#include "gx/Buffer.hpp" #include "gx/Device.hpp" #include "gx/Gx.hpp" #include "gx/CGxBatch.hpp" #include CGxVertexAttrib vertexAttribsP[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_P, GxVA_Position), 12 } }; CGxVertexAttrib vertexAttribsPN[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PN, GxVA_Position), 24 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PN, GxVA_Normal), 24 } }; CGxVertexAttrib vertexAttribsPNC[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNC, GxVA_Position), 28 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNC, GxVA_Normal), 28 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNC, GxVA_Color0), 28 } }; CGxVertexAttrib vertexAttribsPNT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNT, GxVA_Position), 32 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNT, GxVA_Normal), 32 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNT, GxVA_TexCoord0), 32 } }; CGxVertexAttrib vertexAttribsPNCT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNCT, GxVA_Position), 36 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNCT, GxVA_Normal), 36 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNCT, GxVA_Color0), 36 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNCT, GxVA_TexCoord0), 36 } }; CGxVertexAttrib vertexAttribsPNT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNT2, GxVA_Position), 40 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNT2, GxVA_Normal), 40 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNT2, GxVA_TexCoord0), 40 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PNT2, GxVA_TexCoord1), 40 } }; CGxVertexAttrib vertexAttribsPNCT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_Position), 44 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_Normal), 44 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_Color0), 44 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_TexCoord0), 44 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_TexCoord1), 44 } }; CGxVertexAttrib vertexAttribsPC[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PC, GxVA_Position), 16 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PC, GxVA_Color0), 16 } }; CGxVertexAttrib vertexAttribsPCT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PCT, GxVA_Position), 24 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PCT, GxVA_Color0), 24 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PCT, GxVA_TexCoord0), 24 } }; CGxVertexAttrib vertexAttribsPCT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PCT2, GxVA_Position), 32 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PCT2, GxVA_Color0), 32 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PCT2, GxVA_TexCoord0), 32 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PCT2, GxVA_TexCoord1), 32 } }; CGxVertexAttrib vertexAttribsPT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PT, GxVA_Position), 20 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PT, GxVA_TexCoord0), 20 } }; CGxVertexAttrib vertexAttribsPT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PT2, GxVA_Position), 28 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PT2, GxVA_TexCoord0), 28 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PT2, GxVA_TexCoord1), 28 } }; CGxVertexAttrib vertexAttribsPBNT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_Position), 48 }, { GxVA_BlendWeight, 2, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_BlendWeight), 48 }, { GxVA_BlendIndices, 1, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_BlendIndices), 48 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_Normal), 48 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_TexCoord0), 48 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_TexCoord1), 48 } }; CGxVertexAttrib vertexAttribsPNC2T2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Position), 48 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Normal), 48 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Color0), 48 }, { GxVA_Color1, 0, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Color0), 48 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_TexCoord0), 48 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_TexCoord1), 48 } }; VertexBufDesc Buffer::s_vertexBufDesc[] = { // GxVBF_P { vertexAttribsP, 1, 12, GxPrim_Position }, // GxVBF_PN { vertexAttribsPN, 2, 24, GxPrim_Position | GxPrim_Normal }, // GxVBF_PNC { vertexAttribsPNC, 3, 28, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 }, // GxVBF_PNT { vertexAttribsPNT, 3, 32, GxPrim_Position | GxPrim_Normal | GxPrim_TexCoord0 }, // GxVBF_PNCT { vertexAttribsPNCT, 4, 36, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 | GxPrim_TexCoord0 }, // GxVBF_PNT2 { vertexAttribsPNT2, 4, 40, GxPrim_Position | GxPrim_Normal | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PNCT2 { vertexAttribsPNCT2, 5, 44, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PC { vertexAttribsPC, 2, 16, GxPrim_Position | GxPrim_Color0 }, // GxVBF_PCT { vertexAttribsPCT, 3, 24, GxPrim_Position | GxPrim_Color0 | GxPrim_TexCoord0 }, // GxVBF_PCT2 { vertexAttribsPCT2, 4, 32, GxPrim_Position | GxPrim_Color0 | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PT { vertexAttribsPT, 2, 20, GxPrim_Position | GxPrim_TexCoord0 }, // GxVBF_PT2 { vertexAttribsPT2, 3, 28, GxPrim_Position | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PBNT2 { vertexAttribsPBNT2, 6, 48, GxPrim_Position | GxPrim_BlendWeight | GxPrim_BlendIndices | GxPrim_Normal | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PNC2T2 { vertexAttribsPNC2T2, 6, 48, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 | GxPrim_Color1 | GxPrim_TexCoord0 | GxPrim_TexCoord1 } }; int32_t Buffer::s_vertexBufOffset[GxVertexBufferFormats_Last][GxVAs_Last] = { // GxVBF_P { 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PN { 0, -1, -1, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNC { 0, -1, -1, 12, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNT { 0, -1, -1, 12, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNCT { 0, -1, -1, 12, 24, -1, 28, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNT2 { 0, -1, -1, 12, -1, -1, 24, 32, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNCT2 { 0, -1, -1, 12, 24, -1, 28, 36, -1, -1, -1, -1, -1, -1 }, // GxVBF_PC { 0, -1, -1, -1, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PCT { 0, -1, -1, -1, 12, -1, 16, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PCT2 { 0, -1, -1, -1, 12, -1, 16, 24, -1, -1, -1, -1, -1, -1 }, // GxVBF_PT { 0, -1, -1, -1, -1, -1, 12, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PT2 { 0, -1, -1, -1, -1, -1, 12, 20, -1, -1, -1, -1, -1, -1 }, // GxVBF_PBNT2 { 0, 12, 16, 20, -1, -1, 32, 40, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNC2T2 { 0, -1, -1, 12, 24, 28, 32, 40, -1, -1, -1, -1, -1, -1 } }; uint32_t Buffer::s_lockVertexCount = 0; uint32_t GxVertexAttribOffset(EGxVertexBufferFormat format, EGxVertexAttrib attrib) { return Buffer::s_vertexBufOffset[format][attrib]; } CGxBuf* GxBufCreate(CGxPool* pool, uint32_t itemSize, uint32_t itemCount, uint32_t index) { return g_theGxDevicePtr->BufCreate(pool, itemSize, itemCount, index); } void GxBufData(CGxBuf* buf, const void* data, uint32_t size, uint32_t offset) { if (size == 0) { size = buf->m_itemSize * buf->m_itemCount; } g_theGxDevicePtr->BufData(buf, data, size, offset); buf->unk1C = 1; } char* GxBufLock(CGxBuf* buf) { return g_theGxDevicePtr->BufLock(buf); } void GxBufUnlock(CGxBuf* buf, uint32_t size) { g_theGxDevicePtr->BufUnlock(buf, size); buf->unk1C = 1; } CGxPool* GxPoolCreate(EGxPoolTarget target, EGxPoolUsage usage, uint32_t size, EGxPoolHintBits hint, char* name) { return g_theGxDevicePtr->PoolCreate(target, usage, size, hint, name); } void GxPrimIndexPtr(CGxBuf* buf) { g_theGxDevicePtr->PrimIndexPtr(buf); } void GxPrimIndexPtr(uint32_t indexCount, const uint16_t* indices) { auto buf = g_theGxDevicePtr->BufStream(GxPoolTarget_Index, 2, indexCount); g_theGxDevicePtr->BufData(buf, indices, buf->m_itemCount * buf->m_itemSize, 0); buf->unk1C = 1; g_theGxDevicePtr->PrimIndexPtr(buf); } void GxPrimVertexPtr(CGxBuf* buf, EGxVertexBufferFormat format) { auto desc = &Buffer::s_vertexBufDesc[format]; g_theGxDevicePtr->PrimVertexFormat(buf, desc->attribs, desc->attribCount); g_theGxDevicePtr->PrimVertexMask(desc->mask); g_theGxDevicePtr->PrimVertexPtr(buf, format); } void GxPrimVertexPtr(uint32_t vertexCount, const C3Vector* pos, uint32_t posStride, const C3Vector* normal, uint32_t normalStride, const CImVector* color, uint32_t colorStride, const C2Vector* tex0, uint32_t tex0Stride, const C2Vector* tex1, uint32_t tex1Stride) { // Select vertex buffer format based on given parameters auto format = GxVBF_P; if (pos && normal && color) { format = GxVBF_PNC; if (tex0 && tex1) { format = GxVBF_PNCT2; } else if (tex0) { format = GxVBF_PNCT; } } else if (pos && normal) { format = GxVBF_PN; if (tex0 && tex1) { format = GxVBF_PNT2; } else if (tex0) { format = GxVBF_PNT; } } else if (pos && color) { format = GxVBF_PC; if (tex0 && tex1) { format = GxVBF_PCT2; } else if (tex0) { format = GxVBF_PCT; } } else if (pos) { if (tex0 && tex1) { format = GxVBF_PT2; } else if (tex0) { format = GxVBF_PT; } } auto vertexSize = Buffer::s_vertexBufDesc[format].size; auto buf = g_theGxDevicePtr->BufStream(GxPoolTarget_Vertex, vertexSize, vertexCount); auto bufData = g_theGxDevicePtr->BufLock(buf); C3Vector emptyNormal = { 0.0f, 0.0f, 0.0f }; CImVector emptyColor = { 0x00, 0x00, 0x00, 0x00 }; C2Vector emptyTex0 = { 0.0f, 0.0f }; C2Vector emptyTex1 = { 0.0f, 0.0f }; auto bufPos = reinterpret_cast(bufData + GxVertexAttribOffset(format, GxVA_Position)); auto bufPosStride = vertexSize; auto bufNormal = reinterpret_cast(bufData + GxVertexAttribOffset(format, GxVA_Normal)); auto bufNormalStride = vertexSize; if (!normal) { normal = &emptyNormal; normalStride = 0; bufNormal = &emptyNormal; bufNormalStride = 0; } auto bufColor = reinterpret_cast(bufData + GxVertexAttribOffset(format, GxVA_Color0)); auto bufColorStride = vertexSize; if (!color) { color = &emptyColor; colorStride = 0; bufColor = &emptyColor; bufColorStride = 0; } auto bufTex0 = reinterpret_cast(bufData + GxVertexAttribOffset(format, GxVA_TexCoord0)); auto bufTex0Stride = vertexSize; if (!tex0) { tex0 = &emptyTex0; tex0Stride = 0; bufTex0 = &emptyTex0; bufTex0Stride = 0; } auto bufTex1 = reinterpret_cast(bufData + GxVertexAttribOffset(format, GxVA_TexCoord1)); auto bufTex1Stride = vertexSize; if (!tex1) { tex1 = &emptyTex1; tex1Stride = 0; bufTex1 = &emptyTex1; bufTex1Stride = 0; } for (uint32_t i = 0; i < vertexCount; i++) { *bufPos = *pos; pos = reinterpret_cast(reinterpret_cast(pos) + posStride); bufPos = reinterpret_cast(reinterpret_cast(bufPos) + bufPosStride); *bufNormal = *normal; normal = reinterpret_cast(reinterpret_cast(normal) + normalStride); bufNormal = reinterpret_cast(reinterpret_cast(bufNormal) + bufNormalStride); *bufColor = *color; GxFormatColor(*bufColor); color = reinterpret_cast(reinterpret_cast(color) + colorStride); bufColor = reinterpret_cast(reinterpret_cast(bufColor) + bufColorStride); *bufTex0 = *tex0; tex0 = reinterpret_cast(reinterpret_cast(tex0) + tex0Stride); bufTex0 = reinterpret_cast(reinterpret_cast(bufTex0) + bufTex0Stride); *bufTex1 = *tex1; tex1 = reinterpret_cast(reinterpret_cast(tex1) + tex1Stride); bufTex1 = reinterpret_cast(reinterpret_cast(bufTex1) + bufTex1Stride); } GxBufUnlock(buf, vertexSize * vertexCount); GxPrimVertexPtr(buf, format); } void GxPrimLockVertexPtrs(uint32_t vertexCount, const C3Vector* pos, uint32_t posStride, const C3Vector* normal, uint32_t normalStride, const CImVector* color, uint32_t colorStride, const uint8_t* bone, uint32_t boneStride, const C2Vector* tex0, uint32_t tex0Stride, const C2Vector* tex1, uint32_t tex1Stride) { BLIZZARD_ASSERT(Buffer::s_lockVertexCount == 0); Buffer::s_lockVertexCount = vertexCount; GxPrimVertexPtr(vertexCount, pos, posStride, normal, normalStride, color, colorStride, tex0, tex0Stride, tex1, tex1Stride); } void GxPrimUnlockVertexPtrs() { Buffer::s_lockVertexCount = 0; }