#include "gx/glsdl/GLUtil.hpp" #include uint32_t GLSDLTextureTypeToIndex(GLEnum textureType) { uint32_t index; if (textureType == GL_TEXTURE_2D) { index = 0; } else if (textureType == GL_TEXTURE_3D) { index = 1; } else if (textureType == GL_TEXTURE_CUBE_MAP) { index = 2; } else if (textureType == GL_TEXTURE_RECTANGLE) { index = 3; } else { index = 5; BLIZZARD_ASSERT(false); } return index; }