#include "console/Device.hpp" #include "client/CmdLine.hpp" #include "client/Gui.hpp" #include "console/Console.hpp" #include "console/CVar.hpp" #include "event/Input.hpp" #include "gx/Device.hpp" #include #include CVar* s_cvGxFixedFunction; CVar* s_cvGxWindowResizeLock; CVar* s_cvGxVideoOptionsVersion; CVar* s_cvGxMaxFPSBk; CVar* s_cvGxMaxFPS; CVar* s_cvGxOverride; CVar* s_cvGxStereoEnabled; CVar* s_cvGxFixLag; CVar* s_cvGxMultisampleQuality; CVar* s_cvGxMultisample; CVar* s_cvGxCursor; CVar* s_cvGxAspect; CVar* s_cvGxVSync; CVar* s_cvGxTripleBuffer; CVar* s_cvGxRefresh; CVar* s_cvGxDepthBits; CVar* s_cvGxColorBits; CVar* s_cvGxMaximize; CVar* s_cvGxResolution; CVar* s_cvGxWidescreen; CVar* s_cvGxWindow; CVar* s_cvGxApi; DefaultSettings s_defaults; bool s_hwDetect; bool s_hwChanged; CGxFormat s_requestedFormat; const char* g_gxApiNames[GxApis_Last] = { "OpenGL", // GxApi_OpenGl "D3D9", // GxApi_D3d9 "D3D9Ex", // GxApi_D3d9Ex "D3D10", // GxApi_D3d10 "D3D11", // GxApi_D3d11 "GLL", // GxApi_GLL "GLSDL" // GxApi_GLSDL }; EGxApi g_gxApiSupported[] = { #if defined(WHOA_SYSTEM_WIN) GxApi_D3d9, #endif #if defined(WHOA_SYSTEM_MAC) GxApi_GLL, #endif #if defined(WHOA_BUILD_GLSDL) GxApi_GLSDL, #endif }; size_t g_numGxApiSupported = sizeof(g_gxApiSupported) / sizeof(EGxApi); bool CVGxWindowResizeLockCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool GxVideoOptionsVersionCallback(CVar*, const char*, const char*, void*) { return true; } bool CVGxMaxFPSBkCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxMaxFPSCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxOverrideCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxStereoEnabledCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxFixLagCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxMultisampleQualityCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxMultisampleCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxCursorCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxAspectCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxVSyncCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxTripleBufferCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxRefreshCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxDepthBitsCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxColorBitsCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxMaximizeCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxResolutionCallback(CVar*, const char*, const char*, void*) { // static C2iVector legalSizes[] = { // {} // } // TODO return true; } bool CVGxWindowCallback(CVar*, const char*, const char*, void*) { // TODO return true; } bool CVGxApiCallback(CVar* h, const char* oldValue, const char* newValue, void* arg) { for (size_t api = 0; api < g_numGxApiSupported; api++) { auto apiString = g_gxApiNames[g_gxApiSupported[api]]; if (SStrCmpI(newValue, apiString, STORM_MAX_STR) == 0) { // New gxApi is supported, pass ConsoleWrite("GxApi set pending gxRestart", DEFAULT_COLOR); return true; } } // Supported gxApi not supplied, show available apis constexpr size_t msgsize = 1024; char msg[msgsize] = {0}; SStrPack(msg, "unsupported api, must be one of ", msgsize); for (size_t api = 0; api < g_numGxApiSupported; api++) { if (api > 0) { SStrPack(msg, ", ", msgsize); } auto apiString = g_gxApiNames[g_gxApiSupported[api]]; SStrPack(msg, "'", msgsize); SStrPack(msg, apiString, msgsize); SStrPack(msg, "'", msgsize); } ConsoleWrite(msg, DEFAULT_COLOR); return false; } EGxApi GxApiDefault() { #if defined(WHOA_SYSTEM_WIN) return GxApi_D3d9; #endif #if defined(WHOA_SYSTEM_MAC) return GxApi_GLL; #endif #if defined(WHOA_SYSTEM_LINUX) return GxApi_GLSDL; #endif } void RegisterGxCVars() { const auto& format = s_defaults.format; // TODO: bool isChinese = s_currentLocaleIndex == 4 (zhCN) bool isChinese = false; const uint32_t graphics = CATEGORY::GRAPHICS; s_cvGxWidescreen = CVar::Register("widescreen", "Allow widescreen support", 0x0, "1", nullptr, graphics); s_cvGxWindow = CVar::Register("gxWindow", "toggle fullscreen/window", 0x1 | 0x2, isChinese ? "1" : "0", &CVGxWindowCallback, graphics); s_cvGxMaximize = CVar::Register("gxMaximize", "maximize game window", 0x1 | 0x2, isChinese ? "1" : "0", &CVGxMaximizeCallback, graphics); char value[260] = {}; SStrPrintf(value, sizeof(value), "%s", CGxFormat::formatToColorBitsString[format.colorFormat]); s_cvGxColorBits = CVar::Register("gxColorBits", "color bits", 0x1 | 0x2, value, &CVGxColorBitsCallback, graphics); SStrPrintf(value, sizeof(value), "%s", CGxFormat::formatToColorBitsString[format.depthFormat]); s_cvGxDepthBits = CVar::Register("gxDepthBits", "depth bits", 0x1 | 0x2, value, &CVGxDepthBitsCallback, graphics); SStrPrintf(value, 260, "%dx%d", format.size.x, format.size.y); s_cvGxResolution = CVar::Register("gxResolution", "resolution", 0x1 | 0x2, value, &CVGxResolutionCallback, graphics); s_cvGxRefresh = CVar::Register("gxRefresh", "refresh rate", 0x1 | 0x2, "75", &CVGxRefreshCallback, graphics); s_cvGxTripleBuffer = CVar::Register("gxTripleBuffer", "triple buffer", 0x1 | 0x2, "0", &CVGxTripleBufferCallback, graphics); s_cvGxApi = CVar::Register("gxApi", "graphics api", 0x1 | 0x2, g_gxApiNames[GxApiDefault()], &CVGxApiCallback, graphics); s_cvGxVSync = CVar::Register("gxVSync", "vsync on or off", 0x1 | 0x2, "1", &CVGxVSyncCallback, graphics); s_cvGxAspect = CVar::Register("gxAspect", "constrain window aspect", 0x1 | 0x2, "1", &CVGxAspectCallback, graphics); s_cvGxCursor = CVar::Register("gxCursor", "toggle hardware cursor", 0x1 | 0x2, "1", &CVGxCursorCallback, graphics); // TODO: v10 = *(_DWORD*)(dword_CABB60 + 84); int v10 = 0; SStrPrintf(value, sizeof(value), "%d", v10); s_cvGxMultisample = CVar::Register("gxMultisample", "multisample", 0x1 | 0x2, value, &CVGxMultisampleCallback, graphics); s_cvGxMultisampleQuality = CVar::Register("gxMultisampleQuality", "multisample quality", 0x1 | 0x2, "0.0", &CVGxMultisampleQualityCallback, graphics); // TODO: v10 = *(_DWORD*)(dword_CABB60 + 80); SStrPrintf(value, sizeof(value), "%d", v10); s_cvGxFixLag = CVar::Register("gxFixLag", "prevent cursor lag", 0x1 | 0x2, value, &CVGxFixLagCallback, graphics); s_cvGxStereoEnabled = CVar::Register("gxStereoEnabled", "Enable stereoscopic rendering", 0x1, "0", &CVGxStereoEnabledCallback, graphics); s_cvGxOverride = CVar::Register("gxOverride", "gx overrides", 0x1, "", &CVGxOverrideCallback, graphics); s_cvGxMaxFPS = CVar::Register("maxFPS", "Set FPS limit", 