#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "ui/ScriptFunctions.hpp" void LoadScriptFunctions() { RegisterSimpleFrameScriptMethods(); // TODO CameraRegisterScriptFunctions(); } void CameraRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_CAMERA; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_Camera[i].name, GameScript::s_ScriptFunctions_Camera[i].method); } }