#ifndef WORLD_DAY_NIGHT_STARS_HPP #define WORLD_DAY_NIGHT_STARS_HPP #include #include class CM2Scene; class CM2Model; namespace DayNight { class DNStars { public: void Initialize(); void Destroy(); void Update(); void Render(); CM2Scene* m_scene = nullptr; CM2Model* m_model = nullptr; CImVector m_color { 0 }; C3Vector m_pos; uint32_t m_time = 0; }; } // namespace DayNight #endif