 0)) { this->m_caps.m_pixelShaderTarget = GxShPS_ps_2_0; } else if (pixelShaderVersion >= D3DPS_VERSION(1, 4)) { this->m_caps.m_pixelShaderTarget = GxShPS_ps_1_4; } else if (pixelShaderVersion >= D3DPS_VERSION(1, 1)) { this->m_caps.m_pixelShaderTarget = GxShPS_ps_1_1; } if (this->m_caps.m_pixelShaderTarget != GxShPS_none) { auto vertexShaderVersion = this->m_d3dCaps.VertexShaderVersion; if (vertexShaderVersion >= D3DVS_VERSION(3, 0)) { this->m_caps.m_vertexShaderTarget = GxShVS_vs_3_0; } else if (vertexShaderVersion >= D3DVS_VERSION(2, 0)) { this->m_caps.m_vertexShaderTarget = GxShVS_vs_2_0; } else if (vertexShaderVersion == D3DVS_VERSION(1, 1)) { this->m_caps.m_vertexShaderTarget = GxShVS_vs_1_1; } // TODO maxVertexShaderConst } // TODO modify shader targets based on format // Texture formats for (int32_t i = 0; i < GxTexFormats_Last; i++) { if (i == GxTex_Unknown) { this->m_caps.m_texFmt[i] = 0; } else { this->m_caps.m_texFmt[i] = this->m_d3d->CheckDeviceFormat( 0, D3DDEVTYPE_HAL, this->m_devAdapterFormat, 0, D3DRTYPE_TEXTURE, CGxDeviceD3d::s_GxTexFmtToD3dFmt[i] ) == D3D_OK; } } this->m_caps.m_generateMipMaps = (this->m_d3dCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) != 0; // TODO // Texture targets this->m_caps.m_texTarget[GxTex_2d] = 1; this->m_caps.m_texTarget[GxTex_CubeMap] = (this->m_d3dCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) != 0; this->m_caps.m_texTarget[GxTex_Rectangle] = 0; this->m_caps.m_texTarget[GxTex_NonPow2] = (this->m_d3dCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) != 0 || (this->m_d3dCaps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0; // TODO } void CGxDeviceD3d::ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxFormat& format) { memset(&d3dpp, 0, sizeof(d3dpp)); if (format.window) { D3DDISPLAYMODE currentMode; D3DFORMAT backBufferFormat; if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, ¤tMode))) { backBufferFormat = currentMode.Format; } else { backBufferFormat = this->m_desktopDisplayMode.Format; } auto& windowRect = this->DeviceCurWindow(); d3dpp.Windowed = true; d3dpp.BackBufferWidth = windowRect.maxX; d3dpp.BackBufferHeight = windowRect.maxY; d3dpp.BackBufferFormat = backBufferFormat; if (format.vsync) { // TODO d3dpp.BackBufferCount = format.int1C; d3dpp.BackBufferCount = 1; } else { d3dpp.BackBufferCount = 1; } d3dpp.FullScreen_RefreshRateInHz = 0; } else { d3dpp.BackBufferWidth = format.size.x; d3dpp.BackBufferHeight = format.size.y; d3dpp.BackBufferFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.colorFormat]; d3dpp.FullScreen_RefreshRateInHz = format.refreshRate; } d3dpp.hDeviceWindow = this->m_hwnd; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.EnableAutoDepthStencil = true; d3dpp.AutoDepthStencilFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.depthFormat]; switch (format.vsync) { case 1: d3dpp.PresentationInterval = 1; break; case 2: d3dpp.PresentationInterval = format.window ? 1 : 2; break; case 3: d3dpp.PresentationInterval = format.window ? 1 : 4; break; case 4: d3dpp.PresentationInterval = format.window ? 1 : 8; break; default: d3dpp.PresentationInterval = CW_USEDEFAULT; break; } if (format.sampleCount <= 1) { d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; } else { d3dpp.MultiSampleType = static_cast(format.sampleCount); // TODO MultiSampleQuality } } void CGxDeviceD3d::ISetTexture(uint32_t tmu, CGxTex* texId) { if (tmu > 15) { return; } if (texId) { this->ITexMarkAsUpdated(texId); this->m_d3dDevice->SetTexture(tmu, static_cast(texId->m_apiSpecificData)); // Texture filters auto& filters = CGxDeviceD3d::s_filterModes[texId->m_flags.m_filter]; this->DsSet(static_cast(Ds_TssMinFilter0 + tmu), filters[0]); this->DsSet(static_cast(Ds_TssMagFilter0 + tmu), filters[1]); this->DsSet(static_cast(Ds_TssMipFilter0 + tmu), filters[2]); // Texture addressing this->DsSet(static_cast(Ds_TssWrapU0 + tmu), CGxDeviceD3d::s_wrapModes[texId->m_flags.m_wrapU]); this->DsSet(static_cast(Ds_TssWrapV0 + tmu), CGxDeviceD3d::s_wrapModes[texId->m_flags.m_wrapV]); // Max