0x1, "200", &CVGxMaxFPSCallback, graphics); s_cvGxMaxFPSBk = CVar::Register("maxFPSBk", "Set background FPS limit", 0x1, "30", &CVGxMaxFPSBkCallback, graphics); s_cvGxVideoOptionsVersion = CVar::Register("videoOptionsVersion", "Video options version", 0x1 | 0x2, "0", &GxVideoOptionsVersionCallback, graphics); s_cvGxWindowResizeLock = CVar::Register("windowResizeLock", "prevent resizing in windowed mode", 1, "0", &CVGxWindowResizeLockCallback, graphics); s_cvGxFixedFunction = CVar::Register("fixedFunction", "Force fixed function rendering", 0x1 | 0x2, "0", 0, graphics); } void UpdateGxCVars() { // TODO others s_cvGxWindow->Update(); s_cvGxResolution->Update(); // TODO others s_cvGxMaximize->Update(); // TODO others } void SetGxCVars(const CGxFormat& format) { char value[1024]; // TODO s_cvGxColorBits // TODO s_cvGxDepthBits SStrPrintf(value, sizeof(value), "%d", format.window); s_cvGxWindow->Set(value, true, false, false, true); SStrPrintf(value, sizeof(value), "%dx%d", format.size.x, format.size.y); s_cvGxResolution->Set(value, true, false, false, true); // TODO s_cvGxRefresh // TODO others SStrPrintf(value, sizeof(value), "%d", format.maximize); s_cvGxMaximize->Set(value, true, false, false, true); // TODO others UpdateGxCVars(); } void ConsoleDeviceInitialize(const char* title) { // TODO // TODO proper logic s_hwDetect = true; ConsoleAccessSetEnabled(CmdLineGetBool(WOWCMD_CONSOLE)); // TODO RegisterGxCVars(); // TODO ConsoleCommandRegister("gxRestart", &CCGxRestart, 1, nullptr); // TODO // TODO // - source the size values correctly s_requestedFormat.size.x = 1024; s_requestedFormat.size.y = 768; s_requestedFormat.colorFormat = CGxFormat::Fmt_Argb8888; s_requestedFormat.depthFormat = CGxFormat::Fmt_Ds248; if (s_hwDetect || s_hwChanged) { // TODO Sub76B3F0(&UnkCABAF0, &UnkCABB38); // TODO s_cvFixedFunction->Set("0", 1, 0, 0, 1); // TODO memcpy(&s_requestedFormat, &s_defaults.format, sizeof(s_requestedFormat)); s_requestedFormat.window = s_cvGxWindow->GetInt() != 0; s_requestedFormat.maximize = s_cvGxMaximize->GetInt() != 0; // TODO temporary override s_requestedFormat.maximize = 0; SetGxCVars(s_requestedFormat); } // TODO // TODO s_requestedFormat.hwTnL = !CmdLineGetBool(CMD_SW_TNL); s_requestedFormat.hwTnL = true; // TODO CGxFormat format; memcpy(&format, &s_requestedFormat, sizeof(s_requestedFormat)); // Select gxApi based on user CVars and command-line parameters EGxApi api = GxApiDefault(); auto gxApiName = s_cvGxApi->GetString(); auto gxOverride = CmdLineGetString(WOWCMD_GX_OVERRIDE); if (*gxOverride != '\0') { gxApiName = gxOverride; } // Sanitize chosen gxApi against list of supported gxApis for (size_t i = 0; i < g_numGxApiSupported; i++) { EGxApi supportedApi = g_gxApiSupported[i]; if (SStrCmpI(gxApiName, g_gxApiNames[supportedApi], STORM_MAX_STR) == 0) { api = supportedApi; break; } } // Log printf("GxApi_%s selected\n", g_gxApiNames[api]); // Set internally (CVar value reflects the current gxApi at launch), // this will not Set() as CVar gxApi is latched s_cvGxApi->InternalSet(g_gxApiNames[api], true, false, false, true); CGxDevice* device = GxDevCreate(api, OsWindowProc, format); // TODO auto gxWindow = GxDevWindow(); OsGuiSetGxWindow(gxWindow); // TODO }