#ifndef GX_TRANSFORM_HPP #define GX_TRANSFORM_HPP #include "gx/Types.hpp" class C3Vector; class C44Matrix; void GxXformPop(EGxXform xf); void GxXformProjection(C44Matrix&); void GxXformProjNative(C44Matrix&); void GxXformProjNativeTranspose(C44Matrix&); void GxXformPush(EGxXform xf); void GxXformSet(EGxXform xf, const C44Matrix& matrix); void GxXformSetProjection(const C44Matrix&); void GxXformSetView(const C44Matrix&); void GxXformSetViewport(float, float, float, float, float, float); void GxXformView(C44Matrix&); void GxXformViewport(float&, float&, float&, float&, float&, float&); void GxXformViewProjNativeTranspose(C44Matrix&); void GxuXformCreateLookAtSgCompat(const C3Vector& eye, const C3Vector& center, const C3Vector& up, C44Matrix& dst); void GxuXformCreateOrtho(float, float, float, float, float, float, C44Matrix&); void GxuXformCreateOrthoDepth(float, float, float, float, float, float, C44Matrix&); void GxuXformCreateProjection_Exact(float fovyInRadians, float aspect, float minZ, float maxZ, C44Matrix& dst); void GxuXformCreateProjection_SG(float fov, float aspect, float minZ, float maxZ, C44Matrix& dst); #endif