#ifndef GX_GL_SDL_GL_GLSL_PROGRAM_HPP #define GX_GL_SDL_GL_GLSL_PROGRAM_HPP #include "gx/glsdl/GLObject.hpp" class GLShader; class GLGLSLProgram : public GLObject { public: // Static functions static GLGLSLProgram* Find(GLShader*, GLShader*); }; #endif