anisotropy this->DsSet(static_cast(Ds_TssMaxAnisotropy0 + tmu), texId->m_flags.m_maxAnisotropy); if (tmu < 8) { // TODO FFP } } else { this->m_d3dDevice->SetTexture(tmu, nullptr); if (tmu < 8) { // TODO FFP } } } void CGxDeviceD3d::IShaderCreate(CGxShader* shader) { if (shader->target == GxSh_Vertex) { this->IShaderCreateVertex(shader); } else if (shader->target == GxSh_Pixel) { this->IShaderCreatePixel(shader); } } void CGxDeviceD3d::IShaderCreatePixel(CGxShader* shader) { shader->valid = 0; if (!this->m_context) { return; } shader->loaded = 1; if (shader->code.Count() == 0) { return; } LPDIRECT3DPIXELSHADER9 d3dShader; if (SUCCEEDED(this->m_d3dDevice->CreatePixelShader(reinterpret_cast(shader->code.Ptr()), &d3dShader))) { shader->apiSpecific = d3dShader; shader->valid = 1; } } void CGxDeviceD3d::IShaderCreateVertex(CGxShader* shader) { shader->valid = 0; if (!this->m_context) { return; } shader->loaded = 1; if (shader->code.Count() == 0) { return; } LPDIRECT3DVERTEXSHADER9 d3dShader; if (SUCCEEDED(this->m_d3dDevice->CreateVertexShader(reinterpret_cast(shader->code.Ptr()), &d3dShader))) { shader->apiSpecific = d3dShader; shader->valid = 1; } } void CGxDeviceD3d::IStateSync() { // TODO } void CGxDeviceD3d::ITexCreate(CGxTex* texId) { uint32_t width, height, startLevel, endLevel; this->ITexWHDStartEnd(texId, width, height, startLevel, endLevel); texId->m_format = CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format]; uint32_t d3dUsage = 0; D3DPOOL d3dPool = D3DPOOL_MANAGED; if (texId->m_flags.m_renderTarget) { d3dUsage = D3DUSAGE_RENDERTARGET; d3dPool = D3DPOOL_DEFAULT; } if (texId->m_flags.m_generateMipMaps) { d3dUsage |= D3DUSAGE_AUTOGENMIPMAP; } // Cube map if (texId->m_target == GxTex_CubeMap) { auto d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format]; LPDIRECT3DCUBETEXTURE9 d3dTexture; if (SUCCEEDED(this->m_d3dDevice->CreateCubeTexture(width, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) { texId->m_apiSpecificData = d3dTexture; texId->m_needsCreation = 0; } return; } // Depth stencil if (texId->m_format == GxTex_D24X8) { d3dUsage = D3DUSAGE_DEPTHSTENCIL; auto d3dFormat = D3DFMT_D24X8; LPDIRECT3DTEXTURE9 d3dTexture; if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, 1, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) { texId->m_apiSpecificData = d3dTexture; texId->m_needsCreation = 0; } return; } // Ordinary texture LPDIRECT3DTEXTURE9 d3dTexture; auto d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format]; if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) { texId->m_apiSpecificData = d3dTexture; texId->m_needsCreation = 0; return; } // TODO flag check SLOBYTE(texId->m_flags) // If texture creation failed, try again with a fallback format CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format] = CGxDeviceD3d::s_tolerableTexFmtMapping[texId->m_format]; texId->m_format = CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format]; d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format]; if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) { texId->m_apiSpecificData = d3dTexture; texId->m_needsCreation = 0; } } void CGxDeviceD3d::ITexMarkAsUpdated(CGxTex* texId) { if (!texId->m_needsUpdate || !this->m_context) { return; } if (texId->m_needsCreation || (!texId->m_apiSpecificData && !texId->m_apiSpecificData2)) { this->ITexCreate(texId); } if (!texId->m_needsCreation && (texId->m_apiSpecificData || texId->m_apiSpecificData2)) { if (texId->m_userFunc) { this->ITexUpload(texId); } CGxDevice::ITexMarkAsUpdated(texId); } } void CGxDeviceD3d::ITexUpload(CGxTex* texId) { // TODO } void CGxDeviceD3d::PoolSizeSet(CGxPool* pool, uint32_t size) { // TODO } void CGxDeviceD3d::ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a4, const char* a5, int32_t permutations) { CGxDevice::ShaderCreate(shaders, target, a4, a5, permutations); if (permutations == 1 && !shaders[0]->loaded) { this->IShaderCreate(shaders[0]); } } int32_t CGxDeviceD3d::StereoEnabled() { // TODO return 0; }